Pokémon Database
Browse all available Pokémon for Pokémon: Seasons
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Showing 1278 of 1278 Pokémon
Bulbasaur








5
6
4
Evolves to:
Ivysaur
Vine Whip
2
When the target next attacks, remove 1 regular hit from the roll.
Ivysaur








7
7
6
Evolves to:
Venusaur
Sludge
3
When the target is next attacked, add 1 status symbol to the roll.
Venusaur








Base
9
9
Solar Beam
3
If this move was used last turn: Attack strength is increased by 2.
Venusaur








Alt
12
9
G-Max Vine Lash
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: Add 2 status symbols to your attack rolls.
Venusaur








Alt
11
10
Frenzy Plant
4
If the user used a Grass-type move last turn: Heal 2 damage from any Pokémon in your party.
Charmander








4
7
4
Evolves to:
Charmeleon
Double Kick
2
If any regular hits are rolled: Deal 1 extra damage.
Charmeleon








6
8
6
Evolves to:
Charizard
Dual Chop
2
If any regular hits are rolled: Deal 1 extra damage.
Charizard








Base
8
10
Flamethrower
4
If any status symbols are rolled: Inflict the Burned status on the target.
Charizard








Alt
11
10
G-Max Wildfire
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Inflict the Burned status on the target and another Pokémon in the opponent's party.
Charizard








Alt
9
12
Energy Wings
4
You may decrease the initiative of the user by 2 until the end of the battle (if possible) to add 1 regular hit to the roll and switch out, if possible.
Charizard








Alt
10
11
Blast Burn
3
Inflict the Burned status on the target. If this is not possible, inflict the Paralyzed status on the taget instead, ignoring status effect limits.
Squirtle








6
5
4
Evolves to:
Wartortle
Ice Shard
2
Once per battle: The user may use a second move this turn.
Wartortle








7
7
6
Evolves to:
Blastoise
Slash
3
If three or more regular hits are rolled: Deal 2 extra damage.
Blastoise








Base
10
8
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Blastoise








Alt
13
8
G-Max Cannonade
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Deals 1 extra damage for every fainted Pokémon in the target party.
Blastoise








Alt
10
11
Hydro Loader
1
Heal any status effects from the user. Increase the attack strength of the user's next move by 3.
Caterpie








4
4
5
Evolves to:
Metapod
String Shot
2
Inflict the Paralysed status on the target.
Metapod








8
4
6
Evolves to:
Butterfree
Harden
1
When the user is next attacked, remove 3 regular hits from the roll.
Butterfree








Base
8
8
Hurricane
If any critical hits are rolled: Inflict the Confused status on the target.
Butterfree








Alt
13
8
G-Max Befuddle
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Inflict the Paralyzed, Poisoned and Drowsy statuses on the target simultaneously.
Weedle








4
4
5
Evolves to:
Kakuna
Poison Sting
2
Inflict the Poisoned status on the target.
Kakuna








8
4
6
Evolves to:
Beedrill
Harden
1
When the user is next attacked, remove 3 regular hits from the roll.
Beedrill








Base
8
8
Twineedle
2
Regular hits deal +1 damage. Status symbols deal +1 damage.
Beedrill








Alt
8
13
Needle Rain
3
Increase the battle fatigue of the target by 1. Inflict the Poisoned status on the target. If the target is Poisoned, attack strength is increased by 2.
Pidgey








4
5
4
Evolves to:
Pidgeotto
Whirlwind
2
Deal 1 extra damage for every Flying-type move of the user.
Pidgeotto








6
6
7
Evolves to:
Pidgeot
Steel Wing
3
When the target is next attacked, add 1 regular hit to the roll.
Pidgeot








Base
8
9
Air Slash
Critical hits deal +1 damage.
Pidgeot








Alt
9
12
Sky Attack
Until the user switches out: Add 1 regular hit to your attack rolls. Flying-type moves of the user deal 1 extra damage.
Rattata








3
6
6
Evolves to:
Raticate
Scratch
2
When the user next attacks, add 1 regular hit to the roll.
Rattata








3
6
6
Evolves to:
Alolan Raticate
Double Kick
2
If any regular hits are rolled: Deal 1 extra damage.
Raticate








6
8
Hyper Fang
3
If any status symbols are rolled: Inflict the Drowsy status on the target.
Raticate








8
8
Crunch
4
When the target is next attacked, add 1 regular hit to the roll.
Spearow








3
6
9
Evolves to:
Fearow
Whirlwind
2
Deal 1 extra damage for every Flying-type move of the user.
Fearow








7
9
Drill Peck
Status symbols deal -1 damage. When the target is next attacked, add 2 regular hits to the roll.
Ekans








4
6
5
Evolves to:
Arbok
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Arbok








5
9
Poison Tail
3
Critical hits deal +1 damage.
Pichu








3
5
5
Evolves to:
Pikachu
Quick Attack
2
Once per battle: The user may use a second move this turn.
Pikachu








Base
5
7
7
Evolves to:
2
Alolan Raichu
Raichu
Volt Tackle
3
Critical hits deal +2 damage but for each critical hit rolled: The user takes 2 damage.
Pikachu








Alt
10
11
G-Max Volt Crash
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Inflict the Paralyzed status on the target and another Pokémon in the opponent's party.
Raichu








6
11
Thunder
4
If any critical hits are rolled: Inflict the Paralysed status on the target.
Raichu








6
11
Psychic
4
If any status symbols are rolled: When the target next attacks, status symbols deal -2 damage.
Sandshrew








5
6
8
Evolves to:
Sandslash
Rollout
1
If this move was used last turn: Attack strength is increased by 1.
Sandshrew








6
5
8
Evolves to:
Alolan Sandslash
Powder Snow
2
If any status symbols are rolled: Inflict the Frozen status on the target.
Sandslash








9
8
Drill Run
4
Critical hits deal +1 damage.
Sandslash








9
8
Metal Claw
4
Status symbols deal +1 damage.
Nidoran F








5
4
5
Evolves to:
Nidorina
Poison Sting
2
Inflict the Poisoned status on the target.
Nidorina








7
6
6
Evolves to:
Nidoqueen
Low Sweep
3
When the target next attacks, remove 1 regular hit from the roll.
Nidoqueen








9
8
Triple Axel
3
If three or more regular hits are rolled: Deal 2 extra damage.
Nidoran M








4
5
5
Evolves to:
Nidorino
Poison Sting
2
Inflict the Poisoned status on the target.
Nidorino








6
7
6
Evolves to:
Nidoking
Focus Blast
3
If any status symbols are rolled: When the target next attacks, remove 1 critical hit from the roll.
Nidoking








8
9
Megahorn
4
Status symbols deal -1 damage. If no critical hits are rolled: Inflict either the Poisoned or Paralyzed status on the target.
Cleffa








5
3
5
Evolves to:
Clefairy
Heart Stamp
2
When the target is next attacked, add 1 regular hit to the roll.
Clefairy








7
5
7
Evolves to:
Clefable
Doodle
2
Copy the effect of a move the target knows.
Clefable








9
8
Moonblast
3
Until the target switches out: Remove 1 regular hit to the target's attack rolls.
Vulpix








5
6
8
Evolves to:
Ninetales
Ominous Wind
2
Until the user switches out: When the user attacks, add 1 status symbol to the roll.
Vulpix








5
6
8
Evolves to:
Alolan Ninetales
Powder Snow
2
If any status symbols are rolled: Inflict the Frozen status on the target.
Ninetales








7
10
Fire Blast
4
If any critical hits are rolled: Inflict the Burned status on the target.
Ninetales








8
9
Moonblast
3
Until the target switches out: Remove 1 regular hit to the target's attack rolls.
Igglybuff








5
3
6
Evolves to:
Jigglypuff
Psybeam
2
When the target next attacks, status symbols deal -1 damage.
Jigglypuff








7
6
5
Evolves to:
Wigglytuff
Fairy Lock
3
Until the user switches out: The abilities of the user and the target are disabled (base health increasing abilities are unaffected).
Wigglytuff








12
4
Hyper Voice
3
Status symbols deal +2 damage.
Zubat








4
5
7
Evolves to:
Golbat
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Golbat








7
8
5
Evolves to:
Crobat
Sky Drop
If this move was not used last turn: The target must switch out if possible.
Crobat








5
13
Poison Fang
4
Inflict the Poisoned status on the target.
Oddish








5
5
5
Evolves to:
Gloom
Baby-Doll Eyes
2
When the target next attacks, remove 1 regular hit from the roll.
Gloom








7
7
4
Evolves to:
2
Vileplume
Bellossom
Toxic
2
Inflict the Poisoned status on the target. If the target is Poisoned: Attack strength is increased by 2.
Vileplume








8
8
Giga Drain
4
Heal for half the damage dealt, rounded down.
Bellossom








9
7
Eerie Spell
2
Until the user switches out: If the user is attacked, inflict the Confused status on the target.
Paras








5
5
5
Evolves to:
Parasect
Absorb
2
Heal for half the damage dealt, rounded down.
Parasect








7
7
Signal Beam
3
If any critical hits are rolled: Inflict the Confused status on the target.
Venonat








6
5
5
Evolves to:
Venomoth
Psybeam
2
When the target next attacks, status symbols deal -1 damage.
Venomoth








7
8
Quiver Dance
1
When the user next attacks: Add 1 regular hit and 1 status symbol to the roll.
Diglett








3
7
6
Evolves to:
Dugtrio
Rock Tomb
1
if the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
Diglett








3
7
6
Evolves to:
Alolan Dugtrio
Mud-Slap
2
When the target next attacks, remove 1 regular hit from the roll.
Dugtrio








5
10
Dig
2
If this move was used last turn, attack strength is increased by 2.
Dugtrio








5
10
Iron Head
3
If 2 or more status symbols are rolled: Increases the battle fatigue of the target by 3.
Meowth








Base
4
6
6
Evolves to:
Persian
Pay Day
1
Once per battle: Gain any (one) Tier 1 Apricorn.
Meowth








Alt
13
8
G-Max Gold Rush
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Gain any (one) Apricorn (not Peach Apricorn).
Meowth








4
6
6
Evolves to:
Alolan Persian
Pay Day
1
Once per battle: Gain any (one) Tier 1 Apricorn.
Meowth








5
5
6
Evolves to:
Perrserker
Pay Day
1
Once per battle: Gain any (one) Tier 1 Apricorn.
Persian








6
9
Slash
3
If three or more regular hits are rolled: Deal 2 extra damage.
Persian








6
9
Feint Attack
3
Status symbols deal +1 damage.
Perrserker








8
7
Iron Head
3
If 2 or more status symbols are rolled: Increases the battle fatigue of the target by 3.
Psyduck








5
6
8
Evolves to:
Golduck
Psybeam
2
When the target next attacks, status symbols deal -1 damage.
Golduck








8
9
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Mankey








4
7
5
Evolves to:
Primeape
Scratch
2
When the user next attacks, add 1 regular hit to the roll.
Primeape








7
8
5
Evolves to:
Annihilape
Circle Throw
3
If this move was not used last turn: The target must switch out if possible.
Annihilape








9
9
Rage Fist
2
For each 3 health (maximum 12) the user is missing, attack strength is increased by 1.
Growlithe








5
6
9
Evolves to:
Arcanine
Flame Wheel
2
If any critical hits are rolled: Inflict the Burned status on the target.
Growlithe








5
6
9
Evolves to:
Hisuian Arcanine
Rock Tomb
1
if the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
Arcanine








8
10
Extreme Speed
3
Once until the user switches out: The user may use a second move this turn.
Arcanine








9
9
Raging Fury
4
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
Poliwag








4
7
3
Evolves to:
Poliwhirl
Hypnosis
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Poliwhirl








6
7
6
Evolves to:
2
Poliwrath
Politoed
Brick Break
3
You may reroll all status symbols from the initial roll.
Poliwrath








9
8
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Politoed








9
8
Earthquake
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Abra








3
8
5
Evolves to:
Kadabra
Teleport
1
The user may switch out if possible. When the target next attacks, remove 1 regular hit from the roll.
Kadabra








5
10
5
Evolves to:
Alakazam
Kinesis
2
Copy the effect of a move the user or target knows. The user may not switch out this turn.
Alakazam








Base
6
12
Psychic
4
If any status symbols are rolled: When the target next attacks, status symbols deal -2 damage.
Alakazam








Alt
7
14
Telekinesis
1
You may use a second move this turn. This move can be used from your party: Switch the user in and then use this attack. The user may not switch out this turn.
Machop








5
6
4
Evolves to:
Machoke
Arm Thrust
1
if the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
Machoke








7
7
5
Evolves to:
Machamp
False Surrender
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Machamp








Base
10
7
Focus Punch
5
Status symbols deal -1 damage.
Machamp








Alt
14
7
G-Max Chi Strike
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: Status symbols deal +1 damage.
Bellsprout








4
6
4
Evolves to:
Weepinbell
Infestation
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Weepinbell








5
8
5
Evolves to:
Victreebel
Sludge
3
When the target is next attacked, add 1 status symbol to the roll.
Victreebel








7
9
Energy Ball
3
Until the user switches out: Add 1 regular hit to your attack rolls.
Tentacool








6
5
5
Evolves to:
Tentacruel
Water Sport
2
Until the user switches out: (all) Water-type moves deal 1 extra damage.
Tentacruel








8
7
Innards Out
2
Heal any status effect from the user. If the user faints from being attacked next turn: Deal 3 damage to the target.
Geodude








6
5
4
Evolves to:
Graveler
Smack Down
2
When the target is next attacked, add 1 regular hit to the roll.
Geodude








5
6
4
Evolves to:
Alolan Graveler
Smack Down
2
When the target is next attacked, add 1 regular hit to the roll.
Graveler








7
7
5
Evolves to:
Golem
Bulldoze
3
When the target is next attacked, add 1 status symbol to the roll.
Graveler








7
7
5
Evolves to:
Alolan Golem
Stomp
3
When the target is next attacked, add 1 regular hit to the roll.
Golem








9
8
Explosion
4
Cannot be used as a second move during your turn. Add 2 critical hits to the roll. The user faints.
Golem








11
6
Discharge
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Ponyta








6
9
4
Evolves to:
Rapidash
Double Hit
2
Regular hits deal +1 damage.
Ponyta








7
8
4
Evolves to:
Galarian Rapidash
Fairy Lock
3
Until the user switches out: The abilities of the user and the target are disabled (base health increasing abilities are unaffected).
Rapidash








6
11
Flare Blitz
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Rapidash








7
10
Psychic
4
If any status symbols are rolled: When the target next attacks, status symbols deal -2 damage.
Slowpoke








7
4
4
Evolves to:
2
Slowbro
Slowking
Ice Shard
2
Once per battle: The user may use a second move this turn.
Slowpoke








6
5
4
Evolves to:
2
Galarian Slowbro
Galarian Slowking
Acid
2
When the user next attacks, add 1 regular hit to the roll.
Slowbro








Base
8
6
Extrasensory
3
If any status symbols are rolled: When the target next attacks, remove 1 critical hit from the roll.
Slowbro








Alt
14
7
Psychic Noise
3
Choose a status. Heal this status from all Pokémon in both parties, then heal the user by 1 for every status healed.
Slowbro








6
8
Shell Side Arm
2
Status symbols deal +2 damage. If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Slowking








10
7
Freeze-Dry
4
Deals 3 extra damage if the target knows a Water-type move.
Slowking








10
7
Eerie Spell
2
Until the user switches out: If the user is attacked, inflict the Confused status on the target.
Magnemite








4
7
5
Evolves to:
Magneton
Thunder Shock
2
Inflict the Paralysed status on the target.
Magneton








6
9
5
Evolves to:
Magnezone
Tri Attack
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Magnezone








12
6
Flash Cannon
4
When the target next attacks, status symbols deal -1 damage.
Farfetch'd








6
9
Air Cutter
When the target is next attacked, add 1 regular hit to the roll.
Farfetch'd








6
7
7
Evolves to:
Sirfetch'd
Pluck
If the target has a held item: Deal 2 extra damage.
Sirfetch'd








11
7
Meteor Assault
5
Decrease the attack strength of the user's next move by 2.
Doduo








4
7
8
Evolves to:
Dodrio
Pound
2
When the target is next attacked, add 1 regular hit to the roll.
Dodrio








7
10
Drill Peck
Status symbols deal -1 damage. When the target is next attacked, add 2 regular hits to the roll.
Seel








6
5
5
Evolves to:
Dewgong
Aqua Jet
2
Once per battle: The user may use a second move this turn.
Dewgong








8
7
Aurora Beam
3
When the target next attacks, status symbols deal -1 damage.
Grimer








6
5
9
Evolves to:
Muk
Torment
1
The target may not use the same move twice in a row, if possible.
Grimer








5
6
9
Evolves to:
Alolan Muk
Acid Spray
2
When the target is next attacked, add 1 regular hit to the roll.
Muk








11
7
Sludge Wave
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Muk








11
7
Crunch
4
When the target is next attacked, add 1 regular hit to the roll.
Shellder








5
5
10
Evolves to:
Cloyster
Water Sport
2
Until the user switches out: (all) Water-type moves deal 1 extra damage.
Cloyster








10
8
Ice Spinner
4
When the target next attacks, super effective moves deal -2 damage.
Gastly








3
8
5
Evolves to:
Haunter
Lick
2
Inflict the Drowsy status on the target.
Haunter








5
10
5
Evolves to:
Gengar
Memento
1
Increase the battle fatigue of the target by 3.
Gengar








Base
7
11
Sludge Wave
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Gengar








Alt
10
11
G-Max Terror
4
Cannot be copied. Once per battle: Attack strength is increased by 1. The target has to switch out after taking damage from this move.
Gengar








Alt
7
14
Terror Ooze
3
Until the user switches out: If the user is attacked, inflict the Poisoned status on the target, if possible.
Onix








10
4
6
Evolves to:
Steelix
Mud Shot
3
When the target next attacks, remove 1 regular hit from the roll.
Steelix








Base
13
5
Iron Tail
4
When the target is next attacked, add 1 regular hit to the roll.
Steelix








Alt
18
3
Autotomize
2
Once until the user switches out: Increase the initiative of a Pokémon in your party by 2.
Drowzee








6
5
5
Evolves to:
Hypno
Hypnosis
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Hypno








8
7
Fire Punch
3
If any critical hits are rolled: Inflict the Burned status on the target.
Krabby








5
8
6
Evolves to:
Kingler
Brine
3
If the target's health is equal to or less than half its base value, attack strength is increased by 1.
Kingler








Base
9
8
Metal Claw
4
Status symbols deal +1 damage.
Kingler








Alt
13
8
G-Max Foam Burst
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Decrease the initiative of the target and another Pokémon in the target party by 2 until the end of the battle.
Voltorb








5
6
9
Evolves to:
Electrode
Electroweb
2
When the target next attacks, remove 1 regular hit from the roll.
Voltorb








6
5
9
Evolves to:
Hisuian Electrode
Electroweb
2
When the target next attacks, remove 1 regular hit from the roll.
Electrode








6
12
Explosion
4
Cannot be used as a second move during your turn. Add 2 critical hits to the roll. The user faints.
Electrode








5
13
Chloroblast
4
Critical hits deal +1 damage. The user takes 1 damage. May be treated as Electric-type move.
Exeggcute








6
5
5
Evolves to:
2
Alolan Exeggutor
Exeggutor
Confusion
2
Inflict the Confused status on the target.
Exeggutor








