Move Cards

Browse and search through all available moves in Pokémon: Seasons

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Showing 727 of 727 moves
fighting
Arm Thrust
1
Effect:
If the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
rock
Rock Tomb
1
Effect:
if the target's battle fatigue is 2 or higher: Attack strength is increased by 2.
grass
Branch Poke
1
Effect:
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
ground
Bone Rush
1
Effect:
if the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
rock
Rock Blast
2
Effect:
Critical hits deal +1 damage. Status symbols deal -1 damage.
normal
Whirlwind
2
Effect:
Deal 1 extra damage for every Flying-type move of the user.
flying
Gust
2
Effect:
Deals 2 extra damage if the target can learn Flying-type moves.
bug
Powder
2
Effect:
Deals 2 extra damage if the target can learn Fire-type moves.
ice
Icy Wind
2
Effect:
Decrease the initiative of the target by 1 until the end of the battle.
psychic
Stored Power
1
Effect:
Double all (by move effects) added dice when using this move.
normal
Rapid Spin
2
Effect:
Heal any status effects from the user.
grass
Absorb
2
Effect:
Heal for half the damage dealt, rounded down.
grass
Leafage
2
Effect:
If any critical hits are rolled: Heal 1 damage from a Pokémon in your party.
fire
Flame Wheel
2
Effect:
If any critical hits are rolled: Inflict the Burned status on the target.
fighting
Double Kick
2
Effect:
If any regular hits are rolled: Deal 1 extra damage.
steel
Gear Grind
2
Effect:
If any regular hits are rolled: Deal 1 extra damage.
dragon
Dragon Breath
2
Effect:
If any status symbols are rolled: Inflict the Burned status on the target.
fire
Ember
2
Effect:
If any status symbols are rolled: Inflict the Burned status on the target.
ice
Powder Snow
2
Effect:
If any status symbols are rolled: Inflict the Frozen status on the target.
dark
Thief
2
Effect:
If the target has a held item: Deal 2 extra damage.
fire
Incinerate
2
Effect:
If the target has a held item: Deal 2 extra damage.
normal
Smelling Salts
2
Effect:
If the target has a status effect: Heal the status effect from the target and deal 3 extra damage.
normal
Tail Slap
1
Effect:
If the user's battle fatigue is 3 or higher: Add 3 regular hits to the roll.
bug
Fury Cutter
2
Effect:
If this move was used last turn: Attack strength is increased by 1.
rock
Rollout
1
Effect:
If this move was used last turn: Attack strength is increased by 1.
normal
Sweet Scent
2
Effect:
If you attempt to capture the target next turn: Add 1 regular hit to the capture roll.
bug
Infestation
1
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
water
Clamp
1
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out or flee the battle.
bug
Spider Web
2
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out.
fire
Fire Spin
2
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out.
ground
Sand Tomb
2
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out.
normal
Bind
2
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out.
water
Whirlpool
2
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out.
fire
Will-O-Wisp
1
Effect:
Inflict the Burned status on the target.
dragon
Twister
2
Effect:
Inflict the Confused status on the target.
psychic
Confusion
2
Effect:
Inflict the Confused status on the target.
fairy
Sweet Kiss
1
Effect:
Inflict the Confused status on the target. If the target is Confused: Attack strength is increased by 2.
ghost
Lick
2
Effect:
Inflict the Drowsy status on the target.
normal
Sing
1
Effect:
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
psychic
Hypnosis
1
Effect:
Inflict the Drowsy status on the target. If the target is Drowsy: Attack strength is increased by 2.
bug
String Shot
2
Effect:
Inflict the Paralysed status on the target.
electric
Thunder Shock
2
Effect:
Inflict the Paralysed status on the target.
dragon
Dragon Rage
1
Effect:
Inflict the Paralyzed status on the target. If the target is Paralyzed: Attack strength is increased by 2.
electric
Nuzzle
1
Effect:
Inflict the Paralyzed status on the target. If the target is Paralyzed: Attack strength is increased by 2.
poison
Poison Sting
2
Effect:
Inflict the Poisoned status on the target.
normal
Pay Day
1
Effect:
Once per battle: Gain any (one) Tier 1 Apricorn.
ice
Ice Shard
2
Effect:
Once per battle: The user may use a second move this turn.
normal
Quick Attack
2
Effect:
Once per battle: The user may use a second move this turn.
water
Aqua Jet
2
Effect:
Once per battle: The user may use a second move this turn.
water
Splash
1
Effect:
Roll a status dice and inflict the result on the target.
typeless
Mimic
?