8
7
Mega Drain
3
Heal for half the damage dealt, rounded down.
Exeggutor








12
6
Dragon Hammer
4
Critical hits deal +2 damage but for each critical hit rolled: The user takes 2 damage.
Cubone








6
4
6
Evolves to:
2
Alolan Marowak
Marowak
Bone Rush
1
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
Marowak








8
7
Bonemerang
3
If any regular hits are rolled: Deal 1 extra damage.
Marowak








9
8
Shadow Bone
4
When the target is next attacked, add 1 regular hits to the roll.
Tyrogue








4
4
8
Evolves to:
3
Hitmontop
Hitmonchan
Hitmontlee
Tackle
2
When the target next attacks, remove 1 regular hit from the roll.
Hitmonlee








8
9
High Jump Kick
5
For every critical hit rolled: Remove 1 regular hit from the roll.
Hitmonchan








10
7
Hidden Punch
4
Choose any learnable type of the user as the type of this attack.
Hitmontop








7
8
Triple Kick
3
If any regular hits are rolled: Deal 1 extra damage.
Lickitung








8
5
6
Evolves to:
Lickilicky
Slam
3
Critical hits deal +1 damage.
Lickilicky








11
6
Power Whip
?
Base attack strength is equal to the difference (max. 6) between the current health values of both active Pokémon.
Koffing








6
5
9
Evolves to:
2
Galarian Weezing
Weezing
Will-O-Wisp
1
Inflict the Burned status on the target.
Weezing








11
7
Sludge Bomb
4
If any status symbols are rolled: Inflict the Poisoned status on the target.
Weezing








8
7
Strange Steam
3
If any status symbols are rolled: Inflict the Confused status on the target.
Rhyhorn








6
5
5
Evolves to:
Rhydon
Rock Smash
2
When the target is next attacked, add 1 regular hit to the roll.
Rhydon








9
6
6
Evolves to:
Rhyperior
Bulldoze
3
When the target is next attacked, add 1 status symbol to the roll.
Rhyperior








14
5
Rock Wrecker
3
Increase the attack strength of the user's next move by 1.
Happiny








6
2
8
Evolves to:
Chansey
Sweet Kiss
1
Inflict the Confused status on the target. If the target is Confused: Attack strength is increased by 2.
Chansey








12
3
5
Evolves to:
Blissey
Soft-Boiled
1
Heal 4 damage. If this move was used last turn, attack strength is increased to 3 but only heal 1 damage.
Blissey








14
4
Double-Edge
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Tangela








7
8
4
Evolves to:
Tangrowth
Ancient Power
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Tangrowth








9
8
Power Whip
?
Base attack strength is equal to the difference (max. 6) between the current health values of both active Pokémon.
Kangaskhan








Base
9
9
Dizzy Punch
4
Inflict the Confused status on the target.
Kangaskhan








Alt
11
10
Double Impact
3
Regular hits deal +1 damage. Status symbols deal -1 damage.
Horsea








4
6
6
Evolves to:
Seadra
Whirlpool
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Seadra








6
9
6
Evolves to:
Kingdra
Dragon Dance
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Kingdra








10
9
Ice Beam
4
If any status symbols are rolled: Inflict the Frozen status on the target.
Goldeen








5
6
5
Evolves to:
Seaking
Tail Slap
1
If the user's battle fatigue is 3 or higher: Add 3 regular hits to the roll.
Seaking








5
10
Aqua Tail
3
When the target is next attacked, add 1 regular hit to the roll.
Staryu








4
7
9
Evolves to:
Starmie
Cut
2
When the target is next attacked, add 1 status symbol to the roll.
Starmie








7
11
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Mime Jr.








5
6
8
Evolves to:
2
Galarian Mr. Mime
Mr. Mime
Mimic
?
Select a move from the target and attack with it. Attack strength of the move is fixed at 1.
Mr. Mime








8
9
Expanding Force
4
If any status symbols are rolled: Inflict the Confused status on the target.
Mr. Mime








7
8
4
Evolves to:
Mr. Rime
Teleportation Burst
2
Once until the user switches out: The user may use a second move this turn.
Mr. Rime








9
8
Freeze-Dry
4
Deals 3 extra damage if the target knows a Water-type move.
Scyther








6
8
6
Evolves to:
2
Scizor
Kleavor
Silver Wind
2
Until the user switches out: Add 1 status symbol to your attack rolls.
Scizor








Base
11
7
Steel Beam
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Scizor








Alt
11
10
Superior Slash
3
If the user does not have the initiative advantage: Add 1 critical hit and 1 regular hit to the roll.
Kleavor








9
9
Stone Axe
3
Until the user faints: If the opponent switches in a new Pokémon, that Pokémon takes 1 damage.
Smoochum








4
7
8
Evolves to:
Jynx
Sweet Kiss
1
Inflict the Confused status on the target. If the target is Confused: Attack strength is increased by 2.
Jynx








7
10
Frost Breath
3
If exactly one critical hit is rolled: Add 2 regular hits to the roll.
Elekid








3
7
6
Evolves to:
Electabuzz
Thunder Shock
2
Inflict the Paralysed status on the target.
Electabuzz








7
8
6
Evolves to:
Electivire
Low Sweep
3
When the target next attacks, remove 1 regular hit from the roll.
Electivire








8
11
Thunderbolt
4
If any status symbols are rolled: Inflict the Paralysed status on the target.
Magby








4
6
6
Evolves to:
Magmar
Ember
2
If any status symbols are rolled: Inflict the Burned status on the target.
Magmar








9
6
6
Evolves to:
Magmortar
Focus Blast
3
If any status symbols are rolled: When the target next attacks, remove 1 critical hit from the roll.
Magmortar








11
8
Lava Plume
2
Regular hits deal +1 damage. If the user knows another Fire-type move, deal 2 extra damage.
Pinsir








Base
9
9
X-Scissor
2
Status symbols deal -1 damage. Deal the calculated damage to the target twice.
Pinsir








Alt
9
12
Burr Hurricane
Roll 3 status dice. Inflict the first status effect on the user (ignoring status effect limits) and the rest on the target, if possible.
Tauros








8
7
Rage
3
When the user next attacks, add 1 regular hit to the roll.
Tauros








8
10
Raging Bull
4
May be treated as the second learnable type of the user.
Tauros








8
10
Raging Bull
4
May be treated as the second learnable type of the user.
Tauros








10
8
Raging Bull
4
May be treated as the second learnable type of the user.
Magikarp








3
5
12
Evolves to:
Gyarados
Splash
1
Roll a status dice and inflict the result on the target.
Gyarados








Base
10
8
Outrage
4
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
Gyarados








Alt
12
9
Deepsea Vortex
4
May be treated as Water-type move. If the user used a Water-type move last turn: Inflict the Drowsy status on the target.
Lapras








Base
12
6
Sheer Cold
5
Add 2 regular hits to the roll. If two or more non-regular hits are rolled: Remove all regular hits from the roll and take 2 damage.
Lapras








Alt
15
6
G-Max Resonance
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: When the user is attacked, remove any (one) dice from the roll.
Ditto








9
5
Imposter


When first switched into battle: Copy the ability, non-signature moves and initative (max. 12) of the target until the end of the battle.
Copycat
?
This move is treated as the signature move of the target. If the move cannot be copied, attack strength is set to 3.
Eevee







Base
6
5
9
Evolves to:
8
Vaporeon
Jolteon
Flareon
Espeon
Umbreon
Leafeon
Glaceon
Sylveon
Quick Attack
2
Once per battle: The user may use a second move this turn.
Eevee







Alt
13
8
G-Max Cuddle
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Choose any type, this attack becomes the chosen type.
Vaporeon








10
8
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Jolteon








6
12
Thunder
4
If any critical hits are rolled: Inflict the Paralysed status on the target.
Flareon








11
7
Fire Blast
4
If any critical hits are rolled: Inflict the Burned status on the target.
Espeon








7
11
Zen Headbutt
4
If two or more non-regular hits are rolled: Inflict the Drowsy or Confused status on the target.
Umbreon








13
5
Crunch
4
When the target is next attacked, add 1 regular hit to the roll.
Leafeon








8
10
Leaf Blade
4
Critical hits deal +1 damage.
Glaceon








11
7
Blizzard
4
If any critical hits are rolled: Inflict the Frozen status on the target.
Sylveon








11
7
Moonblast
3
Until the target switches out: Remove 1 regular hit to the target's attack rolls.
Porygon








6
5
4
Evolves to:
Porygon2
Conversion
1
When the user next attacks: Add 1 regular hit or 1 status symbol to the roll.
Porygon2








8
6
6
Evolves to:
Porygon-Z
Tri Attack
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Porygon-Z








9
9
Conversion 2
4
Critical hits deal -2 damage. Status symbols deal +2 damage.
Omanyte








6
6
8
Evolves to:
Omastar
Ancient Power
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Omastar








11
7
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Kabuto








5
7
8
Evolves to:
Kabutops
Ancient Power
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Kabutops








10
8
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
First Impression
3
If this is the user's first move after being switched in, attack strength is increased by 2.
Aerodactyl








Base
6
12
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Stone Edge
4
Critical hits deal +1 damage. Status symbols deal -1 damage.
Aerodactyl








Alt
6
15
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Prehistoric Rage
3
Attack strength is increased by 1 for every 'Ancient Force' ability in your party (max. 3). May be treated as any secondary type of 'Ancient Force' Pokémon in your party.
Munchlax








9
5
6
Evolves to:
Snorlax
Headbutt
3
If any status symbols are rolled: Inflict the Paralysed status on the target.
Snorlax








Base
14
4
Body Slam
4
If any critical hits are rolled: Inflict the Paralysed status on the target.
Snorlax








Alt
17
4
G-Max Replenish
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Heal 5 damage and any status effects. Status symbols heal +1 damage.
Articuno








12
10
Frost Song
4
If any other (non-fainted) Pokémon in your party knows a 'Song' move: Attack strength is increased by 2.
Articuno








13
9
Freezing Glare
5
Inflict the Frozen status on the target.
Zapdos








10
12
Thunder Song
4
If any other (non-fainted) Pokémon in your party knows a 'Song' move: Attack strength is increased by 2.
Zapdos








9
13
Thunderous Kick
4
When the target is next attacked, add 1 regular hit and 1 status symbol to the roll.
Moltres








11
11
Fire Song
4
If any other (non-fainted) Pokémon in your party knows a 'Song' move: Attack strength is increased by 2.
Moltres








10
12
Fiery Wrath
3
Until the user switches out: If the user is attacked, inflict the Drowsy status on the target.
Dratini








4
6
5
Evolves to:
Dragonair
Twister
2
Inflict the Confused status on the target.
Dragonair








6
8
7
Evolves to:
Dragonite
Soak
3
This move ignores resistances.
Dragonite








Base
9
10
Dragon Rush
4
If any status symbols are rolled: Inflict the Drowsy status on the target.
Dragonite








Alt
9
12
Dragon Glow
4
Calculated damage may instead be applied as healing to a non-fainted Pokémon in your party (except the user).
Mewtwo








Base
10
13
Psystrike
?
Base attack strength is equal to the current health (max. 6) of the target.
Mewtwo








Alt
11
13
Forcefield
5
The user may remove any dice from this roll and if you do: when the target next attacks, remove the same dice from the roll.
Mewtwo








Alt
10
14
Mind Meditation
3
This move may be used by all other Pokémon in your party while the user is not fainted.
Mew








11
11
Hidden Force
5
Choose any learnable type of the user as the type of this attack.
Chikorita








6
5
3
Evolves to:
Bayleef
Branch Poke
1
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
Bayleef








7
6
7
Evolves to:
Meganium
Aromatic Mist
2
Inflict the Confused status on the target. When the target next attacks, remove 1 regular hit from the roll.
Meganium








10
8
Magic Powder
4
Ignores resistances.
Cyndaquil








4
6
5
Evolves to:
Quilava
Flame Wheel
2
If any critical hits are rolled: Inflict the Burned status on the target.
Quilava








6
8
6
Evolves to:
2
Hisuian Typhlosion
Typhlosion
Mud Shot
3
When the target next attacks, remove 1 regular hit from the roll.
Typhlosion








8
10
Heat Wave
4
If 2 or more status symbols are rolled: Inflict the Burned status on any Pokémon in the opponent's party that is not the target.
Typhlosion








8
10
Infernal Parade
3
If the target has a status effect, attack strength is increased by 2.
Totodile








5
5
5
Evolves to:
Croconaw
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Croconaw








7
7
6
Evolves to:
Feraligatr
Ice Punch
3
If any critical hits are rolled: Inflict the Frozen status on the target.
Feraligatr








10
8
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Sentret








5
3
8
Evolves to:
Furret
Quick Attack
2
Once per battle: The user may use a second move this turn.
Furret








7
8
Slam
3
Critical hits deal +1 damage.
Hoothoot








5
4
9
Evolves to:
Noctowl
Confusion
2
Inflict the Confused status on the target.
Noctowl








8
8
Air Slash
Critical hits deal +1 damage.
Ledyba








5
4
6
Evolves to:
Ledian
Struggle Bug
2
When the user is next attacked, remove 1 regular hit to the roll.
Ledian








7
7
Mach Punch
2
Once until the user switches out: The user may use a second move this turn.
Spinarak








4
5
6
Evolves to:
Ariados
Infestation
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Ariados








5
9
Shadow Sneak
2
Once until the user switches out: The user may use a second move this turn.
Chinchou








6
5
4
Evolves to:
Lanturn
Bubble
2
When the target is next attacked, add 1 regular hit to the roll.
Lanturn








8
6
Parabolic Charge
3
Heal for half the damage dealt, rounded down.
Togepi








4
4
7
Evolves to:
Togetic
Stored Power
1
Double all (by move effects) added dice when using this move.
Togetic








8
6
7
Evolves to:
Togekiss
Draining Kiss
2
Heal 1 damage. If any status symbols are rolled: Inflict the Drowsy status on the target.
Togekiss








9
10
Air Slash
Critical hits deal +1 damage.
Natu








4
7
8
Evolves to:
Xatu
Gust
Deals 2 extra damage if the target can learn Flying-type moves.
Xatu








8
9
Future Sight
1
If any non-regular hit is rolled: Remove all dice from this roll. Otherwise deal 4 extra damage.
Mareep








5
5
3
Evolves to:
Flaaffy
Nuzzle
1
Inflict the Paralyzed status on the target. If the target is Paralyzed: Attack strength is increased by 2.
Flaaffy








6
6
8
Evolves to:
Ampharos
Dragon Tail
3
If this move was not used last turn: The target must switch out if possible.
Ampharos








Base
11
7
Thunder
4
If any critical hits are rolled: Inflict the Paralysed status on the target.
Ampharos








Alt
16
5
Cotton Storm
4
Decrease the initiative of the target by 1 until the end of the battle.
Azurill








5
3
5
Evolves to:
Marill
Splash
1
Roll a status dice and inflict the result on the target.
Marill








8
4
6
Evolves to:
Azumarill
Play Rough
3
If a critical hit, a regular hit and a status symbol are rolled: Deal 2 extra damage.
Azumarill








10
6
Surf
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Bonsly








6
5
5
Evolves to:
Sudowoodo
Mimic
?
Select a move from the target and attack with it. Attack strength of the move is fixed at 1.
Sudowoodo








8
7
Mega Drain
3
Heal for half the damage dealt, rounded down.
Hoppip








4
4
5
Evolves to:
Skiploom
Fairy Wind
2
When the target is next attacked, add 1 regular hit to the roll.
Skiploom








6
6
6
Evolves to:
Jumpluff
Bullet Seed
1
Attack strength is increased equal to the user's battle fatigue.
Jumpluff








5
11
Acrobatics
This move can be used from your party: Switch the user in and then use this attack.
Aipom








6
7
6
Evolves to:
Ambipom
Double Hit
2
Regular hits deal +1 damage.
Ambipom








6
11
Double-Edge
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Sunkern








4
4
6
Evolves to:
Sunflora
Flower Shield
2
When the user is next attacked, remove 1 regular hit to the roll.
Sunflora








7
6
Leaf Tornado
3
When the target next attacks, status symbols deal -1 damage.
Yanma








5
8
7
Evolves to:
Yanmega
Aerial Ace
Status symbols deal +1 damage.
Yanmega








8
10
Bug Buzz
4
If any status symbols are rolled: Inflict the Paralysed status on the target.
Wooper








5
3
8
Evolves to:
Quagsire
Sand Attack
2
When the user next attacks, add 1 regular hit to the roll.
Wooper








4
4
12
Evolves to:
Clodsire
Sand Attack
2
When the user next attacks, add 1 regular hit to the roll.
Quagsire








8
7
Brine
3
If the target's health is equal to or less than half its base value, attack strength is increased by 1.
Clodsire








12
6
Barb Barrage
3
If the target has a status effect, attack strength is increased by 2.
Murkrow








5
9
5
Evolves to:
Honchkrow
Wing Attack
When the target next attacks, remove 1 regular hit from the roll.
Honchkrow








10
7
Night Slash
4
If any critical hits are rolled: Inflict the Drowsy status on the target.
Misdreavus








7
8
4
Evolves to:
Mismagius
Shadow Sneak
2
Once until the user switches out: The user may use a second move this turn.
Mismagius








7
10
Mystical Fire
4
When the target next attacks, status symbols deal -1 damage.
Unown








7
8
Hidden Power
3
Choose any learnable type of the user as the type of this attack.
Wynaut








7
2
6
Evolves to:
Wobbuffet
Sing
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Wobbuffet








11
3
Destiny Bond
1
Attack strength is increased equal to the amount of damage taken last turn (max. 4).
Girafarig








6
9
5
Evolves to:
Farigiraf
Twin Beam
2
Regular hits deal +1 damage.
Farigiraf








11
7
Psyshield Bash
4
When the user is next attacked, remove 1 regular hit from the roll.
Pineco








6
4
9
Evolves to:
Forretress
Rapid Spin
2
Heal any status effects from the user.
Forretress








11
6
Gyro Ball
?
Base attack strength is equal to the difference (max. 6) between the intiative values of both active Pokémon.
Dunsparce








8
6
6
Evolves to:
2
Two Piece Dudunsparce
Three Piece Dudunsparce
Double Hit
2
Regular hits deal +1 damage.
Dudunsparce








12
6
Dragon Rush
4
If any status symbols are rolled: Inflict the Drowsy status on the target.
Dudunsparce








11
7
Hyper Drill
3
Remove all added dice from the target's next move.
Gligar








6
9
5
Evolves to:
Gliscor
Dual Wingbeat
Regular hits deal +1 damage.
Gliscor








9
9
Earthquake
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Snubbull








5
6
7
Evolves to:
Granbull
Baby-Doll Eyes
2
When the target next attacks, remove 1 regular hit from the roll.
Granbull








8
8
Crunch
4
When the target is next attacked, add 1 regular hit to the roll.
Qwilfish








5
11
Mortal Spin
3
Heal any status effects from the user and if you do: Inflict the Poisoned status on the target.
Qwilfish








6
9
5
Evolves to:
Overqwil
Power Trip
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Overqwil








9
9
Barb Barrage
3
If the target has a status effect, attack strength is increased by 2.
Shuckle








14
1
Berry Mold
3
You may consume (and trigger the effect of) a held berry, then heal 2 damage.
Shuckle








17
1
Resin Shell


The first time (each turn) the user heals damage, heal 1 additional damage.
Liquid Amber
3
Until the user switches out: Heal 1 damage after the user takes damage from any source.
Heracross








Base
9
9
Megahorn
4
Status symbols deal -1 damage. If no critical hits are rolled: Inflict either the Poisoned or Paralyzed status on the target.
Heracross








Alt
10
11
Hard Press
4
This move ignores resistances. Until the user switches out: Bug-type moves of the user deal 1 extra damage.
Sneasel








5
9
6
Evolves to:
Weavile
Rolling Kick
3
If only regular hits are rolled: Inflict the Drowsy status on the target.
Sneasel








6
8
6
Evolves to:
Sneasler
Brick Break
3
You may reroll all status symbols from the initial roll.
Weavile








6
12
Ice Spinner
4
When the target next attacks, super effective moves deal -2 damage.
Sneasler








6
12
Dire Claw
2
Inflict the Poisoned status on the target. If any status symbols are rolled: Roll the status dice and inflict the result on the target simultaneously.
Teddiursa








5
6
5
Evolves to:
Ursaring
Beat Up
1
For every (other) non-fainted (max. 3) Pokémon in your party: Add 1 regular hit to the roll.
Ursaring








8
7
6
Evolves to:
Ursaluna
Rage
3
When the user next attacks, add 1 regular hit to the roll.
Ursaluna








13
6
Headlong Rush
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Ursaluna








10
10
Blood Moon
4
Ignores resistances.
Slugma








4
5
9
Evolves to:
Magcargo
Rock Tomb
1
if the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
Magcargo








11
5
Burn Up
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Swinub








4
5
7
Evolves to:
Piloswine
Rock Throw
2
When the target next attacks, remove 1 regular hit from the roll.
Piloswine








8
7
6
Evolves to:
Mamoswine
Ice Fang
3
If any status symbols are rolled: Inflict the Frozen status on the target.
Mamoswine








11
8
Earthquake
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Corsola








9
5
Power Gem
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Corsola








6
5
8
Evolves to:
Cursola
Clamp
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Cursola








13
4
Perish Song
2
Set the battle fatigue of the user and the target to 3.
Remoraid








4
7
4
Evolves to:
Octillery
Whirlpool
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Octillery








5
9
Ice Ball
2
If this move was used last turn, attack strength is increased by 2.
Delibird








5
7
Present
4
Critical hits deal 0 damage.
Mantyke








7
4
8
Evolves to:
Mantine
Gust
Deals 2 extra damage if the target can learn Flying-type moves.
Mantine








10
7
Surf
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Skarmory








8
7
Steel Wing
3
When the target is next attacked, add 1 regular hit to the roll.
Houndour








4
7
9
Evolves to:
Houndoom
Snarl
2
When the target next attacks, remove 1 regular hit from the roll.
Houndoom








Base
8
10
Flamethrower
4
If any status symbols are rolled: Inflict the Burned status on the target.
Houndoom








Alt
8
13
Vulcano Howl
4
Until the user switches out: Heal 2 damage at the end of your turns.
Phanpy








7
5
8
Evolves to:
Donphan
Slam
3
Critical hits deal +1 damage.
Donphan








12
6
Stomping Tantrum
4
For every status symbol rolled: When the user next attacks, add 1 regular hit to the roll.
Stantler








6
9
5
Evolves to:
Wyrdeer
Stomp
3
When the target is next attacked, add 1 regular hit to the roll.
Wyrdeer








11
7
Psyshield Bash
4
When the user is next attacked, remove 1 regular hit from the roll.
Smeargle








8
6
Sketch
?
Select a move from the target and attack with it. Attack strength is decreased by 1. If no move can be copied, attack strength is set to 3.
Miltank








9
6
Milk Drink
1
Heal 4 damage. If the user is inflicted with a status effect, only heal 2 damage instead.
Raikou








10
12
Raging Thunder
4
If the target is a Temperate Pokémon, attack strength is increased by 2.
Entei








14
8
Volcanic Ash
4
If the target is a Cold Pokémon, attack strength is increased by 2.
Suicune








11
11
Tsunami
4
If the target is a Warm Pokémon, attack strength is increased by 2.
Larvitar








5
5
5
Evolves to:
Pupitar
Sand Tomb
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Pupitar








7
7
6
Evolves to:
Tyranitar
Knock Off
2
If the target has a held item and any critical hits are rolled: Disable the held item and if you do, deal 2 extra damage.
Tyranitar








Base
10
8
Stone Edge
4
Critical hits deal +1 damage. Status symbols deal -1 damage.
Tyranitar








Alt
12
9
Rockstorm
3
Until the user switches out: At the end of your turns, the target takes 1 damage. The target may no longer switch out.
Lugia








13
10
Aeroblast
Critical hits deal +1 damage. Dice cannot be removed from this move by opponent's effects.
Ho-Oh








11
12
Sacred Fire
5
Inflict the Burned status on the target.
Celebi








8
14
Eternal Glade
4
The user may switch out. All 'until switched out' effects of the user are applied to the switched in Pokémon.
Treecko








4
7
4
Evolves to:
Grovyle
Scratch
2
When the user next attacks, add 1 regular hit to the roll.
Grovyle








5
9
6
Evolves to:
Sceptile
Feint Attack
3
Status symbols deal +1 damage.
Sceptile








Base
6
12
Leaf Blade
4
Critical hits deal +1 damage.
Sceptile








Alt
7
14
Vine Sabre
4
If this move is super effective: Deal 2 extra damage.
Torchic








5
6
3
Evolves to:
Combusken
Ember
2
If any status symbols are rolled: Inflict the Burned status on the target.
Combusken








6
7
7
Evolves to:
Blaziken
Triple Kick
3
If any regular hits are rolled: Deal 1 extra damage.
Blaziken








Base
8
10
Torch Song
3
Until the user switches out: Add 1 regular hit to your attack rolls.
Blaziken








Alt
8
13
Blaze Kick
3
Until the user switches out: Add 1 critical hit to all 'Kick' moves of the user.
Mudkip








5
6
4
Evolves to:
Marshtomp
Water Sport
2
Until the user switches out: (all) Water-type moves deal 1 extra damage.
Marshtomp








7
7
6
Evolves to:
Swampert
Circle Throw
3
If this move was not used last turn: The target must switch out if possible.
Swampert








Base
11
7
Earthquake
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Swampert








Alt
14
7
Muddy Water
4
Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Poochyena








3
5
8
Evolves to:
Mightyena
Bone Rush
1
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
Mightyena








7
8
Assurance
2
If the target has a status effect, attack strength is increased by 1.
Zigzagoon








4
4
8
Evolves to:
Linoone
Tackle
2
When the target next attacks, remove 1 regular hit from the roll.
Zigzagoon








4
4
8
Evolves to:
Galarian Linoone
Smog
2
When the target next attacks, status symbols deal -1 damage.
Linoone








8
7
Stuff Cheeks
3
Heal 1 damage. You may discard any (one) Apricorn to heal 1 additional damage.
Linoone








7
8
6
Evolves to:
Obstagoon
Knock Off
2
If the target has a held item and any critical hits are rolled: Disable the held item and if you do, deal 2 extra damage.
Obstagoon








11
8
Obstruct
1
When the target next attacks, remove 2 regular hits, then deal 2 damage to the target.
Wurmple








5
3
5
Evolves to:
2
Silcoon
Cascoon
Infestation
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Silcoon








8
4
6
Evolves to:
Beautifly
Harden
1
When the user is next attacked, remove 3 regular hits from the roll.
Beautifly








9
7
Acrobatics
This move can be used from your party: Switch the user in and then use this attack.
Cascoon








8
4
6
Evolves to:
Dustox
Harden
1
When the user is next attacked, remove 3 regular hits from the roll.
Dustox








8
8
Bug Buzz
4
If any status symbols are rolled: Inflict the Paralysed status on the target.
Lotad








4
4
5
Evolves to:
Lombre
Bubble
2
When the target is next attacked, add 1 regular hit to the roll.
Lombre








6
6
7
Evolves to:
Ludicolo
Teeter Dance
1
Inflict the Confused status on the target and another Pokémon in the opponent's party.
Ludicolo








9
8
Giga Drain
4
Heal for half the damage dealt, rounded down.
Seedot








4
4
5
Evolves to:
Nuzleaf
Rock Blast
2
Critical hits deal +1 damage. Status symbols deal -1 damage.
Nuzleaf








5
7
7
Evolves to:
Shiftry
Razor Leaf
3
Critical hits deal +1 damage.
Shiftry








9
8
Sucker Punch
3
The target takes 2 damage at the end of your opponent's next turn.
Taillow








3
6
7
Evolves to:
Swellow
Quick Attack
2
Once per battle: The user may use a second move this turn.
Swellow








5
10
Aerial Ace
Status symbols deal +1 damage.
Wingull








3
6
9
Evolves to:
Pelipper
Water Sport
2
Until the user switches out: (all) Water-type moves deal 1 extra damage.
Pelipper








8
8
Bounce
Inflict the Confused status on the target. Increase the attack strength of the user's next move by 1.
Ralts








4
4
5
Evolves to:
Kirlia
Night Shade
2
When the target next attacks, remove 1 regular hit from the roll.
Kirlia








6
6
8
Evolves to:
2
Gardevoir
Gallade
Kinesis
2
Copy the effect of a move the user or target knows. The user may not switch out this turn.
Gardevoir








Base
10
8
Moonblast
3
Until the target switches out: Remove 1 regular hit to the target's attack rolls.
Gardevoir








Alt
12
9
Mythical Tumult
3
Heal any status effects from a Pokémon in your party and if you do: Heal 2 damage from that Pokémon.
Gallade








Base
8
10
Close Combat
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Gallade








Alt
9
12
Forceful Gale
4
Set the base attack strength of the user's next move to 1. Add 2 regular hits and 1 status symbol to the next roll of the user.
Surskit








4
5
7
Evolves to:
Masquerain
Aqua Jet
2
Once per battle: The user may use a second move this turn.
Masquerain








6
9
Defend Order
1
If the user is attacked next turn: The user takes -2 damage.
Shroomish








6
4
9
Evolves to:
Breloom
Absorb
2
Heal for half the damage dealt, rounded down.
Breloom








10
7
Superpower
4
For every critical hit rolled: When the user next attacks, add 1 status symbol to the roll and remove 1 regular hit from the roll.
Slakoth








5
5
6
Evolves to:
Vigoroth
Arm Thrust
1
if the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
Vigoroth








7
8
7
Evolves to:
Slaking
Uproar
2
Status symbols deal +2 damage. Heal any Drowsy and Confused status effects from the user and the target and if you do: Heal 2 damage.
Slaking








12
8
Boomburst
4
When the target next attacks, their move is selected at random.
Nincada








5
4
11
Evolves to:
2
Ninjask
Shedinja
Living Husk


When the user evolves, you may keep all evolutions. Additional Pokémon may be stored in any Poké Ball from your bag.
Sticky Web
2
When the target next attacks, status symbols deal -1 damage.
Ninjask








5
13
X-Scissor
2
Status symbols deal -1 damage. Deal the calculated damage to the target twice.
Shedinja








1
11
Wonder Guard


The user takes -4 damage from non-super-effective moves.
Phantom Force
2
The user may switch out if possible. This move is unaffected by any effects of moves, abilties or items.
Whismur








4
4
5
Evolves to:
Loudred
Smelling Salts
2
If the target has a status effect: Heal the status effect from the target and deal 3 extra damage.
Loudred








6
6
7
Evolves to:
Exploud
Uproar
2
Status symbols deal +2 damage. Heal any Drowsy and Confused status effects from the user and the target and if you do: Heal 2 damage.
Exploud








9
8
Hyper Voice
3
Status symbols deal +2 damage.
Makuhita








5
4
10
Evolves to:
Hariyama
Smelling Salts
2
If the target has a status effect: Heal the status effect from the target and deal 3 extra damage.
Hariyama








9
8
Force Palm
4
If any status symbols are rolled: Inflict the Paralysed status on the target.
Nosepass








9
4
6
Evolves to:
Probopass
Salt Cure
3
Deals 2 extra damage if the target can learn Water-type or Steel-type moves.
Probopass








11
6
Zap Cannon
4
Inflict the Paralyzed status on the target.
Skitty








4
5
9
Evolves to:
Delcatty
Baby-Doll Eyes
2
When the target next attacks, remove 1 regular hit from the roll.
Delcatty








7
9
Sucker Punch
3
The target takes 2 damage at the end of your opponent's next turn.
Sableye








Base
7
7
Memento
1
Increase the battle fatigue of the target by 3.
Sableye








Alt
13
8
Perish Abyss
4
Until the user switches out: The target may no longer switch out and the target's ability is disabled.
Mawile








Base
7
9
Crunch
4
When the target is next attacked, add 1 regular hit to the roll.
Mawile








Alt
8
13
Razor Trap
4
Status symbols deal +1 damage. The user and the target may no longer switch out.
Aron








6
5
5
Evolves to:
Lairon
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Lairon








8
7
5
Evolves to:
Aggron
Iron Head
3
If 2 or more status symbols are rolled: Increases the battle fatigue of the target by 3.
Aggron








Base
11
7
Double-Edge
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Aggron








Alt
15
6
Iron Armor
4
Decrease the initiative of the user by 2 (if possible) for the rest of the battle, then increase the initiative of a Pokémon in your party by 1 for the rest of the battle.
Meditite








5
5
5
Evolves to:
Medicham
Hypnosis
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Medicham








Base
7
7
Storm Throw
2
When the user next attacks, add any (one) attack dice to the roll.
Medicham








Alt
9
12
Axe Kick
3
Inflict the Confused status on a Pokémon in the target party. If the target is Confused, add 1 regular hit to the roll.
Electrike








4
6
6
Evolves to:
Manectric
Quick Attack
2
Once per battle: The user may use a second move this turn.
Manectric








Base
6
9
Thunder Fang
3
If any status symbols are rolled: Inflict the Paralysed status on the target.
Manectric








Alt
9
12
Lightning Drive
3
The user may switch out. Heal 1 damage of the user and the Pokémon switching in. Increase the initiative of the switched in Pokémon by 1 until that Pokémon switches out.
Plusle








6
9
Ion Deluge
1
Inflict both the Paralysed and Poisoned statuses on the target simultaneously.
Minun








9
6
Volt Tackle
3
Critical hits deal +2 damage but for each critical hit rolled: The user takes 2 damage.
Volbeat








7
8
Pin Missile
1
Attack strength is increased equal to the user's battle fatigue.
Illumise








8
7
Heal Order
3
Heal 2 damage. If the user has a status effect: Heal 1 more damage.
Budew








5
5
5
Evolves to:
Roselia
Sing
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Roselia








6
8
5
Evolves to:
Roserade
Venoshock
3
If the target has a status effect, attack strength is increased by 1.
Roserade








8
9
Petal Dance
4
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
Gulpin








6
4
6
Evolves to:
Swalot
Clear Smog
2
Until the user switches out: Remove all status symbols from (all) attack rolls.
Swalot








8
7
Spit Up
3
Heal 2 damage. If this move was used last turn, attack strength is decreased by 2.
Carvanha








3
8
9
Evolves to:
Sharpedo
Taunt
2
When the target next attacks, status symbols deal -1 damage.
Sharpedo








Base
8
10
Liquidation
4
When the target next attacks, remove 1 regular hit from the roll.
Sharpedo








Alt
8
13
Shadow Harpoon
2
May be treated as Dark-type move. Inflict both the Confused and Drowsy statuses on the target simultaneously.
Wailmer








7
7
6
Evolves to:
Wailord
Water Pulse
3
If any status symbols are rolled: Inflict the Confused status on the target.
Wailord








12
6
Mountain Gale
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Numel








5
5
8
Evolves to:
Camerupt
Ember
2
If any status symbols are rolled: Inflict the Burned status on the target.
Camerupt








Base
9
7
Earth Power
3
Until the user switches out: Add 1 regular hit to your attack rolls.
Camerupt








Alt
10
11
Eruption
?
Base attack strength is equal to the current health (max. 6) of the user.
Torkoal








9
6
Shell Trap
2
If the user is attacked next turn: Deal 2 damage to the target.
Spoink








6
5
5
Evolves to:
Grumpig
Confusion
2
Inflict the Confused status on the target.
Grumpig








8
7
Teeter Dance
1
Inflict the Confused status on the target and another Pokémon in the opponent's party.
Spinda








6
8
Teeter Dance
1
Inflict the Confused status on the target and another Pokémon in the opponent's party.
Trapinch








5
6
2
Evolves to:
Vibrava
Sand Tomb
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Vibrava








5
7
9
Evolves to:
Flygon
Dual Wingbeat
Regular hits deal +1 damage.
Flygon








9
10
Dragon Rush
4
If any status symbols are rolled: Inflict the Drowsy status on the target.
Cacnea








4
7
5
Evolves to:
Cacturne
Poison Sting
2
Inflict the Poisoned status on the target.
Cacturne








6
9
Spicy Extract
3
If the user next attacks with a Fire-type move: Add 2 regular hits to the roll.
Swablu








6
4
9
Evolves to:
Altaria
Peck
When the target is next attacked, add 1 regular hit to the roll.
Altaria








Base
10
7
Draco Meteor
3
Once per battle: Attack strength is increased by 2 and inflict the Drowsy status on the target.
Altaria








Alt
11
10
Resonance
3
Cannot be copied. The user faints. The next (own) Pokémon switching in heals 5 damage and all status effects. Additionally, add 1 regular hit and 1 status symbol to the first move of that Pokémon.
Zangoose








7
8
Wake-Up Slap
2
If the target has a status effect, attack strength is increased by 1.
Seviper








8
7
Poison Tail
3
Critical hits deal +1 damage.
Lunatone








8
8
Magical Torque
2
Effect can only be used once per battle. Attack strength is increased by 3. If any status symbols are rolled: Inflict the Confused status on the target.
Solrock








8
8
Solar Beam
3
If this move was used last turn: Attack strength is increased by 2.
Barboach








5
5
5
Evolves to:
Whiscash
Mud-Slap
2
When the target next attacks, remove 1 regular hit from the roll.
Whiscash








7
7
Mud Bomb
3
When the target next attacks, status symbols deal -1 damage.
Corphish








5
6
7
Evolves to:
Crawdaunt
Bubble
2
When the target is next attacked, add 1 regular hit to the roll.
Crawdaunt








10
6
Crunch
4
When the target is next attacked, add 1 regular hit to the roll.
Baltoy








5
5
5
Evolves to:
Claydol
Rapid Spin
2
Heal any status effects from the user.
Claydol








7
7
Calm Mind
3
Decrease the battle fatigue of the user by 2.
Lileep








8
3
8
Evolves to:
Cradily
Rock Throw
2
When the target next attacks, remove 1 regular hit from the roll.
Cradily








10
7
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Giga Drain
4
Heal for half the damage dealt, rounded down.
Anorith








4
7
8
Evolves to:
Armaldo
Rock Blast
2
Critical hits deal +1 damage. Status symbols deal -1 damage.
Armaldo








11
6
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
X-Scissor
2
Status symbols deal -1 damage. Deal the calculated damage to the target twice.
Feebas








4
4
13
Evolves to:
Milotic
Splash
1
Roll a status dice and inflict the result on the target.
Milotic