Effect:
Select a move from the target and attack with it. Attack strength of the move is fixed at 1.
fairy
Disarming Voice
2
Effect:
Status symbols deal +1 damage.
dark
Torment
1
Effect:
The target may not use the same move twice in a row, if possible.
psychic
Teleport
1
Effect:
The user may switch out if possible. When the target next attacks, remove 1 regular hit from the roll.
ghost
Trick-Or-Treat
2
Effect:
This move ignores resistances.
water
Water Sport
2
Effect:
Until the user switches out: (all) Water-type moves deal 1 extra damage.
poison
Clear Smog
2
Effect:
Until the user switches out: Remove all status symbols from (all) attack rolls.
ghost
Ominous Wind
2
Effect:
Until the user switches out: When the user attacks, add 1 status symbol to the roll.
dark
Bite
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
fairy
Fairy Wind
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
fighting
Rock Smash
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
flying
Peck
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
ghost
Astonish
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
normal
Pound
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
poison
Acid Spray
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
psychic
Heart Stamp
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
rock
Smack Down
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
water
Bubble
2
Effect:
When the target is next attacked, add 1 regular hit to the roll.
normal
Cut
2
Effect:
When the target is next attacked, add 1 status symbol to the roll.
dark
Snarl
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
electric
Electroweb
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
fairy
Baby-Doll Eyes
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
ghost
Night Shade
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
grass
Vine Whip
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
ground
Mud-Slap
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
normal
Tackle
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
poison
Toxic Thread
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
rock
Rock Throw
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
steel
Mirror Shot
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
water
Water Gun
2
Effect:
When the target next attacks, remove 1 regular hit from the roll.
bug
Sticky Web
2
Effect:
When the target next attacks, status symbols deal -1 damage.
dark
Taunt
2
Effect:
When the target next attacks, status symbols deal -1 damage.
poison
Smog
2
Effect:
When the target next attacks, status symbols deal -1 damage.
psychic
Psybeam
2
Effect:
When the target next attacks, status symbols deal -1 damage.
bug
Struggle Bug
2
Effect:
When the user is next attacked, remove 1 regular hit to the roll.
fairy
Flower Shield
2
Effect:
When the user is next attacked, remove 1 regular hit to the roll.
steel
Metal Burst
2
Effect:
When the user is next attacked, remove 1 regular hit to the roll.
Until the user switches out: When the user attacks, add 1 status symbol to the roll.
dragon
Dragon Cheer
1
Effect:
When the user next attacks, add 1 critical hit to the roll.
ground
Sand Attack
2
Effect:
When the user next attacks, add 1 regular hit to the roll.
normal
Scratch
2
Effect:
When the user next attacks, add 1 regular hit to the roll.
poison
Acid
2
Effect:
When the user next attacks, add 1 regular hit to the roll.
normal
Conversion
1
Effect:
When the user next attacks: Add 1 regular hit or 1 status symbol to the roll.
poison
Gunk Shot
3
Effect:
If exactly 2 regular hits are rolled: Inflict the Poisoned status on the target and if do you: Heal 2 damage.
fighting
Vital Throw
3
Effect:
Add 1 regular hit to the roll. If any status symbols are rolled: The user takes 1 damage.
ghost
Destiny Bond
1
Effect:
Attack strength is increased equal to the amount of damage taken last turn (max. 4).
bug
Pin Missile
1
Effect:
Attack strength is increased equal to the user's battle fatigue.