11
8
Hydro Pump
4
If only regular hits are rolled: Deal 2 extra damage.
Castform








Base
7
7
Weather Ball
3
Heal 1 damage. Change to Sunny Form, Rainy Form or Snowy Form, if possible.
Castform








Alt
7
7
Sunny Day
3
If the target is a Warm Pokémon, attack strength is increased by 1.
Castform








Alt
7
7
Rain Dance
3
If the target is a Temperate Pokémon, attack strength is increased by 1.
Castform








Alt
7
7
Snowscape
3
If the target is a Cold Pokémon, attack strength is increased by 1.
Kecleon








8
7
Colour Change
3
You may discard any (one) Apricorn to heal 2 damage.
Shuppet








4
6
6
Evolves to:
Banette
Taunt
2
When the target next attacks, status symbols deal -1 damage.
Banette








Base
6
9
Shadow Sneak
2
Once until the user switches out: The user may use a second move this turn.
Banette








Alt
8
13
Phantom Wisp
1
Roll a status dice and inflict the result on the target, ignoring status effect limit. Repeat until a status cannot be inflicted. Increase the battle fatigue of the user by 1 for every status effect applied.
Duskull








6
3
6
Evolves to:
Dusclops
Will-O-Wisp
1
Inflict the Burned status on the target.
Dusclops








9
5
6
Evolves to:
Dusknoir
Hex
3
If the target has a status effect, attack strength is increased by 1.
Dusknoir








11
7
Ice Beam
4
If any status symbols are rolled: Inflict the Frozen status on the target.
Tropius








9
6
Aerial Ace
Status symbols deal +1 damage.
Chingling








5
5
5
Evolves to:
Chimecho
Heart Stamp
2
When the target is next attacked, add 1 regular hit to the roll.
Chimecho








7
7
Kinesis
2
Copy the effect of a move the user or target knows. The user may not switch out this turn.
Absol








Base
9
8
Night Slash
4
If any critical hits are rolled: Inflict the Drowsy status on the target.
Absol








Alt
11
10
Midnight Claw
3
If the target has a status effect: Attack strength is increased by 2. Inflict the Drowsy status on the target, ignoring status immunity.
Snorunt








5
5
5
Evolves to:
2
Glalie
Froslass
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Glalie








Base
7
7
Avalanche
1
Inflict both the Frozen and Paralysed statuses on the target simultaneously.
Glalie








Alt
12
9
Crystal Chill
1
Roll only 1 dice (ignoring added and removed dice). If a critical hit was rolled: This move deals 6 damage, otherwise, deal 4 damage.
Froslass








7
9
Shadow Claw
4
Critical hits deal +1 damage.
Spheal








6
4
5
Evolves to:
Sealeo
Rollout
1
If this move was used last turn: Attack strength is increased by 1.
Sealeo








8
6
6
Evolves to:
Walrein
Bubble Beam
3
When the target next attacks, status symbols deal -1 damage.
Walrein








10
8
Sheer Cold
5
Add 2 regular hits to the roll. If two or more non-regular hits are rolled: Remove all regular hits from the roll and take 2 damage.
Clamperl








5
5
6
Evolves to:
2
Huntail
Gorebyss
Clamp
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Huntail








6
9
Ice Fang
3
If any status symbols are rolled: Inflict the Frozen status on the target.
Gorebyss








9
8
Water Spout
2
If the user's health is equal to or more than half it's base value, attack strength is increased by 2.
Relicanth








8
6
Salt Cure
3
Deals 2 extra damage if the target can learn Water-type or Steel-type moves.
Luvdisc








6
7
Draining Kiss
2
Heal 1 damage. If any status symbols are rolled: Inflict the Drowsy status on the target.
Bagon








5
6
4
Evolves to:
Shelgon
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Shelgon








7
7
6
Evolves to:
Salamence
Headbutt
3
If any status symbols are rolled: Inflict the Paralysed status on the target.
Salamence








Base
9
9
Outrage
4
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
Salamence








Alt
9
12
Draconic Roar
3
Once per battle: The target must switch out, if possible, then the user may use a second move this turn.
Beldum








5
4
6
Evolves to:
Metang
Tackle
2
When the target next attacks, remove 1 regular hit from the roll.
Metang








8
6
6
Evolves to:
Metagross
Extrasensory
3
If any status symbols are rolled: When the target next attacks, remove 1 critical hit from the roll.
Metagross








Base
11
7
Steel Beam
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Metagross








Alt
12
9
Steel Tempest
3
Until the user switches out: Non-Steel moves of the user ignore resistances.
Regirock








14
8
Repairing Rock
3
Until the user switches out: Heal 2 damage at the end of your turns.
Regice








12
10
Frigid Ice
3
Until the user switches out: If the user is attacked, inflict the Frozen status on the target.
Registeel








13
9
Tempered Steel
4
Until the user switches out: The user is immune to all status effects. Heal any status effects from the user.
Latias








Base
9
13
Mist Ball
4
Until the target switches out: When the target attacks, status symbols deal -1 damage.
Latias








Alt
9
14
Lightspeed


Once per battle: Gain the initiative token.
Mist Ball
4
Until the target switches out: When the target attacks, status symbols deal -1 damage.
Latios








Base
9
13
Esper Wing
3
Increase the initiative of the user by 1 until the end of the battle.
Latios








Alt
10
13
Lightspeed


Once per battle: Gain the initiative token.
Esper Wing
3
Increase the initiative of the user by 1 until the end of the battle.
Kyogre








Base
11
12
Origin Pulse
5
Until the user switches out: (All) Water-type moves deal 1 extra damage. (All) Fire-type moves deal -1 damage.
Kyogre








Alt
12
12
Storm Flood


The user takes no damage from resisted moves.
Origin Pulse
5
Until the user switches out: (All) Water-type moves deal 1 extra damage. (All) Fire-type moves deal -1 damage.
Groudon








Base
12
11
Precipice Blades
5
Until the user switches out: (All) Fire-type moves deal 1 extra damage. (All) Water-type moves deal -1 damage.
Groudon








Alt
12
12
Desert Storm


The user takes no damage from resisted moves.
Precipice Blades
5
Until the user switches out: (All) Fire-type moves deal 1 extra damage. (All) Water-type moves deal -1 damage.
Rayquaza








Base
10
13
Dragon Ascent
May be treated as Dragon-type move.
Rayquaza








Alt
10
14
Stratosphere


Once per battle: The user takes -3 damage from a super-effective move.
Dragon Ascent
May be treated as Dragon-type move.
Jirachi








11
11
Doom Desire
2
Once until the user switches out: Attack strength is increased by 4 but the damage is dealt at the start of your next turn.
Deoxys








Base
11
11
Psycho Boost
3
For every status symbol rolled: Add 2 regular hits to the roll.
Deoxys








Alt
11
12
Psychic Javelin
6
If this move was used last turn, attack strength is decreased by 2.
Deoxys








Alt
14
9
Psychic Shield
3
Heal any status effect(s) from the user. When the target next attacks, remove all added dice from the roll.
Deoxys








Alt
8
15
Psycho Tempo
2
The user may use another move this turn but decrease its attack strength by 1 this turn.
Turtwig








6
5
4
Evolves to:
Grotle
Rollout
1
If this move was used last turn: Attack strength is increased by 1.
Grotle








8
6
6
Evolves to:
Torterra
Razor Leaf
3
Critical hits deal +1 damage.
Torterra








10
8
Headlong Rush
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Chimchar








4
6
5
Evolves to:
Monferno
Fire Spin
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Monferno








6
8
6
Evolves to:
Infernape
Mach Punch
2
Once until the user switches out: The user may use a second move this turn.
Infernape








7
11
Raging Fury
4
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
Piplup








5
5
5
Evolves to:
Prinplup
Bubble
2
When the target is next attacked, add 1 regular hit to the roll.
Prinplup








7
7
6
Evolves to:
Empoleon
Smart Strike
3
Status symbols deal +1 damage.
Empoleon








12
6
Surf
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Starly








3
5
5
Evolves to:
Staravia
Peck
When the target is next attacked, add 1 regular hit to the roll.
Staravia








5
7
8
Evolves to:
Staraptor
Silver Wind
2
Until the user switches out: Add 1 status symbol to your attack rolls.
Staraptor








8
10
Close Combat
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Bidoof








5
4
7
Evolves to:
Bibarel
Tackle
2
When the target next attacks, remove 1 regular hit from the roll.
Bibarel








7
8
Bubble Beam
3
When the target next attacks, status symbols deal -1 damage.
Kricketot








5
3
6
Evolves to:
Kricketune
Struggle Bug
2
When the user is next attacked, remove 1 regular hit to the roll.
Kricketune








6
7
Confide
3
If any critical hits are rolled: Inflict the Drowsy status on the target.
Shinx








4
5
4
Evolves to:
Luxio
Beat Up
1
For every (other) non-fainted (max. 3) Pokémon in your party: Add 1 regular hit to the roll.
Luxio








5
7
8
Evolves to:
Luxray
Volt Switch
3
The user may switch out if possible.
Luxray








11
7
Wild Charge
2
Regular hits deal +1 damage. If the user knows another Electric-type move, deal 2 extra damage.
Cranidos








5
9
6
Evolves to:
Rampardos
Headbutt
3
If any status symbols are rolled: Inflict the Paralysed status on the target.
Rampardos








12
6
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Head Smash
5
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Shieldon








9
4
7
Evolves to:
Bastiodon
Ancient Power
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Bastiodon








13
5
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Double Iron Bash
2
Regular hits deal +1 damage. If the user knows another Steel-type move, deal 2 extra damage.
Burmy








1
14
Wonder Cloak


The user takes -4 damage from moves that don't match the user's learnable types.
Signal Beam
3
If any critical hits are rolled: Inflict the Confused status on the target.
Burmy








5
3
8
Evolves to:
2
Plant Form Wormadam
Plant Form Mothim
Fury Cutter
2
If this move was used last turn: Attack strength is increased by 1.
Burmy








5
3
8
Evolves to:
2
Sandy Form Wormadam
Sandy Form Mothim
Fury Cutter
2
If this move was used last turn: Attack strength is increased by 1.
Burmy








5
3
8
Evolves to:
2
Trash Form Wormadam
Trash Form Mothim
Fury Cutter
2
If this move was used last turn: Attack strength is increased by 1.
Wormadam








9
6
Razor Leaf
3
Critical hits deal +1 damage.
Wormadam








9
6
Bulldoze
3
When the target is next attacked, add 1 status symbol to the roll.
Wormadam








9
6
Anchor Shot
3
Deals 2 extra damage if the target can learn Ice-type moves. The target may no longer switch out.
Mothim








11
7
Lunge
3
This move can be used from your party: Switch the user in and then use this attack.
Mothim








11
7
Acrobatics
This move can be used from your party: Switch the user in and then use this attack.
Mothim








11
7
Extreme Speed
3
Once until the user switches out: The user may use a second move this turn.
Combee








4
5
9
Evolves to:
Vespiquen
Sweet Scent
2
If you attempt to capture the target next turn: Add 1 regular hit to the capture roll.
Vespiquen








10
6
Attack Order
4
If there is a non-fainted Bug-type Pokémon in your party that is not the user, deal 2 extra damage.
Pachirisu








7
7
Parabolic Charge
3
Heal for half the damage dealt, rounded down.
Buizel








4
7
5
Evolves to:
Floatzel
Aqua Jet
2
Once per battle: The user may use a second move this turn.
Floatzel








5
10
Ice Ball
2
If this move was used last turn, attack strength is increased by 2.
Cherubi








5
5
8
Evolves to:
Overcast Form Cherrim
Flower Shield
2
When the user is next attacked, remove 1 regular hit to the roll.
Cherrim








Base
7
9
Gather Sunlight
1
Heal 3 damage. Change to Sunshine Form, if possible. This move is treated as 'Solar Beam'.
Cherrim








Alt
7
9
Solar Beam
3
If this move was used last turn: Attack strength is increased by 2.
Shellos








7
4
5
Evolves to:
West Sea Form Gastrodon
Water Gun
2
When the target next attacks, remove 1 regular hit from the roll.
Shellos








6
5
5
Evolves to:
East Sea Form Gastrodon
Mud-Slap
2
When the target next attacks, remove 1 regular hit from the roll.
Gastrodon








9
6
Aurora Beam
3
When the target next attacks, status symbols deal -1 damage.
Gastrodon








8
7
Soak
3
This move ignores resistances.
Drifloon








5
6
8
Evolves to:
Drifblim
Ominous Wind
2
Until the user switches out: When the user attacks, add 1 status symbol to the roll.
Drifblim








9
8
Explosion
4
Cannot be used as a second move during your turn. Add 2 critical hits to the roll. The user faints.
Buneary








4
7
5
Evolves to:
Lopunny
Cut
2
When the target is next attacked, add 1 status symbol to the roll.
Lopunny








Base
7
8
Rolling Kick
3
If only regular hits are rolled: Inflict the Drowsy status on the target.
Lopunny








Alt
11
10
Crismon Uppercut
3
This move ignores resistances. If this move is super-effective: Deal 2 extra damage.
Glameow








4
7
5
Evolves to:
Purugly
Disarming Voice
2
Status symbols deal +1 damage.
Purugly








6
9
Slash
3
If three or more regular hits are rolled: Deal 2 extra damage.
Stunky








5
6
8
Evolves to:
Skuntank
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Skuntank








9
8
Belch
3
You may consume (and trigger the effect of) a held consumable to increase attack strength by 2 for this turn.
Bronzor








7
2
9
Evolves to:
Bronzong
Confusion
2
Inflict the Confused status on the target.
Bronzong








10
6
Gyro Ball
?
Base attack strength is equal to the difference (max. 6) between the intiative values of both active Pokémon.
Chatot








6
9
Chatter
Inflict the Confused status on the target.
Spiritomb








15
5
Soul Claw
3
Once per battle: If the user has no held item (and no disabled held item), you may equip a consumable from your bag to the user.
Gible








5
6
4
Evolves to:
Gabite
Fire Spin
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Gabite








6
8
6
Evolves to:
Garchomp
Bulldoze
3
When the target is next attacked, add 1 status symbol to the roll.
Garchomp








Base
10
8
Dragon Rush
4
If any status symbols are rolled: Inflict the Drowsy status on the target.
Garchomp








Alt
10
11
Dragon Surge
2
Heal 1 damage from every Pokémon in your party that knows a Dragon-type move or ability.
Riolu








4
6
9
Evolves to:
Lucario
Metal Burst
2
When the user is next attacked, remove 1 regular hit to the roll.
Lucario








Base
8
9
Aura Sphere
4
Status symbols deal +1 damage.
Lucario








Alt
9
12
Aura Blade
4
This move may be treated as any learnable type of the user.
Hippopotas








6
5
9
Evolves to:
Hippowdon
Sand Tomb
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Hippowdon








10
8
Fissure
5
Add 2 regular hits to the roll. If two or more non-regular hits are rolled: Remove all regular hits from the roll and take 2 damage.
Skorupi








6
5
8
Evolves to:
Drapion
Infestation
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Drapion








8
9
Dire Claw
2
Inflict the Poisoned status on the target. If any status symbols are rolled: Roll the status dice and inflict the result on the target simultaneously.
Croagunk








4
6
6
Evolves to:
Toxicroak
Revenge
1
For every fainted (max. 3) Pokémon in your party: Attack strength is increased by 1.
Toxicroak








6
9
Cross Poison
2
If the target is Poisoned, attack strength is increased by 2 and heal 1 damage.
Carnivine








12
5
Snap Trap
3
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Finneon








5
6
5
Evolves to:
Lumineon
Ice Shard
2
Once per battle: The user may use a second move this turn.
Lumineon








7
8
Bubble Beam
3
When the target next attacks, status symbols deal -1 damage.
Snover








6
5
5
Evolves to:
Abomasnow
Powder Snow
2
If any status symbols are rolled: Inflict the Frozen status on the target.
Abomasnow








Base
7
8
Forest's Curse
3
This move ignores resistances.
Abomasnow








Alt
10
11
Frozen Oak Hammer
2
Add 1 critical hit to the roll. Critical hits deal +2 damage. Change all rolled regular hits into status symbols.
Rotom








Base
8
12
Haunt
4
May be treated as the secondary type of the user. If Rotom and this move is not super-effective, the user may change form.
Rotom








Alt
8
12
Haunt
4
May be treated as the secondary type of the user. If Rotom and this move is not super-effective, the user may change form.
Rotom








Alt
8
12
Haunt
4
May be treated as the secondary type of the user. If Rotom and this move is not super-effective, the user may change form.
Rotom








Alt
8
12
Haunt
4
May be treated as the secondary type of the user. If Rotom and this move is not super-effective, the user may change form.
Rotom








Alt
8
23
Haunt
4
May be treated as the secondary type of the user. If Rotom and this move is not super-effective, the user may change form.
Rotom








Alt
8
23
Haunt
4
May be treated as the secondary type of the user. If Rotom and this move is not super-effective, the user may change form.
Uxie








11
11
Psychic Restoration
3
Heal 2 damage. Heal 1 damage from all other (non-fainted) Dark-type, Ghost-type and Psychic-type Pokémon in your party.
Mesprit








10
12
Supreme Blast
4
If your party has 2 other (non-fainted) Psychic-type Pokémon: Attack strength is increased by 2.
Azelf








13
9
Mind Bend
3
Inflict the Confused status on the target. Until the user switches out: The user takes -1 damage from attacks if the target has a status effect.
Dialga








Base
11
12
Roar of Time
3
The target take damage equal to its current battle fatigue, then set the battle fatigue of the user and the target to 0.
Dialga








Alt
11
13
Temporal Guard
4
When the target next attacks, status symbols deal -2 damage.
Palkia








Base
13
10
Spacial Rend
4
Until the target switches out: The target may not use the same move twice in a row, if possible.
Palkia








Alt
14
10
Ripple in Space
4
The user has to switch out, if possible. The target has to switch out, if possible. The turn order is not reset.
Heatran








15
7
Magma Storm
5
If the target has a status effect: Inflict the Burned status on the target, ignoring status effect limits.
Regigigas








15
8
Crush Grip
5
Inflict the Paralysed status on the target. The target may no longer switch out or flee the battle.
Giratina








Base
13
10
Shadow Force
5
The target faints if they have 2 or less health remaining at the end of this turn.
Giratina








Alt
13
11
Renegade Fury
5
If the target faints from this move's damage, the next opponent switching in takes 2 damage.
Cresselia








13
9
Lunar Blessing
4
Heal 2 damage from a (non-fainted) Pokémon in your party.
Phione








11
11
Ocean Stream
2
The user may switch out. The switched in Pokémon heals 2 damage at the end of your turns until switched out.
Manaphy








9
13
Take Heart
2
Heal any status effects from any (one) Pokémon in your party. Inflict the healed status effect(s) on the target.
Darkrai








11
11
Dark Void
3
Inflict both the Drowsy and Paralysed statuses on the target simultaneously.
Shaymin








Base
14
8
Seed Flare
5
If any status symbols are rolled: Inflict the Burned status on the target.
Shaymin








Alt
10
13
Horizon Flare
You may decrease the attack strength by 2 (before the roll) and deal the calculated damage to any Pokémon in the target party.
Arceus








13
13
Judgement
5
Add 2 regular hits to the roll.
Victini








11
11
V-Create
5
Once per battle: Attack strength is increased by 2 and inflict the Burned status on the user and target, ignoring status immunity.
Snivy








5
5
5
Evolves to:
Servine
Vine Whip
2
When the target next attacks, remove 1 regular hit from the roll.
Servine








7
7
6
Evolves to:
Serperior
Slam
3
Critical hits deal +1 damage.
Serperior








7
11
Leaf Storm
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Tepig








5
5
6
Evolves to:
Pignite
Fire Spin
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Pignite








7
8
5
Evolves to:
Emboar
Brick Break
3
You may reroll all status symbols from the initial roll.
Emboar








11
7
Heat Wave
4
If 2 or more status symbols are rolled: Inflict the Burned status on any Pokémon in the opponent's party that is not the target.
Oshawott








5
6
4
Evolves to:
Dewott
Aqua Jet
2
Once per battle: The user may use a second move this turn.
Dewott








7
7
6
Evolves to:
2
Hisuian Samurott
Samurott
Razor Shell
3
Critical hits deal +1 damage.
Samurott








11
7
Megahorn
4
Status symbols deal -1 damage. If no critical hits are rolled: Inflict either the Poisoned or Paralyzed status on the target.
Samurott








11
7
Ceaseless Edge
3
Until the user switches out: Critical hits of the user deal +1 damage.
Patrat








4
5
7
Evolves to:
Watchog
Hypnosis
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Watchog








7
8
Hyper Fang
3
If any status symbols are rolled: Inflict the Drowsy status on the target.
Lillipup








5
5
5
Evolves to:
Herdier
Fairy Wind
2
When the target is next attacked, add 1 regular hit to the roll.
Herdier








7
7
6
Evolves to:
Stoutland
Rage
3
When the user next attacks, add 1 regular hit to the roll.
Stoutland








10
8
Giga Impact
3
Increase the attack strength of the user's next move by 1.
Purrloin








4
6
6
Evolves to:
Liepard
Baby-Doll Eyes
2
When the target next attacks, remove 1 regular hit from the roll.
Liepard








5
10
Power Trip
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Pansage








5
6
5
Evolves to:
Simisage
Vine Whip
2
When the target next attacks, remove 1 regular hit from the roll.
Simisage








6
9
Mega Drain
3
Heal for half the damage dealt, rounded down.
Pansear








5
6
5
Evolves to:
Simisear
Incinerate
2
If the target has a held item: Deal 2 extra damage.
Simisear








6
9
Flame Burst
3
If any critical hits are rolled: Inflict the Burned status on the target.
Panpour








5
6
5
Evolves to:
Simipour
Water Sport
2
Until the user switches out: (all) Water-type moves deal 1 extra damage.
Simipour








6
9
Soak
3
This move ignores resistances.
Munna








6
5
8
Evolves to:
Musharna
Sing
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Musharna








12
5
Alluring Voice
4
If any status symbols are rolled: Add 1 regular hit to the roll.
Pidove








4
5
5
Evolves to:
Tranquill
Quick Attack
2
Once per battle: The user may use a second move this turn.
Tranquill








6
7
6
Evolves to:
2
Male Unfezant
Female Unfezant
Air Cutter
When the target is next attacked, add 1 regular hit to the roll.
Unfezant








8
9
Air Slash
Critical hits deal +1 damage.
Unfezant








9
8
Triple Arrows
3
Add 1 regular hit to the roll. If the target faints, deal 2 damage to the next Pokémon the opponent switches in.
Blitzle








4
7
8
Evolves to:
Zebstrika
Nuzzle
1
Inflict the Paralyzed status on the target. If the target is Paralyzed: Attack strength is increased by 2.
Zebstrika








5
12
Thunderbolt
4
If any status symbols are rolled: Inflict the Paralysed status on the target.
Roggenrola








6
5
4
Evolves to:
Boldore
Smack Down
2
When the target is next attacked, add 1 regular hit to the roll.
Boldore








7
7
6
Evolves to:
Gigalith
Rock Slide
3
When the target is next attacked, add 1 regular hit to the roll.
Gigalith








13
5
Stone Edge
4
Critical hits deal +1 damage. Status symbols deal -1 damage.
Woobat








5
6
5
Evolves to:
Swoobat
Heart Stamp
2
When the target is next attacked, add 1 regular hit to the roll.
Swoobat








6
9
Air Cutter
When the target is next attacked, add 1 regular hit to the roll.
Drilbur








4
7
9
Evolves to:
Excadrill
Mirror Shot
2
When the target next attacks, remove 1 regular hit from the roll.
Excadrill








9
9
Fissure
5
Add 2 regular hits to the roll. If two or more non-regular hits are rolled: Remove all regular hits from the roll and take 2 damage.
Audino








Base
9
6
Milk Drink
1
Heal 4 damage. If the user is inflicted with a status effect, only heal 2 damage instead.
Audino








Alt
15
6
After You
2
Heal 1 damage. The user may switch out at the start of your next turn (your turn does not end) and if it does: Increase the attack strength of the first move of the switched in Pokémon by 2.
Timburr








5
5
5
Evolves to:
Gurdurr
Rock Throw
2
When the target next attacks, remove 1 regular hit from the roll.
Gurdurr








7
7
6
Evolves to:
Conkeldurr
Bulk Up
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Conkeldurr








13
5
Hammer Arm
3
You may decrease the initiative of the user by 2 until the end of the battle to increase the attack strength by 2 this turn.
Tympole








4
6
4
Evolves to:
Palpitoad
Water Gun
2
When the target next attacks, remove 1 regular hit from the roll.
Palpitoad








6
7
7
Evolves to:
Seismitoad
Vital Throw
3
Add 1 regular hit to the roll. If any status symbols are rolled: The user takes 1 damage.
Seismitoad








11
7
Earthquake
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Throh








9
6
Storm Throw
2
When the user next attacks, add any (one) attack dice to the roll.
Sawk








8
7
Vital Throw
3
Add 1 regular hit to the roll. If any status symbols are rolled: The user takes 1 damage.
Sewaddle








6
5
2
Evolves to:
Swadloon
Struggle Bug
2
When the user is next attacked, remove 1 regular hit to the roll.
Swadloon








7
5
7
Evolves to:
Leavanny
Razor Leaf
3
Critical hits deal +1 damage.
Leavanny








8
9
Leaf Blade
4
Critical hits deal +1 damage.
Venipede








4
5
4
Evolves to:
Whirlipede
Toxic Thread
2
When the target next attacks, remove 1 regular hit from the roll.
Whirlipede








7
5
8
Evolves to:
Scolipede
Venoshock
3
If the target has a status effect, attack strength is increased by 1.
Scolipede








8
10
Megahorn
4
Status symbols deal -1 damage. If no critical hits are rolled: Inflict either the Poisoned or Paralyzed status on the target.
Cottonee








5
5
8
Evolves to:
Whimsicott
Absorb
2
Heal for half the damage dealt, rounded down.
Whimsicott








5
13
Misty Explosion
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Petilil








5
5
9
Evolves to:
2
Hisuian Lilligant
Lilligant
Disarming Voice
2
Status symbols deal +1 damage.
Lilligant








8
9
Leaf Storm
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Lilligant








7
10
Victory Dance
1
When the user next attacks, add 3 regular hits to the roll.
Basculin








6
8
Ice Fang
3
If any status symbols are rolled: Inflict the Frozen status on the target.
Basculin








7
7
Aqua Tail
3
When the target is next attacked, add 1 regular hit to the roll.
Basculin








5
6
10
Evolves to:
2
Male Basculegion
Female Basculegion
Whirlpool
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Basculegion








9
10
Shadow Ball
4
When the user next attacks, add 1 regular hit to the roll.
Basculegion








10
9
Eerie Spell
2
Until the user switches out: If the user is attacked, inflict the Confused status on the target.
Sandile








4
7
3
Evolves to:
Krokorok
Thief
2
If the target has a held item: Deal 2 extra damage.
Krokorok








5
8
7
Evolves to:
Krookodile
Dig
2
If this move was used last turn, attack strength is increased by 2.
Krookodile








9
9
Lash Out
3
If the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
Darumaka








6
6
9
Evolves to:
Darmanitan
Stomp
3
When the target is next attacked, add 1 regular hit to the roll.
Darumaka








6
6
9
Evolves to:
Galarian Darmanitan
Avalanche
1
Inflict both the Frozen and Paralysed statuses on the target simultaneously.
Darmanitan








Base
9
10
Chest Thump
5
Deal 2 damage to the user. Change to Zen Form if possible.
Darmanitan








Alt
9
10
Zen Restoration
1
Heal 2 damage and inflict the Burned status on the user and the target, if possible. Change to Blazing Form, if possible.
Darmanitan








Base
9
10
Freezing Headbutt
5
Deal 2 damage to the user. Change to Zen Form if possible.
Darmanitan








Alt
9
10
Frozen Heat
1
Heal 2 damage and inflict the Frozen status on the user and the target, if possible. Change to Blazing Form, if possible.
Maractus








7
7
Bug Trap
3
Deals 2 extra damage if the target can learn Bug-type moves. The target may no longer switch out.
Dwebble








6
5
5
Evolves to:
Crustle
Infestation
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Crustle








8
7
Salt Cure
3
Deals 2 extra damage if the target can learn Water-type or Steel-type moves.
Scraggy








6
5
8
Evolves to:
Scrafty
Snarl
2
When the target next attacks, remove 1 regular hit from the roll.
Scrafty








10
7
Cross Chop
4
Critical hits deal +1 damage.
Sigilyph








8
10
Psychic
4
If any status symbols are rolled: When the target next attacks, status symbols deal -2 damage.
Yamask








6
4
6
Evolves to:
Cofagrigus
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Yamask








5
5
6
Evolves to:
Runerigus
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Cofagrigus








9
6
Phantom Force
2
The user may switch out if possible. This move is unaffected by any effects of moves, abilties or items.
Runerigus








7
8
Shadow Punch
3
Status symbols deal +1 damage.
Tirtouga








6
5
9
Evolves to:
Carracosta
Aqua Jet
2
Once per battle: The user may use a second move this turn.
Carracosta








14
4
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Meteor Beam
5
Decrease the attack strength of the user's next move by 2.
Archen








3
8
9
Evolves to:
Archeops
Gust
Deals 2 extra damage if the target can learn Flying-type moves.
Archeops








5
13
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Dragon Pulse
4
Status symbols deal +1 damage.
Trubbish








6
5
5
Evolves to:
Garbodor
Clear Smog
2
Until the user switches out: Remove all status symbols from (all) attack rolls.
Garbodor








Base
8
7
Gunk Shot
3
If exactly 2 regular hits are rolled: Inflict the Poisoned status on the target and if do you: Heal 2 damage.
Garbodor








Alt
11
10
G-Max Malodor
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Inflict the Poisoned status on the target and another Pokémon in the opponent's party.
Zorua








4
7
9
Evolves to:
Zoroark
Thief
2
If the target has a held item: Deal 2 extra damage.
Zorua








4
7
9
Evolves to:
Hisuian Zoroark
Trick-Or-Treat
2
This move ignores resistances.
Zoroark








7
11
Night Daze
4
If any status symbols are rolled: Inflict the Drowsy status on the target.
Zoroark








7
11
Bitter Malice
4
When the target next attacks, remove 1 regular hit from the roll.
Minccino








5
6
8
Evolves to:
Cinccino
Tail Slap
1
If the user's battle fatigue is 3 or higher: Add 3 regular hits to the roll.
Cinccino








5
12
Mega Kick
5
If (at least) one critical hit, one status symbol and one regular hit are rolled: This move deals -3 damage.
Gothita








5
5
4
Evolves to:
Gothorita
Fairy Wind
2
When the target is next attacked, add 1 regular hit to the roll.
Gothorita








7
6
6
Evolves to:
Gothitelle
Teleportation Burst
2
Once until the user switches out: The user may use a second move this turn.
Gothitelle








9
8
Magic Powder
4
Ignores resistances.
Solosis








5
6
4
Evolves to:
Duosion
Confusion
2
Inflict the Confused status on the target.
Duosion








6
8
5
Evolves to:
Reuniclus
Spark
3
If any critical hits are rolled: Inflict the Paralyzed status on the target.
Reuniclus








12
5
Energy Ball
3
Until the user switches out: Add 1 regular hit to your attack rolls.
Ducklett








5
5
6
Evolves to:
Swanna
Whirlpool
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Swanna








6
9
Sky Drop
If this move was not used last turn: The target must switch out if possible.
Vanillite








5
6
3
Evolves to:
Vanillish
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Vanillish








6
7
7
Evolves to:
Vanilluxe
Avalanche
1
Inflict both the Frozen and Paralysed statuses on the target simultaneously.
Vanilluxe








10
8
Blizzard
4
If any critical hits are rolled: Inflict the Frozen status on the target.
Deerling








5
6
5
Evolves to:
Sawsbuck
Double Kick
2
If any regular hits are rolled: Deal 1 extra damage.
Sawsbuck








6
9
Mega Drain
3
Heal for half the damage dealt, rounded down.
Emolga








6
9
Pluck
If the target has a held item: Deal 2 extra damage.
Karrablast








6
5
8
Evolves to:
Escavalier
Metal Burst
2
When the user is next attacked, remove 1 regular hit to the roll.
Escavalier








13
4
Leech Life
4
Heal for half the damage dealt, rounded down.
Foongus








6
4
6
Evolves to:
Amoonguss
Acid Spray
2
When the target is next attacked, add 1 regular hit to the roll.
Amoonguss








9
6
Magical Leaf
3
Status symbols deal +1 damage.
Frillish








6
5
5
Evolves to:
Jellicent
Water Sport
2
Until the user switches out: (all) Water-type moves deal 1 extra damage.
Jellicent








8
7
Phantom Force
2
The user may switch out if possible. This move is unaffected by any effects of moves, abilties or items.
Alomomola








5
10
Moonlight
2
Until the user switches out: Heal 2 damage at the end of your turns.
Joltik








5
6
5
Evolves to:
Galvantula
Electroweb
2
When the target next attacks, remove 1 regular hit from the roll.
Galvantula








6
9
Bug Bite
3
If any status symbols are rolled: Use and discard the held berry of your target.
Ferroseed








7
3
6
Evolves to:
Ferrothorn
Bind
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Ferrothorn








9
6
Smart Strike
3
Status symbols deal +1 damage.
Klink








6
4
6
Evolves to:
Klang
Gear Grind
2
If any regular hits are rolled: Deal 1 extra damage.
Klang








8
7
4
Evolves to:
Klinklang
Magnet Bomb
3
When the target is next attacked, add 1 regular hit to the roll.
Klinklang








8
9
Shift Gear
2
When the user next attacks, add 1 regular hit and 1 status symbol to the roll.
Tynamo








4
6
5
Evolves to:
Eelektrik
Electroweb
2
When the target next attacks, remove 1 regular hit from the roll.
Eelektrik








7
7
5
Evolves to:
Eelektross
Psyshock
3
You may take 2 damage to increase the attack strength by 1 this turn.
Eelektross








11
6
Overdrive
4
When the target next attacks, remove 1 regular hit from the roll.
Elgyem








5
6
4
Evolves to:
Beheeyem
Stored Power
1
Double all (by move effects) added dice when using this move.
Beheeyem








5
9
Shock Wave
3
Status symbols deal +1 damage.
Litwick








5
4
5
Evolves to:
Lampent
Will-O-Wisp
1
Inflict the Burned status on the target.
Lampent








6
7
8
Evolves to:
Chandelure
Hex
3
If the target has a status effect, attack strength is increased by 1.
Chandelure








11
8
Inferno
5
Inflict the Burned status on the target. Status symbols deal -1 damage.
Axew








4
7
5
Evolves to:
Fraxure
Rock Smash
2
When the target is next attacked, add 1 regular hit to the roll.
Fraxure








6
9
7
Evolves to:
Haxorus
Rock Slide
3
When the target is next attacked, add 1 regular hit to the roll.
Haxorus








10
10
Outrage
4
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
Cubchoo








5
6
9
Evolves to:
Beartic
Icy Wind
2
Decrease the initiative of the target by 1 until the end of the battle.
Beartic








12
6
Aqua Cutter
4
Critical hits deal +1 damage.
Cryogonal








5
10
Icicle Spear
1
Attack strength is increased equal to the user's battle fatigue.
Shelmet








7
3
10
Evolves to:
Accelgor
Leafage
2
If any critical hits are rolled: Heal 1 damage from a Pokémon in your party.
Accelgor








5
13
First Impression
3
If this is the user's first move after being switched in, attack strength is increased by 2.
Stunfisk








9
6
Charge Beam
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Stunfisk








12
5
Snap Trap
3
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Mienfoo








5
6
8
Evolves to:
Mienshao
Icy Wind
2
Decrease the initiative of the target by 1 until the end of the battle.
Mienshao








6
11
High Jump Kick
5
For every critical hit rolled: Remove 1 regular hit from the roll.
Druddigon








7
7
Breaking Swipe
3
When the target next attacks, remove 1 regular hit from the roll.
Golett








5
5
9
Evolves to:
Golurk
Ominous Wind
2
Until the user switches out: When the user attacks, add 1 status symbol to the roll.
Golurk








11
6
Stomping Tantrum
4
For every status symbol rolled: When the user next attacks, add 1 regular hit to the roll.
Pawniard








4
7
5
Evolves to:
Bisharp
Metal Burst
2
When the user is next attacked, remove 1 regular hit to the roll.
Bisharp








8
7
6
Evolves to:
Kingambit
Feint Attack
3
Status symbols deal +1 damage.
Kingambit








12
7
Kowtow Cleave
3
Status symbols deal +2 damage.
Bouffalant








9
6
Headbutt
3
If any status symbols are rolled: Inflict the Paralysed status on the target.
Rufflet








6
7
8
Evolves to:
2
Hisuian Braviary
Braviary
Wing Attack
When the target next attacks, remove 1 regular hit from the roll.
Braviary








11
8
Brave Bird
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Braviary








11
7
Esper Wing
3
Increase the initiative of the user by 1 until the end of the battle.
Vullaby








7
6
6
Evolves to:
Mandibuzz
Feint Attack
3
Status symbols deal +1 damage.
Mandibuzz








10
7
Air Slash
Critical hits deal +1 damage.
Heatmor








8
7
Flame Charge
3
When the user next attacks, add 1 regular hit to the roll.
Durant








7
8
Bug Bite
3
If any status symbols are rolled: Use and discard the held berry of your target.
Deino








5
5
5
Evolves to:
Zweilous
Dragon Breath
2
If any status symbols are rolled: Inflict the Burned status on the target.
Zweilous








7
7
8
Evolves to:
Hydreigon
False Surrender
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Hydreigon








10
10
Draco Meteor
3
Once per battle: Attack strength is increased by 2 and inflict the Drowsy status on the target.
Larvesta








6
6
10
Evolves to:
Volcarona
Signal Beam
3
If any critical hits are rolled: Inflict the Confused status on the target.
Volcarona








10
10
Fiery Dance
4
When the user next attacks, add 1 regular hit to the roll.
Cobalion








14
8
Righteous Edge
4
If you have the least White Apricorns of any player (ties count), attack strength is increased by 2.
Terrakion








12
10
Crushing Blow
4
If you have the least Pink Apricorns of any player (ties count), attack strength is increased by 2.
Virizion








11
11
Sensitive Blade
4
If you have the least Green Apricorns of any player (ties count), attack strength is increased by 2.
Tornadus








Base
9
13
Bleakwind Storm
If any status symbols are rolled: Inflict the Frozen status on the target. Change to Therian Form if possible.
Tornadus