dragon
Scale Shot
1
Effect:
Attack strength is increased equal to the user's battle fatigue.
grass
Bullet Seed
1
Effect:
Attack strength is increased equal to the user's battle fatigue.
ice
Icicle Spear
1
Effect:
Attack strength is increased equal to the user's battle fatigue.
normal
Fury Attack
1
Effect:
Attack strength is increased equal to the user's battle fatigue.
normal
Population Bomb
1
Effect:
Deal extra damage equal to the user's battle fatigue (after the roll).
typeless
Hidden Power
3
Effect:
Choose any learnable type of the user as the type of this attack.
normal
Doodle
2
Effect:
Copy the effect of a move the target knows.
psychic
Kinesis
2
Effect:
Copy the effect of a move the user or target knows. The user may not switch out this turn.
grass
Razor Leaf
3
Effect:
Critical hits deal +1 damage.
normal
Slam
3
Effect:
Critical hits deal +1 damage.
poison
Poison Tail
3
Effect:
Critical hits deal +1 damage.
psychic
Psycho Cut
3
Effect:
Critical hits deal +1 damage.
water
Razor Shell
3
Effect:
Critical hits deal +1 damage.
electric
Volt Tackle
3
Effect:
Critical hits deal +2 damage but for each critical hit rolled: The user takes 2 damage.
fairy
Floral Healing
3
Effect:
Damage is instead applied as healing to the user. If the target knows a Grass-type or Bug-type move, healing is increased by 1.
grass
Grav Apple
3
Effect:
Deals 2 extra damage if the target knows a Dragon-type or Poison-type move.
rock
Salt Cure
3
Effect:
Deals 2 extra damage if the target can learn Water-type or Steel-type moves.
steel
Anchor Shot
3
Effect:
Deals 2 extra damage if the target can learn Ice-type moves. The target may no longer switch out.
grass
Bug Trap
3
Effect:
Deals 2 extra damage if the target can learn Bug-type moves. The target may no longer switch out.
psychic
Calm Mind
3
Effect:
Decrease the battle fatigue of the user by 2.
grass
Apple Acid
3
Effect:
Discard the held consumable of the target and if you do: Deal 2 extra damage.
dark
Beat Up
1
Effect:
For every (other) non-fainted (max. 3) Pokémon in your party: Add 1 regular hit to the roll.
fighting
Revenge
1
Effect:
For every fainted (max. 3) Pokémon in your party: Attack strength is increased by 1.
ghost
Last Respects
2
Effect:
For every fainted (max. 2) Pokémon in your party: Attack strength is increased by 1.
normal
Weather Ball
3
Effect:
Heal 1 damage. Change to Sunny Form, Rainy Form or Snowy Form, if possible.
fairy
Draining Kiss
2
Effect:
Heal 1 damage. If any status symbols are rolled: Inflict the Drowsy status on the target.
bug
Heal Order
3
Effect:
Heal 2 damage. If the user has a status effect: Heal 1 more damage.
normal
Spit Up
3
Effect:
Heal 2 damage. If this move was used last turn, attack strength is decreased by 2.
normal
Milk Drink
1
Effect:
Heal 4 damage. If the user is inflicted with a status effect, only heal 2 damage instead.
normal
Soft-Boiled
1
Effect:
Heal 4 damage. If this move was used last turn, attack strength is increased to 3 but only heal 1 damage.
poison
Innards Out
2
Effect:
Heal any status effect from the user. If the user faints from being attacked next turn: Deal 3 damage to the target.
electric
Parabolic Charge
3
Effect:
Heal for half the damage dealt, rounded down.
grass
Mega Drain
3
Effect:
Heal for half the damage dealt, rounded down.
grass
V-Sappy Seed
2
Effect:
Heal for half the damage dealt, rounded down. If the target has a status effect, attack strength is increased by 2.
water
V-Bouncy Bubble
2
Effect:
Heal for half the damage dealt, rounded down. If the target has a status effect, attack strength is increased by 2.
steel
Iron Head
3
Effect:
If 2 or more status symbols are rolled: Increases the battle fatigue of the target by 3.
fairy
Play Rough
3
Effect:
If a critical hit, a regular hit and a status symbol are rolled: Deal 2 extra damage.
fire
Fire Punch
3
Effect:
If any critical hits are rolled: Inflict the Burned status on the target.
fire
Flame Burst
3
Effect:
If any critical hits are rolled: Inflict the Burned status on the target.
bug
Signal Beam
3
Effect:
If any critical hits are rolled: Inflict the Confused status on the target.
normal
Confide
3
Effect:
If any critical hits are rolled: Inflict the Drowsy status on the target.
ice
Ice Punch
3
Effect:
If any critical hits are rolled: Inflict the Frozen status on the target.
electric
Spark
3
Effect:
If any critical hits are rolled: Inflict the Paralyzed status on the target.
dragon
Dual Chop
2
Effect:
If any regular hits are rolled: Deal 1 extra damage.
fighting
Triple Kick
3
Effect:
If any regular hits are rolled: Deal 1 extra damage.
ground
Bonemerang
3
Effect:
If any regular hits are rolled: Deal 1 extra damage.
dark
False Surrender
3
Effect:
If any status symbols are rolled: Add 1 regular hit to the roll.
dark
Power Trip
3
Effect:
If any status symbols are rolled: Add 1 regular hit to the roll.
fire
Fire Fang
3
Effect:
If any status symbols are rolled: Inflict the Burned status on the target.
fairy
Strange Steam
3
Effect:
If any status symbols are rolled: Inflict the Confused status on the target.
water
Water Pulse
3
Effect:
If any status symbols are rolled: Inflict the Confused status on the target.
normal
Hyper Fang
3
Effect:
If any status symbols are rolled: Inflict the Drowsy status on the target.
ice
Ice Fang
3
Effect:
If any status symbols are rolled: Inflict the Frozen status on the target.
electric
Electro Wheel
3
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target and change to Hangry Form if possible.
electric
Thunder Fang
3
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target.
electric
Thunder Punch
3
Effect:
If any critical hits are rolled: Inflict the Paralysed status on the target.
normal
Headbutt
3
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target.
rock
Power Gem
3
Effect:
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
typeless
Tri Attack
3
Effect:
If any status symbols are rolled: Roll a status dice and inflict the result on the target.
bug
Bug Bite
3
Effect:
If any status symbols are rolled: Use (bypassing requirements) and discard the held berry of your target.
fighting
Focus Blast
3
Effect:
If any status symbols are rolled: When the target next attacks, remove 1 critical hit from the roll.
ground
Bone Club
3
Effect:
If any status symbols are rolled: When the target next attacks, remove 1 critical hit from the roll.
psychic
Extrasensory
3
Effect:
If any status symbols are rolled: When the target next attacks, remove 1 critical hit from the roll.
fighting
Rolling Kick
3
Effect:
If only regular hits are rolled: Inflict the Drowsy status on the target.
dark
Knock Off
2
Effect:
If the target has a held item and any critical hits are rolled: Disable the held item and if you do, deal 2 extra damage.
flying
Pluck
3
Effect:
If the target has a held item: Deal 2 extra damage.
dark
Assurance
2
Effect:
If the target has a status effect, attack strength is increased by 1.
fighting
Wake-Up Slap
2
Effect:
If the target has a status effect, attack strength is increased by 2.
ghost
Hex
3
Effect:
If the target has a status effect, attack strength is increased by 1.
poison
Venoshock
3
Effect:
If the target has a status effect, attack strength is increased by 1.
ice
Snowscape
3
Effect:
If the target is a Cold Pokémon, attack strength is increased by 1.
water
Rain Dance
3
Effect:
If the target is a Temperate Pokémon, attack strength is increased by 1.
fire
Sunny Day
3
Effect:
If the target is a Warm Pokémon, attack strength is increased by 1.