Alt
9
13
Destructive Cyclone
If the target is an Ocean Pokémon, attack strength is increased by 2.
Thundurus








Base
14
8
Wildbolt Storm
5
If any status symbols are rolled: Inflict the Paralysed status on the target. Change to Therian Form if possible.
Thundurus








Alt
14
8
Disaster Volt
4
If the target is a Plains Pokémon, attack strength is increased by 2.
Reshiram








12
11
Blue Flare
5
Inflicts the Burned status on the target, ignoring status effect limits.
Zekrom








10
13
Bolt Strike
5
If any status symbols are rolled: Inflict the Paralysed status on the target.
Landorus








Base
11
11
Sandsear Storm
5
If any status symbols are rolled: Inflict the Burned status on the target. Change to Therian Form if possible.
Landorus








Alt
11
11
Land's Judgement
4
If the target is a Mountain Pokémon, attack strength is increased by 2.
Kyurem








Base
11
12
Glaciate
4
Reduce the initiative of the target by 1 until the end of the battle.
Kyurem








Alt
13
11
Freeze Shock
3
Inflict both the Frozen and Paralysed statuses on the target simultaneously.
Kyurem








Alt
10
14
Ice Burn
3
Inflict both the Frozen and Burned statuses on the target simultaneously.
Keldeo








Base
12
10
Secret Sword
5
Ignores resistances. Change to Resolute Form, if possible.
Keldeo








Alt
12
10
Resolute Blade
5
If you have the least Black Apricorns of any player (ties count), attack strength is increased by 2.
Meloetta








Base
11
11
Relic Song
5
If any status symbols are rolled: Inflict the Drowsy status on the target, then change to Pirouette Form if possible.
Meloetta








Alt
11
11
Magical Dance
4
If the target has a status effect, attack strength is increased by 2.
Genesect








9
13
Techno Accord
4
Once per battle: This move may be treated as the primary type of any (non-fainted) Pokémon in your party.
Chespin








6
5
4
Evolves to:
Quilladin
Revenge
1
For every fainted (max. 3) Pokémon in your party: Attack strength is increased by 1.
Quilladin








7
7
6
Evolves to:
Chesnaught
Mega Drain
3
Heal for half the damage dealt, rounded down.
Chesnaught








11
7
Spiky Shield
2
When the user is next attacked, the attacker takes 3 damage.
Fennekin








5
6
4
Evolves to:
Braixen
Ember
2
If any status symbols are rolled: Inflict the Burned status on the target.
Braixen








6
8
6
Evolves to:
Delphox
Psycho Cut
3
Critical hits deal +1 damage.
Delphox








8
10
Mystical Fire
4
When the target next attacks, status symbols deal -1 damage.
Froakie








4
7
4
Evolves to:
Frogadier
Bubble
2
When the target is next attacked, add 1 regular hit to the roll.
Frogadier








5
9
6
Evolves to:
Greninja
Knock Off
2
If the target has a held item and any critical hits are rolled: Disable the held item and if you do, deal 2 extra damage.
Greninja








6
12
Water Shuriken
2
Regular hits deal +1 damage. If the user knows another Water-type move, deal 2 extra damage.
Bunnelby








4
4
7
Evolves to:
Diggersby
Quick Attack
2
Once per battle: The user may use a second move this turn.
Diggersby








8
6
Dig
2
If this move was used last turn, attack strength is increased by 2.
Fletchling








4
5
6
Evolves to:
Fletchinder
Peck
When the target is next attacked, add 1 regular hit to the roll.
Fletchinder








6
8
5
Evolves to:
Talonflame
Flame Charge
3
When the user next attacks, add 1 regular hit to the roll.
Talonflame








5
12
Brave Bird
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Scatterbug








4
4
5
Evolves to:
Spewpa
Spider Web
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Spewpa








8
4
6
Evolves to:
Vivillon
Harden
1
When the user is next attacked, remove 3 regular hits from the roll.
Vivillon








7
9
Pollen Puff
2
Until the user switches out: Heal 1 damage from any (non-fainted) Pokémon in your party at the end of your turns.
Litleo








6
7
6
Evolves to:
Pyroar
Fire Fang
3
If any status symbols are rolled: Inflict the Burned status on the target.
Pyroar








7
10
Noble Roar
3
When the target next attacks, remove 1 regular hit and 1 status symbol from the roll.
Flabébé








5
5
4
Evolves to:
Floette
Disarming Voice
2
Status symbols deal +1 damage.
Floette








7
6
7
Evolves to:
Florges
Magical Leaf
3
Status symbols deal +1 damage.
Floette








11
12
Light of Ruin
3
Inflict both the Paralysed and Confused statuses on the target simultaneously.
Florges








11
7
Petal Dance
4
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
Skiddo








5
6
5
Evolves to:
Gogoat
Sand Attack
2
When the user next attacks, add 1 regular hit to the roll.
Gogoat








7
8
Bug Trap
3
Deals 2 extra damage if the target can learn Bug-type moves. The target may no longer switch out.
Pancham








3
8
8
Evolves to:
Pangoro
Taunt
2
When the target next attacks, status symbols deal -1 damage.
Pangoro








11
6
Hammer Arm
3
You may decrease the initiative of the user by 2 until the end of the battle to increase the attack strength by 2 this turn.
Furfrou








7
7
Fury Attack
1
Attack strength is increased equal to the user's battle fatigue.
Espurr








5
5
9
Evolves to:
2
Male Meowstic
Female Meowstic
Psybeam
2
When the target next attacks, status symbols deal -1 damage.
Meowstic








8
9
Psychic
4
If any status symbols are rolled: When the target next attacks, status symbols deal -2 damage.
Meowstic








8
9
Future Sight
1
If any non-regular hit is rolled: Remove all dice from this roll. Otherwise deal 4 extra damage.
Honedge








6
5
5
Evolves to:
Doublade
Night Shade
2
When the target next attacks, remove 1 regular hit from the roll.
Doublade








8
7
5
Evolves to:
Shield Form Aegislash
No Retreat
1
When the user next attacks, add all 3 possible dice results to the roll. The target may no longer switch out.
Aegislash








Base
10
8
King's Shield
1
When the user is next attacked,change all regular hits into status symbols. Change to Blade Form, if possible.
Aegislash








Alt
10
8
King's Blade
4
If the user attacked with a different Steel-type move last turn: Deal 2 extra damage. Change to Shield Form, if possible.
Spritzee








6
5
5
Evolves to:
Aromatisse
Sweet Kiss
1
Inflict the Confused status on the target. If the target is Confused: Attack strength is increased by 2.
Aromatisse








8
7
Aromatic Mist
2
Inflict the Confused status on the target. When the target next attacks, remove 1 regular hit from the roll.
Swirlix








6
5
5
Evolves to:
Slurpuff
Flower Shield
2
When the user is next attacked, remove 1 regular hit to the roll.
Slurpuff








8
7
Psyshock
3
You may take 2 damage to increase the attack strength by 1 this turn.
Inkay








5
5
6
Evolves to:
Malamar
Torment
1
The target may not use the same move twice in a row, if possible.
Malamar








7
8
Psycho Cut
3
Critical hits deal +1 damage.
Binacle








5
5
9
Evolves to:
Barbaracle
Clamp
1
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
Barbaracle








10
7
Stone Edge
4
Critical hits deal +1 damage. Status symbols deal -1 damage.
Skrelp








6
5
9
Evolves to:
Dragalge
Clear Smog
2
Until the user switches out: Remove all status symbols from (all) attack rolls.
Dragalge








12
6
Dragon Pulse
4
Status symbols deal +1 damage.
Clauncher








6
5
4
Evolves to:
Clawitzer
Whirlpool
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Clawitzer








8
6
Razor Shell
3
Critical hits deal +1 damage.
Helioptile








4
6
6
Evolves to:
Heliolisk
Quick Attack
2
Once per battle: The user may use a second move this turn.
Heliolisk








6
9
Shock Wave
3
Status symbols deal +1 damage.
Tyrunt








6
7
8
Evolves to:
Tyrantrum
Dragon Tail
3
If this move was not used last turn: The target must switch out if possible.
Tyrantrum








12
7
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Kowtow Cleave
3
Status symbols deal +2 damage.
Amaura








6
6
8
Evolves to:
Aurorus
Ancient Power
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Aurorus








11
7
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Blizzard
4
If any critical hits are rolled: Inflict the Frozen status on the target.
Hawlucha








6
11
Flying Press
4
May be treated as Flying-type move.
Dedenne








6
9
Ion Deluge
1
Inflict both the Paralysed and Poisoned statuses on the target simultaneously.
Carbink








10
5
Power Gem
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Goomy








5
5
6
Evolves to:
2
Hisuian Sliggoo
Sliggoo
Acid
2
When the user next attacks, add 1 regular hit to the roll.
Sliggoo








8
7
7
Evolves to:
Goodra
Water Pulse
3
If any status symbols are rolled: Inflict the Confused status on the target.
Sliggoo








8
7
7
Evolves to:
Hisuian Goodra
Shelter
1
The user may switch out if possible. When the target next attacks, remove 2 regular hits from the roll.
Goodra








12
8
Dragon Pulse
4
Status symbols deal +1 damage.
Goodra








13
7
Iron Tail
4
When the target is next attacked, add 1 regular hit to the roll.
Klefki








7
8
Fairy Lock
3
Until the user switches out: The abilities of the user and the target are disabled (base health increasing abilities are unaffected).
Phantump








5
6
5
Evolves to:
Trevenant
Trick-Or-Treat
2
This move ignores resistances.
Trevenant








8
7
Forest's Curse
3
This move ignores resistances.
Pumpkaboo








5
5
9
Evolves to:
Gourgeist
Trick-Or-Treat
2
This move ignores resistances.
Gourgeist








9
8
Wood Hammer
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Bergmite








6
4
10
Evolves to:
2
Hisuian Avalugg
Avalugg
Icy Wind
2
Decrease the initiative of the target by 1 until the end of the battle.
Avalugg








13
5
Icicle Crash
4
When the target next attacks, remove 1 regular hit from the roll.
Avalugg








12
6
Mountain Gale
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Noibat








4
5
12
Evolves to:
Noivern
Gust
Deals 2 extra damage if the target can learn Flying-type moves.
Noivern








7
12
Boomburst
4
When the target next attacks, their move is selected at random.
Xerneas








10
13
Geomancy
2
Until the user switches out: When the user attacks, add 1 regular hit and 1 status symbol to the roll.
Yveltal








12
11
Oblivion Wing
Heal 1 damage. Heal for half the damage dealt, rounded down.
Zygarde








Base
8
14
Land's Wrath
4
If the target can learn Flying-type or Dragon-type moves, attack strength is increased by 2.
Zygarde








Alt
15
8
Thousand Arrows
5
If this move is resisted by the target: Deal 3 extra damage.
Zygarde








Alt
17
8
Core Enforcer
4
If the target's initiative is higher than the user's, attack strength is increased by 2.
Diancie








Base
13
9
Rock Polish
3
The user may switch out and if it does: The initiative of the user is increased by 2 until the end of the battle.
Diancie








Alt
14
9
Diamond Storm
2
Until the user switches out: When the user is attacked, remove any (one) dice from the roll.
Hoopa








Base
11
11
Hyperspace Hole
3
The user may switch out. The first move of the switched in Pokémon ignores resistances.
Hoopa








Alt
14
9
Hyperspace Fury
5
If 2 or more status symbols are rolled: The opponent has to switch in a different Pokémon, if possible. The calculated damage is applied to the switched in target.
Volcanion








11
11
Steam Eruption
5
If any status symbols are rolled: Inflict the Burned status on the target.
Rowlet








6
5
4
Evolves to:
Dartrix
Peck
When the target is next attacked, add 1 regular hit to the roll.
Dartrix








7
7
6
Evolves to:
2
Hisuian Decidueye
Decidueye
Leaf Tornado
3
When the target next attacks, status symbols deal -1 damage.
Decidueye








11
7
Spirit Shackle
3
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Decidueye








12
6
Triple Arrows
3
Add 1 regular hit to the roll. If the target faints, deal 2 damage to the next Pokémon the opponent switches in.
Litten








4
7
5
Evolves to:
Torracat
Scratch
2
When the user next attacks, add 1 regular hit to the roll.
Torracat








6
9
5
Evolves to:
Incineroar
Fire Fang
3
If any status symbols are rolled: Inflict the Burned status on the target.
Incineroar








11
7
Darkest Lariat
4
The dice rolled by this attack cannot be replaced or removed by the target's ability and move effects.
Popplio








5
5
5
Evolves to:
Brionne
Sing
1
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
Brionne








7
7
6
Evolves to:
Primarina
Brine
3
If the target's health is equal to or less than half its base value, attack strength is increased by 1.
Primarina








11
7
Sparkling Aria
3
If the target has a status effect, attack strength is increased by 2.
Pikipek








3
7
4
Evolves to:
Trumbeak
Peck
When the target is next attacked, add 1 regular hit to the roll.
Trumbeak








5
8
6
Evolves to:
Toucannon
Bullet Seed
1
Attack strength is increased equal to the user's battle fatigue.
Toucannon








10
7
Beak Blast
Inflict the Burned status on the target. Increase the attack strength of the user's next move by 1.
Yungoos








4
6
6
Evolves to:
Gumshoos
Tail Slap
1
If the user's battle fatigue is 3 or higher: Add 3 regular hits to the roll.
Gumshoos








7
8
Hyper Fang
3
If any status symbols are rolled: Inflict the Drowsy status on the target.
Grubbin








5
5
4
Evolves to:
Charjabug
Powder
2
Deals 2 extra damage if the target can learn Fire-type moves.
Charjabug








7
6
7
Evolves to:
Vikavolt
Silver Wind
2
Until the user switches out: Add 1 status symbol to your attack rolls.
Vikavolt








13
5
Zap Cannon
4
Inflict the Paralyzed status on the target.
Crabrawler








4
7
8
Evolves to:
Crabominable
Rock Smash
2
When the target is next attacked, add 1 regular hit to the roll.
Crabominable








12
5
Ice Hammer
4
You may decrease the initiative of the user by 2 until the end of the battle to increase the attack strength by 2 this turn.
Oricorio








7
8
Revelation Dance
3
Is treated as the primary type of the user.
Oricorio








7
8
Revelation Dance
3
Is treated as the primary type of the user.
Oricorio








7
8
Revelation Dance
3
Is treated as the primary type of the user.
Oricorio








7
8
Revelation Dance
3
Is treated as the primary type of the user.
Cutiefly








4
7
5
Evolves to:
Ribombee
Fairy Wind
2
When the target is next attacked, add 1 regular hit to the roll.
Ribombee








5
10
Heal Order
3
Heal 2 damage. If the user has a status effect: Heal 1 more damage.
Rockruff








4
6
10
Evolves to:
3
Dusk Lycanroc
Midday Lycanroc
Midnight Lycanroc
Rock Throw
2
When the target next attacks, remove 1 regular hit from the roll.
Lycanroc








7
11
Crunch
4
When the target is next attacked, add 1 regular hit to the roll.
Lycanroc








10
8
Sacred Sword
4
The dice rolled by this attack cannot be replaced or removed by the target's ability and move effects.
Lycanroc








7
11
Accelerock
3
Once until the user switches out: The user may use a second move this turn.
Wishiwashi








Base
3
6
Schooling


When switched into battle and the user has full health: Change to School Form.
School Storm
1
Heal 1 damage. The user may switch out. This move is unaffected by any effects of moves, abilties or items.
Wishiwashi








Alt
12
6
Torrential Vortex
2
If the user changed forms this battle: Attack strength is increased by 3.
Mareanie








5
5
6
Evolves to:
Toxapex
Poison Sting
2
Inflict the Poisoned status on the target.
Toxapex








10
5
Water Pulse
3
If any status symbols are rolled: Inflict the Confused status on the target.
Mudbray








7
7
6
Evolves to:
Mudsdale
Triple Kick
3
If any regular hits are rolled: Deal 1 extra damage.
Mudsdale








13
5
High Horsepower
3
If the move is resisted by the target, inflict the Confused status on the target.
Dewpider








5
3
8
Evolves to:
Araquanid
Bubble
2
When the target is next attacked, add 1 regular hit to the roll.
Araquanid








9
6
U-Turn
3
The user may switch out if possible.
Fomantis








4
5
7
Evolves to:
Lurantis
Leafage
2
If any critical hits are rolled: Heal 1 damage from a Pokémon in your party.
Lurantis








7
8
Spore
3
Inflict the Drowsy status on the target.
Morelull








6
4
5
Evolves to:
Shiinotic
Branch Poke
1
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
Shiinotic








8
6
Moonlight
2
Until the user switches out: Heal 2 damage at the end of your turns.
Salandit








4
7
8
Evolves to:
Salazzle
Toxic Thread
2
When the target next attacks, remove 1 regular hit from the roll.
Salazzle








6
11
Pyro Ball
5
Status symbols deal -1 damage. If 3 or more regular hits are rolled: Inflict the Burned status on the target.
Stufful








5
5
10
Evolves to:
Bewear
Pound
2
When the target is next attacked, add 1 regular hit to the roll.
Bewear








11
7
Brutal Swing
2
You may deal the calculated damage to any Pokémon in the opponent's party.
Bounsweet








5
3
5
Evolves to:
Steenee
Sweet Scent
2
If you attempt to capture the target next turn: Add 1 regular hit to the capture roll.
Steenee








6
6
8
Evolves to:
Tsareena
Stomp
3
When the target is next attacked, add 1 regular hit to the roll.
Tsareena








10
8
Trop Kick
4
When the target next attacks, remove 1 regular hit from the roll.
Comfey








7
8
Floral Healing
3
Damage is instead applied as healing to the user. If the target knows a Grass-type or Bug-type move, healing is increased by 1.
Oranguru








10
7
Strength
4
All added and removed dice of the next roll of the target also affect this roll.
Passimian








11
8
Dynamic Punch
4
Inflict the Confused status on the target.
Wimpod








3
5
12
Evolves to:
Golisopod
Struggle Bug
2
When the user is next attacked, remove 1 regular hit to the roll.
Golisopod








12
6
First Impression
3
If this is the user's first move after being switched in, attack strength is increased by 2.
Sandygast








6
5
5
Evolves to:
Palossand
Night Shade
2
When the target next attacks, remove 1 regular hit from the roll.
Palossand








9
6
Bulldoze
3
When the target is next attacked, add 1 status symbol to the roll.
Pyukumuku








10
4
Innards Out
2
Heal any status effect from the user. If the user faints from being attacked next turn: Deal 3 damage to the target.
Type: Null








10
10
7
Evolves to:
Silvally
Tri Attack
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Silvally








10
13
Multi-Attack
2
Deal the calculated damage to the target twice.
Minior








Base
10
4
Shell Smash
3
Heal any status effects from the user. Change to Core Form, if possible, then heal to full health and you may switch out.
Minior








Alt
7
13
Meteor Beam
5
Decrease the attack strength of the user's next move by 2.
Komala








6
9
Leaf Tornado
3
When the target next attacks, status symbols deal -1 damage.
Turtonator








10
7
Shell Trap
2
If the user is attacked next turn: Deal 2 damage to the target.
Togedemaru








7
8
Zing Zap
3
Inflicts the Drowsy status on the target.
Mimikyu








8
9
Disguise
2
Once until the user switches out: When the user is next attacked, change all regular hits into status symbols.
Bruxish