poison
Cross Poison
2
Effect:
If the target is Poisoned, attack strength is increased by 2 and heal 1 damage.
water
Brine
3
Effect:
If the target's health is equal to or less than half its base value, attack strength is increased by 1.
fire
Shell Trap
2
Effect:
If the user is attacked next turn: Deal 2 damage to the target.
bug
Defend Order
1
Effect:
If the user is attacked next turn: The user takes -2 damage.
grass
Spicy Extract
3
Effect:
If the user next attacks with a Fire-type move: Add 2 regular hits to the roll.
normal
Last Resort
2
Effect:
If the user used a different move last turn: Attack strength is increased by 2.
dragon
Dragon Tail
3
Effect:
If this move was not used last turn: The target must switch out if possible.
fighting
Circle Throw
3
Effect:
If this move was not used last turn: The target must switch out if possible.
flying
Sky Drop
3
Effect:
If this move was not used last turn: The target must switch out if possible.
ground
Dig
2
Effect:
If this move was used last turn, attack strength is increased by 2.
ice
Ice Ball
2
Effect:
If this move was used last turn, attack strength is increased by 2.
normal
Slash
3
Effect:
If three or more regular hits are rolled: Deal 2 extra damage.
dark
Memento
1
Effect:
Increase the battle fatigue of the target by 3.
fire
Fire Lash
1
Effect:
Inflict both the Burned and Poisoned statuses on the target simultaneously.
fairy
V-Sparkly Swirl
1
Effect:
Inflict both the Confused and Drowsy statuses on the target simultaneously.
ice
Avalanche
1
Effect:
Inflict both the Frozen and Paralysed statuses on the target simultaneously.
electric
Ion Deluge
1
Effect:
Inflict both the Paralysed and Poisoned statuses on the target simultaneously.
fire
V-Sizzly Slide
2
Effect:
Inflict the Burned status on the target. When the target is next attacked, add 1 regular hit to the roll.
normal
Teeter Dance
1
Effect:
Inflict the Confused status on the target and another Pokémon in the opponent's party.
flying
Chatter
3
Effect:
Inflict the Confused status on the target.
fairy
Aromatic Mist
2
Effect:
Inflict the Confused status on the target. When the target next attacks, remove 1 regular hit from the roll.
grass
Spore
3
Effect:
Inflict the Drowsy status on the target.
ice
V-Freezy Frost
2
Effect:
Inflict the Frozen status on the target. When the target is next attacked, add 1 regular hit to the roll.
electric
V-Buzzy Buzz
2
Effect:
Inflict the Paralysed status on the target. When the target is next attacked, add 1 regular hit to the roll.
poison
Toxic
2
Effect:
Inflict the Poisoned status on the target. If the target is Poisoned: Attack strength is increased by 2.
electric
Zing Zap
3
Effect:
Inflicts the Drowsy status on the target.
ice
Icicle Missile
3
Effect:
May be treated as Water-type move. Change to Ice Face Form, if possible.
fighting
Mach Punch
2
Effect:
Once until the user switches out: The user may use a second move this turn.
ghost
Shadow Sneak
2
Effect:
Once until the user switches out: The user may use a second move this turn.
psychic
Teleportation Burst
2
Effect:
Once until the user switches out: The user may use a second move this turn.
flying
Dual Wingbeat
2
Effect:
Regular hits deal +1 damage.
normal
Double Hit
2
Effect:
Regular hits deal +1 damage.
psychic
Twin Beam
2
Effect:
Regular hits deal +1 damage.
typeless
Sketch
?