6
11
Psychic Fangs
4
You may reroll all status symbols from the initial roll.
Drampa








12
5
Draco Meteor
3
Once per battle: Attack strength is increased by 2 and inflict the Drowsy status on the target.
Dhelmise








11
6
Anchor Shot
3
Deals 2 extra damage if the target can learn Ice-type moves. The target may no longer switch out.
Jangmo-o








5
5
5
Evolves to:
Hakamo-o
Tackle
2
When the target next attacks, remove 1 regular hit from the roll.
Hakamo-o








7
7
8
Evolves to:
Kommo-o
Brick Break
3
You may reroll all status symbols from the initial roll.
Kommo-o








11
9
Clanging Scales
4
The user may take 2 damage (after the roll) to heal any status effect and add 1 regular hit to the roll.
Tapu Koko








8
14
Nature's Madness
3
If the target's health is equal to or less than half its base value, attack strength is increased by 2.
Tapu Lele








13
9
Nature's Madness
3
If the target's health is equal to or less than half its base value, attack strength is increased by 2.
Tapu Bulu








11
11
Nature's Madness
3
If the target's health is equal to or less than half its base value, attack strength is increased by 2.
Tapu Fini








16
6
Nature's Madness
3
If the target's health is equal to or less than half its base value, attack strength is increased by 2.
Cosmog








4
4
8
Evolves to:
Cosmoem
Splash
1
Roll a status dice and inflict the result on the target.
Cosmoem








10
5
13
Evolves to:
2
Solgaleo
Lunala
Teleport
1
The user may switch out if possible. When the target next attacks, remove 1 regular hit from the roll.
Solgaleo








12
12
Sunsteel Strike
5
Disable the target's ability until the end of the battle.
Lunala








10
14
Moongeist Beam
5
Disable the target's ability until the end of the battle.
Nihilego








12
11
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Radiance
4
Is treated as the last learnable type of the user. Heal 1 damage from any Pokémon in your party.
Buzzwole








16
7
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Hurl
4
Is treated as the last learnable type of the user. When the user is next attacked, deal 1 damage to the attacker.
Pheromosa








8
15
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Waves
4
Is treated as the last learnable type of the user. Deal 1 damage to any Pokémon in the target party.
Xurkitree








13
10
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Clash
4
Is treated as the last learnable type of the user. When the target is next attacked, deal 1 extra damage.
Celesteela








15
8
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Hurl
4
Is treated as the last learnable type of the user. When the user is next attacked, deal 1 damage to the attacker.
Kartana








9
14
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Clash
4
Is treated as the last learnable type of the user. When the target is next attacked, deal 1 extra damage.
Guzzlord








11
12
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Radiance
4
Is treated as the last learnable type of the user. Heal 1 damage from any Pokémon in your party.
Necrozma








Base
10
13
Prismatic Laser
5
If a critical hit, a regular hit and a status symbol are rolled: Deal 2 extra damage.
Necrozma








Alt
9
15
Searing Sunraze
4
Inflict the Frozen status on the target. If the target is already Frozen, attack strength is increased by 2.
Necrozma








Alt
12
12
Menacing Moonraze
4
Inflict the Frozen status on the target. If the target is already Frozen, attack strength is increased by 2.
Necrozma








Alt
12
14
Photon Geyser
4
Inflict any status effect on the target. If any status symbols are rolled: Inflict another status effect simultaneously.
Magearna








10
13
Fleur Cannon
6
For every critical hit rolled: Remove 1 regular hit from the roll.
Marshadow








10
12
Spectral Thief
5
Copy all currently active 'until the user switches out' effects of the target.
Poipole








7
7
14
Evolves to:
Naganadel
Toxic
2
Inflict the Poisoned status on the target. If the target is Poisoned: Attack strength is increased by 2.
Naganadel








12
12
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Needle
4
Is treated as the last learnable type of the user. Add 1 regular hit to the roll.
Stakataka








19
4
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Waves
4
Is treated as the last learnable type of the user. Deal 1 damage to any Pokémon in the target party.
Blacephalon








11
12
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Flare
4
Is treated as the last learnable type of the user. When the user next attacks, add 1 status symbol to the roll.
Zeraora








10
12
Plasma Fists
5
When the target next attacks, the target's move is treated as Electric-type.
Meltan








10
4
13
Evolves to:
Melmetal
Shelter
1
The user may switch out if possible. When the target next attacks, remove 2 regular hits from the roll.
Melmetal








Base
19
4
Raw Pressure
3
Once per battle: Increase the attack strength by 3 and roll the status dice. Inflict the result on the target, if possible.
Melmetal








Alt
20
4
G-Max Meltdown
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: If the user is attacked, inflict the Poisoned status on the target.
Grookey








5
6
5
Evolves to:
Thwackey
Branch Poke
1
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
Thwackey








7
8
5
Evolves to:
Rillaboom
Double Hit
2
Regular hits deal +1 damage.
Rillaboom








Base
8
10
Drum Beating
4
Decrease the initiative of the target by 1 until the end of the battle.
Rillaboom








Alt
11
10
G-Max Drum Solo
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: Heal 2 damage at the end of your turns.
Scorbunny








4
7
5
Evolves to:
Raboot
Tackle
2
When the target next attacks, remove 1 regular hit from the roll.
Raboot








6
9
5
Evolves to:
Cinderace
Wake-Up Slap
2
If the target has a status effect, attack strength is increased by 1.
Cinderace








Base
8
10
Pyro Ball
5
Status symbols deal -1 damage. If 3 or more regular hits are rolled: Inflict the Burned status on the target.
Cinderace








Alt
11
10
G-Max Fireball
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: If the user is attacked, inflict the Burned status on the target.
Sobble








4
7
5
Evolves to:
Drizzile
Water Gun
2
When the target next attacks, remove 1 regular hit from the roll.
Drizzile








6
9
5
Evolves to:
Inteleon
U-Turn
3
The user may switch out if possible.
Inteleon








Base
6
12
Snipe Shot
4
Status symbols deal +1 damage.
Inteleon








Alt
9
12
G-Max Hydrosnipe
4
Cannot be copied. Once per battle: Attack strength is increased by 1. You may target any Pokémon in the target party with this move.
Skwovet








6
4
6
Evolves to:
Greedent
Scratch
2
When the user next attacks, add 1 regular hit to the roll.
Greedent








9
6
Stuff Cheeks
3
Heal 1 damage. You may discard any (one) Apricorn to heal 1 additional damage.
Rookidee








4
5
5
Evolves to:
Corvisquire
Peck
When the target is next attacked, add 1 regular hit to the roll.
Corvisquire








6
7
7
Evolves to:
Corviknight
Steel Wing
3
When the target is next attacked, add 1 regular hit to the roll.
Corviknight








Base
10
8
Brave Bird
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Corviknight








Alt
13
8
G-Max Wind Rage
Cannot be copied. Once per battle: Attack strength is increased by 1. Disable any (one) ability from a Pokémon in the target party until the end of the battle.
Blipbug








4
4
6
Evolves to:
Dottler
Struggle Bug
2
When the user is next attacked, remove 1 regular hit to the roll.
Dottler








8
5
5
Evolves to:
Orbeetle
Psyshock
3
You may take 2 damage to increase the attack strength by 1 this turn.
Orbeetle








Base
8
8
Bug Buzz
4
If any status symbols are rolled: Inflict the Paralysed status on the target.
Orbeetle








Alt
13
8
G-Max Gravitas
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: The user takes -1 damage from status symbols.
Nickit








4
5
7
Evolves to:
Thievul
Thief
2
If the target has a held item: Deal 2 extra damage.
Thievul








6
9
Assurance
2
If the target has a status effect, attack strength is increased by 1.
Gossifleur








5
3
8
Evolves to:
Eldegoss
Sweet Scent
2
If you attempt to capture the target next turn: Add 1 regular hit to the capture roll.
Eldegoss








9
6
Mega Drain
3
Heal for half the damage dealt, rounded down.
Wooloo








5
4
10
Evolves to:
Dubwool
Tackle
2
When the target next attacks, remove 1 regular hit from the roll.
Dubwool








9
8
Double-Edge
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Chewtle








5
5
9
Evolves to:
Drednaw
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Drednaw








Base
9
8
Jaw Lock
3
Increase the battle fatigue of the target by 2. The user and the target may no longer switch out.
Drednaw








Alt
13
8
G-Max Stonesurge
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user faints: If the opponent switches in a new Pokémon, that Pokémon takes 1 damage.
Yamper








5
4
7
Evolves to:
Boltund
Baby-Doll Eyes
2
When the target next attacks, remove 1 regular hit from the roll.
Boltund








6
9
Charge Beam
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Rolycoly








4
4
7
Evolves to:
Carkol
Incinerate
2
If the target has a held item: Deal 2 extra damage.
Carkol








8
6
5
Evolves to:
Coalossal
Rock Slide
3
When the target is next attacked, add 1 regular hit to the roll.
Coalossal








Base
12
5
Overheat
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Coalossal








Alt
16
5
G-Max Volcalith
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Increase the battle fatigue of the target to 4. The target may no longer switch out.
Applin








5
3
8
Evolves to:
3
Flapple
Appletun
Dipplin
Dragon Cheer
1
When the user next attacks, add 1 critical hit to the roll.
Flapple








Base
6
9
Grav Apple
3
Deals 2 extra damage if the target knows a Dragon-type or Poison-type move.
Flapple








Alt
12
9
G-Max Tartness
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Roll 2 status dice and inflict the result on any (one) Pokémon in the opponent's party.
Appletun








Base
9
6
Apple Acid
3
Discard the held consumable of the target and if you do: Deal 2 extra damage.
Appletun








Alt
15
6
G-Max Sweetness
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Heal all status effects from the Pokémon in your party.
Dipplin








8
7
7
Evolves to:
Hydrapple
Syrup Bomb
3
When the target is next attacked, add 1 regular hit to the roll.
Hydrapple








15
5
Fickle Beam
4
If exactly 2 status symbols are rolled: Status symbols deal +2 damage.
Silicobra








6
5
9
Evolves to:
Sandaconda
Will-O-Wisp
1
Inflict the Burned status on the target.
Sandaconda








Base
10
8
Scorching Sands
4
If any status symbols are rolled: Inflict the Burned status on the target.
Sandaconda








Alt
13
8
G-Max Sandblast
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user switches out: If the user is attacked, increase the target's battle fatigue by 1.
Cramorant








Base
8
9
Dive
2
Heal 2 damage. If any critical hits are rolled: Change to Gorging Form, otherwise change to Gulping Form, if possible.
Cramorant








Alt
8
9
Gulp Missile
4
Inflict the Confused status on the target. Change to Glutton Form, if possible.
Cramorant








Alt
8
9
Gorg Missile
4
If the user changed forms this battle: This move may be treated as Electric-type. Change to Glutton Form, if possible.
Cramorant








Alt
9
12
Gulp Frenzy
3
Attack strength is increased by 2 if the user and target share at least one learnable type. If that's the case: This move may be treated as Electric-type move.
Arrokuda








4
6
6
Evolves to:
Barraskewda
Bite
2
When the target is next attacked, add 1 regular hit to the roll.
Barraskewda








4
11
Razor Shell
3
Critical hits deal +1 damage.
Toxel








4
5
10
Evolves to:
2
Amped Toxtricity
Low Key Toxtricity
Acid
2
When the user next attacks, add 1 regular hit to the roll.
Toxtricity








Base
9
8
Amped Overdrive
3
Critical hits deal +2 damage. Status symbols deal -1 damage.
Toxtricity








Alt
13
8
G-Max Stun Shock
4
Cannot be copied. Once per battle: Attack strength is increased by 1. The user may use a second move this turn.
Toxtricity








Base
7
10
Low-Key Overdrive
3
Critical hits deal -1 damage. Status symbols deal +2 damage.
Toxtricity








Alt
11
10
G-Max Stun Shock
4
Cannot be copied. Once per battle: Attack strength is increased by 1. The user may use a second move this turn.
Sizzlipede








5
6
9
Evolves to:
Centiskorch
Powder
2
Deals 2 extra damage if the target can learn Fire-type moves.
Centiskorch








Base
11
7
Inferno
5
Inflict the Burned status on the target. Status symbols deal -1 damage.
Centiskorch








Alt
14
7
G-Max Centiferno
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user faints: If the opponent switches in a new Pokémon, it's battle fatigue is increased by 2.
Clobbopus








5
5
6
Evolves to:
Grapploct
Arm Thrust
1
if the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
Grapploct








7
8
Octolock
3
Until the user switches out: The user and the target cannot switch out from move and item effects.
Sinistea








5
6
8
Evolves to:
Polteageist
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Polteageist








8
9
Teatime
3
Heal any status effects from the user and if you do: Inflict the Burned or Drowsy status on the target.
Hatenna








5
5
4
Evolves to:
Hattrem
Psybeam
2
When the target next attacks, status symbols deal -1 damage.
Hattrem








6
7
7
Evolves to:
Hatterene
Strange Steam
3
If any status symbols are rolled: Inflict the Confused status on the target.
Hatterene








Base
14
4
Magic Powder
4
Ignores resistances.
Hatterene








Alt
17
4
G-Max Smite
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Inflict the Confused status on the target and another Pokémon in the opponent's party.
Impidimp








4
5
5
Evolves to:
Morgrem
Taunt
2
When the target next attacks, status symbols deal -1 damage.
Morgrem








6
7
7
Evolves to:
Grimmsnarl
False Surrender
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Grimmsnarl








Base
9
9
Spirit Break
4
When the target next attacks, remove 1 regular hit from the roll.
Grimmsnarl








Alt
12
9
G-Max Snooze
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Inflict the Drowsy status on all Pokémon in the target party that already have a status effect.
Milcery








5
4
10
Evolves to:
Alcremie
Sweet Kiss
1
Inflict the Confused status on the target. If the target is Confused: Attack strength is increased by 2.
Alcremie








Base
10
7
Decorate
1
When the user next attacks, add 2 regular hits and 1 status symbol to the roll.
Alcremie








Alt
14
7
G-Max Finale
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Heal 2 damage from up to two different (non-fainted) Pokémon in your party.
Falinks








6
9
No Retreat
1
When the user next attacks, add all 3 possible dice results to the roll. The target may no longer switch out.
Pincurchin








7
7
Zing Zap
3
Inflicts the Drowsy status on the target.
Snom








4
4
7
Evolves to:
Frosmoth
Powder Snow
2
If any status symbols are rolled: Inflict the Frozen status on the target.
Frosmoth








5
9
Icicle Spear
1
Attack strength is increased equal to the user's battle fatigue.
Stonjourner








8
8
Head Smash
5
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Eiscue








Base
9
6
Block Face
2
When the user is next attacked: Remove 2 regular hits from the roll. Change to Noice Form, if possible.
Eiscue








Alt
9
6
Icicle Missile
3
May be treated as Water-type move. Change to Ice Face Form, if possible.
Indeedee








7
10
Expanding Force
4
If any status symbols are rolled: Inflict the Confused status on the target.
Indeedee








8
9
Psychic
4
If any status symbols are rolled: When the target next attacks, status symbols deal -2 damage.
Morpeko








Base
6
9
Electro Wheel
3
If any status symbols are rolled: Inflict the Paralysed status on the target and change to Hangry Form if possible.
Morpeko








Alt
6
9
Hangry Wheel
3
You may consume any 1 Apricorn to increase attack strength by 1, then change to Full Belly Form if possible.
Cufant








6
5
9
Evolves to:
Copperajah
Bone Rush
1
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
Copperajah








Base
14
4
Gyro Ball
?
Base attack strength is equal to the difference (max. 6) between the intiative values of both active Pokémon.
Copperajah








Alt
17
4
G-Max Steelsurge
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the user faints: If the opponent switches in a new Pokémon, that Pokémon takes 1 damage.
Dracozolt








9
8
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Bolt Beak
3
If the user's initiative is higher than the target's: Attack strength is increased by 2.
Arctozolt








10
7
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Bolt Beak
3
If the user's initiative is higher than the target's: Attack strength is increased by 2.
Dracovish








9
8
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Fishious Rend
3
If the user's initiative is higher than the target's: Attack strength is increased by 2.
Arctovish








10
7
Ancient Force


The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
Fishious Rend
3
If the user's initiative is higher than the target's: Attack strength is increased by 2.
Duraludon








Base
8
7
7
Evolves to:
Archaludon
Shelter
1
The user may switch out if possible. When the target next attacks, remove 2 regular hits from the roll.
Duraludon








Alt
14
7
G-Max Depletion
4
Cannot be copied. Once per battle: Attack strength is increased by 1. Until the target switches out: The target may only use the same move, if possible.
Archaludon








11
9
Electro Shot
3
Inflict the Paralyzed status on the target. Increase the attack strength of the user's next move by 1.
Dreepy








3
7
6
Evolves to:
Drakloak
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Drakloak








6
9
7
Evolves to:
Dragapult
Defend Order
1
If the user is attacked next turn: The user takes -2 damage.
Dragapult








7
13
Dragon Darts
3
If two or more regular hits are rolled: Deal 2 extra damage.
Zacian








Base
10
13
Behemoth Blade
4
When the user next attackes, deal 2 extra damage.
Zacian








Alt
10
14
Righteousness


When the user faints, the next (own) Pokémon switched in heals 2 damage and any status effect(s).
Behemoth Blade
4
When the user next attackes, deal 2 extra damage.
Zamazenta








Base
13
10
Behemoth Bash
4
When the user is next attacked, the user takes -2 damage.
Zamazenta








Alt
14
10
Righteousness


When the user faints, the next (own) Pokémon switched in heals 2 damage and any status effect(s).
Behemoth Bash
4
When the user is next attacked, the user takes -2 damage.
Eternatus








Base
12
12
Dynamax Cannon
5
If the target is not in its base form: Deal 3 extra damage.
Eternatus








Alt
17
8
Eternabeam
7
The user may no longer switch out. Decrease the attack strength of the user's next move by 3.
Kubfu








6
8
13
Evolves to:
2
Single Strike Urshifu
Rapid Strike Urshifu
Brick Break
3
You may reroll all status symbols from the initial roll.
Urshifu








Base
12
11
Wicked Blow
4
When the target is next attacked, add 2 regular hits to the roll. This move ignores resistances.
Urshifu








Alt
14
10
G-Max One Blow
5
Cannot be copied. Once per battle: Attack strength is increased by 1. For each critical hit rolled: Deal 2 damage to any Pokémon in the opponent's party.
Urshifu








Base
12
11
Surging Strikes
3
Regular hits deal +1 damage. Critical hits deal +1 damage.
Urshifu








Alt
11
13
G-Max Rapid Flow
5
Cannot be copied. Once per battle: Attack strength is increased by 1. For each status symbol rolled: Deal 1 damage to any two Pokémon in the opponent's party.
Zarude








Base
11
11
Jungle Healing
3
Damage is instead applied as healing to the user. Heal any status effects from a Pokémon in your party. Change to Dada Form, if possible.
Zarude








Alt
11
11
Jungle Wrath
4
If the user changed forms this battle: Attack strength is increased by 2.
Regieleki








5
17
Thunder Cage
3
Until the user switches out: If the user is attacked, inflict the Paralyzed status on the target.
Regidrago








11
11
Dragon Energy
4
If the user's health is equal to or more than half it's base value, attack strength is increased by 2.
Glastrier








15
7
Glacial Step
4
Inflict the Frozen status on the target and if you do: Heal 2 damage.
Spectrier








8
14
Astral Step
4
Inflict the Drowsy status on the target and if you do: Heal 2 damage.
Calyrex








Base
12
11
Forest Reign
4
If any status symbols are rolled: Inflict status effect(s) on the target matching the type(s) of the target, ignoring status immunity.
Calyrex








Alt
16
8
Glacial Lance
3
Inflicts the Frozen status on the target. If the target is already Frozen, inflict the Frozen status on a different Pokémon in the opponent's party instead, if possible.
Calyrex








Alt
9
15
Astral Barrage
4
If at least 3 Pokémon in your party can learn Ghost-Type moves: Deal 1 damage to three different Pokémon in the target party.
Enamorus








Base
9
13
Springtide Storm
5
If any status symbols are rolled: Inflict the Poisoned status on the target. Change to Therian Form if possible.
Enamorus








Alt
9
13
Blossom Tail
4
If the target is a Forest Pokémon, attack strength is increased by 2.
Sprigatito








5
6
4
Evolves to:
Floragato
Leafage
2
If any critical hits are rolled: Heal 1 damage from a Pokémon in your party.
Floragato








6
8
6
Evolves to:
Meowscarada
Assurance
2
If the target has a status effect, attack strength is increased by 1.
Meowscarada








6
12
Flower Trick
3
Critical hits deal +1 damage. Status symbols deal +1 damage.
Fuecoco








6
5
4
Evolves to:
Crocalor
Ember
2
If any status symbols are rolled: Inflict the Burned status on the target.
Crocalor








7
7
6
Evolves to:
Skeledirge
Mud Bomb
3
When the target next attacks, status symbols deal -1 damage.
Skeledirge








9
9
Torch Song
3
Until the user switches out: Add 1 regular hit to your attack rolls.
Quaxly








5
6
5
Evolves to:
Quaxwell
Water Gun
2
When the target next attacks, remove 1 regular hit from the roll.
Quaxwell








7
8
5
Evolves to:
Quaquaval
Wing Attack
When the target next attacks, remove 1 regular hit from the roll.
Quaquaval








9
9
Aqua Step
4
When the user next attacks, add 1 regular hit to the roll.
Lechonk








5
4
7
Evolves to:
2
Male Oinkologne
Female Oinkologne
Sand Attack
2
When the user next attacks, add 1 regular hit to the roll.
Oinkologne








8
7
Stuff Cheeks
3
Heal 1 damage. You may discard any (one) Apricorn to heal 1 additional damage.
Oinkologne








7
8
Uproar
2
Status symbols deal +2 damage. Heal any Drowsy and Confused status effects from the user and the target and if you do: Heal 2 damage.
Tarountula








5
3
7
Evolves to:
Spidops
String Shot
2
Inflict the Paralysed status on the target.
Spidops








8
6
Power Trip
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Nymble








3
5
8
Evolves to:
Lokix
Struggle Bug
2
When the user is next attacked, remove 1 regular hit to the roll.
Lokix








7
8
U-Turn
3
The user may switch out if possible.
Pawmi








3
5
6
Evolves to:
Pawmo
Thunder Shock
2
Inflict the Paralysed status on the target.
Pawmo








5
8
6
Evolves to:
Pawmot
Bulk Up
2
Until the user switches out: Add 1 regular hit to your attack rolls.
Pawmot








7
10
Double Shock
4
Damage may instead be applied as 1 (typeless) damage to any Pokémon in the opponent's party for every regular hit rolled.
Tandemaus








5
6
5
Evolves to:
2
Family Three Maushold
Family Four Maushold
Baby-Doll Eyes
2
When the target next attacks, remove 1 regular hit from the roll.
Maushold








5
10
Population Bomb
1
Deal extra damage equal to the user's battle fatigue (after the roll).
Maushold








8
7
Doodle
2
Copy the effect of a move the target knows.
Fidough








5
6
5
Evolves to:
Dachsbun
Snarl
2
When the target next attacks, remove 1 regular hit from the roll.
Dachsbun








8
7
Moonlight
2
Until the user switches out: Heal 2 damage at the end of your turns.
Smoliv








5
4
4
Evolves to:
Dolliv
Sweet Scent
2
If you attempt to capture the target next turn: Add 1 regular hit to the capture roll.
Dolliv








6
6
8
Evolves to:
Arboliva
Razor Leaf
3
Critical hits deal +1 damage.
Arboliva








13
5
Energy Ball
3
Until the user switches out: Add 1 regular hit to your attack rolls.
Squawkabilly








6
9
Dual Wingbeat
Regular hits deal +1 damage.
Nacli








6
4
3
Evolves to:
Naclstack
Rock Throw
2
When the target next attacks, remove 1 regular hit from the roll.
Naclstack








7
5
8
Evolves to:
Garganacl
Salt Cure
3
Deals 2 extra damage if the target can learn Water-type or Steel-type moves.
Garganacl








13
5
Hammer Arm
3
You may decrease the initiative of the user by 2 until the end of the battle to increase the attack strength by 2 this turn.
Charcadet








4
4
12
Evolves to:
2
Armarouge
Ceruledge
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Armarouge








10
8
Armor Cannon
5
When the user is next attacked, status symbols deal +1 damage.
Ceruledge








9
9
Bitter Blade
4
Heal for half the damage dealt, rounded down.
Tadbulb








5
5
9
Evolves to:
Bellibolt
Electroweb
2
When the target next attacks, remove 1 regular hit from the roll.
Bellibolt








10
7
Discharge
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Wattrel








4
6
6
Evolves to:
Kilowattrel
Peck
When the target is next attacked, add 1 regular hit to the roll.
Kilowattrel








6
9
Volt Switch
3
The user may switch out if possible.
Maschiff








6
5
8
Evolves to:
Mabosstiff
Nuzzle
1
Inflict the Paralyzed status on the target. If the target is Paralyzed: Attack strength is increased by 2.
Mabosstiff








8
9
Pursuit
3
If the target is different (Pokémon or form) form last turn, attack strength is increased by 2.
Shroodle








4
7
5
Evolves to:
Grafaiai
Acid Spray
2
When the target is next attacked, add 1 regular hit to the roll.
Grafaiai








7
8
Doodle
2
Copy the effect of a move the target knows.
Bramblin








4
6
10
Evolves to:
Brambleghast
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Brambleghast








8
10
Power Whip
?
Base attack strength is equal to the difference (max. 6) between the current health values of both active Pokémon.
Toedscool








5
5
10
Evolves to:
Toedscruel
Sticky Web
2
When the target next attacks, status symbols deal -1 damage.
Toedscruel








8
10
Giga Drain
4
Heal for half the damage dealt, rounded down.
Klawf








7
7
Rock Slide
3
When the target is next attacked, add 1 regular hit to the roll.
Capsakid








4
6
6
Evolves to:
Scovillain
Leafage
2
If any critical hits are rolled: Heal 1 damage from a Pokémon in your party.
Scovillain








7
8
Spicy Extract
3
If the user next attacks with a Fire-type move: Add 2 regular hits to the roll.
Rellor








5
4
7
Evolves to:
Rabsca
Stored Power
1
Double all (by move effects) added dice when using this move.
Rabsca








8
7
Quiver Dance
1
When the user next attacks: Add 1 regular hit and 1 status symbol to the roll.
Flittle








3
6
10
Evolves to:
Espathra
Disarming Voice
2
Status symbols deal +1 damage.
Espathra








7
10
Lumina Crash
4
When the target next attacks, status symbols deal -1 damage.
Tinkatink








5
5
4
Evolves to:
Tinkatuff
Disarming Voice
2
Status symbols deal +1 damage.
Tinkatuff








7
6
6
Evolves to:
Tinkaton
Brick Break
3
You may reroll all status symbols from the initial roll.
Tinkaton








9
8
Gigaton Hammer
5
Decrease the attack strength of the user's next move by 2.
Wiglett








2
7
7
Evolves to:
Wugtrio
Mud-Slap
2
When the target next attacks, remove 1 regular hit from the roll.
Wugtrio








5
10
Brine
3
If the target's health is equal to or less than half its base value, attack strength is increased by 1.
Bombirdier








8
9
Payload
3
If the user is holding an item, disable it, then deal 3 extra damage.
Finizen








5
6
7
Evolves to:
Zero Form Palafin
Water Gun
2
When the target next attacks, remove 1 regular hit from the roll.
Palafin








Base
8
8
Zero Flip
2
The user may switch out if possible and if so: Change to Hero Form if possible, then heal any status effects.
Palafin








Alt
11
10
Heroic Wave
4
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
Varoom








5
6
9
Evolves to:
Revavroom
Smog
2
When the target next attacks, status symbols deal -1 damage.
Revavroom








9
9
Spin Out
4
Heal any status effect from one Pokémon in your party. Decrease the initiative of the user by 2 until the end of the battle.
Revavroom








13
11
Motor Torque
5
This move becomes the same type as the user's primary type. Roll a status dice and inflict the result on the target.
Cyclizar








5
12
Shed Tail
2
The user may switch out, if possible and if it does: When the target next attacks, remove 2 regular hits from the roll.
Orthworm








9
6
Bulldoze
3
When the target is next attacked, add 1 status symbol to the roll.
Glimmet








5
8
7
Evolves to:
Glimmora
Power Gem
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Glimmora








9
9
Mortal Spin
3
Heal any status effects from the user and if you do: Inflict the Poisoned status on the target.
Greavard








5
5
5
Evolves to:
Houndstone
Lick
2
Inflict the Drowsy status on the target.
Houndstone








7
7
Last Respects
2
For every fainted (max. 2) Pokémon in your party: Attack strength is increased by 1.
Flamigo








8
9
Reversal
3
If the user's health is equal to or less than half it's base value, attack strength is increased by 2.
Cetoddle








7
4
9
Evolves to:
Cetitan
Bind
2
Increase the battle fatigue of the target by 2. The target may no longer switch out.
Cetitan








9
9
Ice Spinner
4
When the target next attacks, super effective moves deal -2 damage.
Veluza








4
11
Twin Beam
2
Regular hits deal +1 damage.
Dondozo








13
5
Order Up
4
If there is a non-fainted Water-type Pokémon in your party that is not the user, deal 2 extra damage.
Tatsugiri








6
10
Commander
4
When the user is next attacked, remove 1 regular hit from the roll.
Great Tusk








16
7
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Headlong Rush
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Scream Tail








11
12
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Psychic Fangs
4
You may reroll all status symbols from the initial roll.
Brute Bonnet








13
10
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Close Combat
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Flutter Mane








8
15
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Moonblast
3
Until the target switches out: Remove 1 regular hit to the target's attack rolls.
Slither Wing








14
9
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Leech Life
4
Heal for half the damage dealt, rounded down.
Sandy Shocks








13
10
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Zap Cannon
4
Inflict the Paralyzed status on the target.
Iron Treads








12
11
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Steel Roller
4
When the target next attacks, super effective moves deal -2 damage.
Iron Bundle








9
14
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Blizzard
4
If any critical hits are rolled: Inflict the Frozen status on the target.
Iron Hands








18
5
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Close Combat
4
During this attack and when the user is next attacked, status symbols deal +1 damage.
Iron Jugulis








10
13
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Hyper Beam
3
If this move was used last turn: Attack strength is increased by 2.
Iron Moth








14
9
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Sludge Wave
3
If any status symbols are rolled: Add 1 regular hit to the roll.
Iron Thorns








15
8
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Wild Charge
2
Regular hits deal +1 damage. If the user knows another Electric-type move, deal 2 extra damage.
Frigibax








5
6
4
Evolves to:
Arctibax
Icy Wind
2
Decrease the initiative of the target by 1 until the end of the battle.
Arctibax








7
7
8
Evolves to:
Baxcalibur
Ice Fang
3
If any status symbols are rolled: Inflict the Frozen status on the target.
Baxcalibur








11
9
Glaive Rush
3
Until the target switches out: The target take 1 extra damage from attacks.
Gimmighoul








6
4
12
Evolves to:
Gholdengo
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Gimmighoul








5
8
Power Gem
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Gholdengo








11
9
Make It Rain
4
Once per battle: Gain any (one) Tier 2 Apricorn.
Wo-Chien








14
8
Ruination
3
If the target's health is equal to or more than half its base value, attack strength is increased by 3.
Chien-Pao








10
12
Ruination
3
If the target's health is equal to or more than half its base value, attack strength is increased by 3.
Ting-Lu








13
9
Ruination
3
If the target's health is equal to or more than half its base value, attack strength is increased by 3.
Chi-Yu








12
10
Ruination
3
If the target's health is equal to or more than half its base value, attack strength is increased by 3.
Roaring Moon








10
13
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Blood Moon
4
Ignores resistances.
Iron Valiant








11
12
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Spirit Break
4
When the target next attacks, remove 1 regular hit from the roll.
Koraidon








12
11
Collision Course
4
If this move is super effective: Deal 2 extra damage.
Miraidon








11
12
Electro Drift
4
If this move is super effective: Deal 2 extra damage.
Walking Wake








10
13
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Hydro Steam
5
If the user or target knows a Fire-type move: Inflict the Burned status on the target and attack strength is increased by 1.
Iron Leaves








11
12
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Psyblade
4
If the user or target knows an Electric-type move: Inflict the Paralysed status on the target and attack strength is increased by 1.
Poltchageist








5
6
8
Evolves to:
Sinistcha
Astonish
2
When the target is next attacked, add 1 regular hit to the roll.
Sinistcha








10
7
Matcha Gotcha
3
Heal 1 damage. If any status symbols are rolled: Inflict the Burned status on the target.
Okidogi








14
8
Adrenaline Power
5
If the user knows a Dark-type move, inflict the Poisoned status on the target.
Munkidori








9
13
Adrenaline Brain
5
If the user knows a Dark-type move, inflict the Poisoned status on the target.
Fezandipiti








13
9
Adrenaline Pheromone
5
If the user knows a Dark-type move, inflict the Poisoned status on the target.
Ogerpon








Base
11
11
Ivy Cudgel
5
May be treated as the same type as the user's secondary type, if possible.
Ogerpon








Alt
11
11
Ivy Cudgel (Water)
5
May be treated as the same type as the user's secondary type, if possible.
Ogerpon








Alt
11
11
Ivy Cudgel (Fire)
5
May be treated as the same type as the user's secondary type, if possible.
Ogerpon








Alt
11
11
Ivy Cudgel (Rock)
5
May be treated as the same type as the user's secondary type, if possible.
Gouging Fire








14
9
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Burning Bulwark
1
When the user is next attacked, the attacker takes 3 damage and is inflicted with the Burned status.
Raging Bolt








16
7
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Thunderclap
3
When the user is next attacked, the attacker takes 3 damage and is inflicted with the Paralyzed status.
Iron Boulder








10
13
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Mighty Cleave
5
You may reroll all status symbols from the initial roll.
Iron Crown








13
10
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Tachyon Cutter
2
After attacking the target, also deal the calculated damage to any other Pokémon in the opponent's party.
Terapagos








Base
11
10
Tri Attack
3
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Terapagos








Alt
13
10
Tera Blast
4
If the target is a Terastal, Mega or Gigantamax Pokémon: Deal 3 extra damage, then change to Stellar Form, if possible.
Terapagos








Alt
14
11
Tera Starstorm
5
If 2 or more status symbols are rolled: Deal 2 damage to 2 different Pokémon in the opponent's party that are not the target.
Pecharunt








12
10
Malignant Chain
5
Inflict the Poisoned status on the target. Until the user switches out: The target takes 1 additional damage from the Poisoned status.
???








9
14
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Brushy Burst
3
Until the user switches out: Normal-type moves deal 2 extra damage and ignore resistances.
???








14
9
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Razzy Rush
4
Roll a status dice and inflict the result on the target.
???








12
11
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Bouncy Bubble
4
Heal for half the damage dealt, rounded down. If the target has any status effects, attack strength is increased by 1.
???








8
15
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Buzzy Buzz
4
Inflict the Paralysed status on the target. When the target is next attacked, add 1 regular hit to the roll.
???








15
8
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Sizzly Slide
4
Inflict the Burned status on the target. When the target is next attacked, add 1 regular hit to the roll.
???








10
13
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Glitzy Glow
4
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
???








17
6
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Baddy Bad
4
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
???








11
12
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Sappy Seed
4
Heal for half the damage dealt, rounded down. If the target has any status effects, attack strength is increased by 1.
???








10
13
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Freezy Frost
4
Inflict the Frozen status on the target. When the target is next attacked, add 1 regular hit to the roll.
???








12
11
Paradox


The user takes -2 damage from moves matching the user's learnable types.
Sparkly Swirl
3
Inflict both the Confused and Drowsy statuses on the target simultaneously.
Eevee








Base
7
5
Last Resort
2
If the user used a different move last turn: Attack strength is increased by 2.
Eevee








Alt
7
5
V-Bouncy Bubble
2
Heal for half the damage dealt, rounded down. If the target has a status effect, attack strength is increased by 2.
Eevee








Alt
7
5
V-Buzzy Buzz
2
Inflict the Paralysed status on the target. When the target is next attacked, add 1 regular hit to the roll.
Eevee








Alt
7
5
V-Sizzly Slide
2
Inflict the Burned status on the target. When the target is next attacked, add 1 regular hit to the roll.
Eevee








Alt
7
5
V-Glitzy Glow
2
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
Eevee








Alt
7
5
V-Baddy Bad
2
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
Eevee








Alt
7
5
V-Sappy Seed
2
Heal for half the damage dealt, rounded down. If the target has a status effect, attack strength is increased by 2.
Eevee








Alt
7
5
V-Freezy Frost
2
Inflict the Frozen status on the target. When the target is next attacked, add 1 regular hit to the roll.
Eevee








Alt
7
5
V-Sparkly Swirl
1
Inflict both the Confused and Drowsy statuses on the target simultaneously.
Ponyta








5
7
9
Evolves to:
Partner Rapidash
Stomp
3
When the target is next attacked, add 1 regular hit to the roll.
Ponyta








4
8
9
Evolves to:
Partner Galarian Rapidash
Teleportation Burst
2
Once until the user switches out: The user may use a second move this turn.
Rapidash








7
12
Bitter Blade
4
Heal for half the damage dealt, rounded down.
Rapidash








8
11
Misty Explosion
4
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
Vulpix








5
7
9
Evolves to:
Partner Ninetales
Avalanche
1
Inflict both the Frozen and Paralysed statuses on the target simultaneously.
Ninetales








9
10
Magical Torque
2
Effect can only be used once per battle. Attack strength is increased by 3. If any status symbols are rolled: Inflict the Confused status on the target.
Zorua








5
8
9
Evolves to:
Partner Zoroark
Shadow Sneak
2
Once until the user switches out: The user may use a second move this turn.
Zoroark








7
13
Starry Illusion


After the user takes non-lethal damage (from an opponent's attack), you may choose to switch the user out. The current turn continues afterwards.
Blood Moon
4
Ignores resistances.
Poipole








7
7
14
Evolves to:
Partner Naganadel
Shell Side Arm
2
Status symbols deal +2 damage. If any status symbols are rolled: Roll a status dice and inflict the result on the target.
Naganadel








12
12
Ultra Space


Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
Ultra Needle
4
Is treated as the last learnable type of the user. Add 1 regular hit to the roll.