Effect:
Select a move from the target and attack with it. Attack strength is decreased by 1. If no move can be copied, attack strength is set to 3.
dark
Feint Attack
3
Effect:
Status symbols deal +1 damage.
electric
Shock Wave
3
Effect:
Status symbols deal +1 damage.
flying
Aerial Ace
3
Effect:
Status symbols deal +1 damage.
ghost
Shadow Punch
3
Effect:
Status symbols deal +1 damage.
grass
Magical Leaf
3
Effect:
Status symbols deal +1 damage.
steel
Smart Strike
3
Effect:
Status symbols deal +1 damage.
normal
Uproar
2
Effect:
Status symbols deal +2 damage. Heal any Drowsy and Confused status effects from the user and the target and if you do: Heal 2 damage.
poison
Shell Side Arm
2
Effect:
Status symbols deal +2 damage. If any status symbols are rolled: Roll a status dice and inflict the result on the target.
normal
Present
4
Effect:
Critical hits deal -2 damage.
bug
U-Turn
3
Effect:
The user may switch out if possible.
electric
Volt Switch
3
Effect:
The user may switch out if possible.
ghost
Phantom Force
2
Effect:
The user may switch out if possible. This move is unaffected by any effects of moves, abilties or items.
steel
Shelter
1
Effect:
The user may switch out if possible. When the target next attacks, remove 2 regular hits from the roll.
typeless
Revelation Dance
3
Effect:
Is treated as the primary type of the user.
grass
Forest's Curse
3
Effect:
This move ignores resistances.
water
Soak
3
Effect:
This move ignores resistances.
typeless
Copycat
?
Effect:
This move is treated as the signature move of the target. If the move cannot be copied, attack strength is set to 3.
dragon
Dragon Dance
2
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls.
electric
Charge Beam
2
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls.
fighting
Bulk Up
2
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls.
rock
Ancient Power
2
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls.
bug
Silver Wind
2
Effect:
Until the user switches out: Add 1 status symbol to your attack rolls.
fairy
Moonlight
2
Effect:
Until the user switches out: Heal 2 damage at the end of your turns.
ground
Shore Up
2
Effect:
Until the user switches out: Heal 2 damage at the end of your turns.
fairy
Fairy Lock
3
Effect:
Until the user switches out: The abilities of the user and the target are disabled.
fighting
Octolock
3
Effect:
Until the user switches out: The user and the target cannot switch out from move and item effects.
dark
V-Baddy Bad
2
Effect:
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
psychic
V-Glitzy Glow
2
Effect:
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
electric
Magnet Bomb
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
flying
Air Cutter
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
grass
Seed Bomb
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
grass
Syrup Bomb
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
normal
Stomp
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
rock
Rock Slide
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
steel
Steel Wing
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
water
Aqua Tail
3
Effect:
When the target is next attacked, add 1 regular hit to the roll.
ground
Bulldoze
3
Effect:
When the target is next attacked, add 1 status symbol to the roll.
poison
Sludge
3
Effect:
When the target is next attacked, add 1 status symbol to the roll.
dragon
Breaking Swipe
3
Effect:
When the target next attacks, remove 1 regular hit from the roll.
fighting
Low Sweep
3
Effect:
When the target next attacks, remove 1 regular hit from the roll.
flying
Wing Attack
3
Effect:
When the target next attacks, remove 1 regular hit from the roll.
ground
Mud Shot
3
Effect:
When the target next attacks, remove 1 regular hit from the roll.
grass
Leaf Tornado
3
Effect:
When the target next attacks, status symbols deal -1 damage.
ground
Mud Bomb
3
Effect:
When the target next attacks, status symbols deal -1 damage.
ice
Aurora Beam
3
Effect:
When the target next attacks, status symbols deal -1 damage.
water
Bubble Beam
3
Effect:
When the target next attacks, status symbols deal -1 damage.
normal
Harden
1
Effect:
When the user is next attacked, remove 3 regular hits from the roll.
ice
Block Face
2
Effect:
When the user is next attacked: Remove 2 regular hits from the roll. Change to Noice Form, if possible.
fire
Flame Charge
3
Effect:
When the user next attacks, add 1 regular hit to the roll.
normal
Rage
3
Effect:
When the user next attacks, add 1 regular hit to the roll.
fighting
No Retreat
1
Effect:
When the user next attacks, add all 3 possible dice results to the roll. The target may no longer switch out.
fighting
Storm Throw
2
Effect:
When the user next attacks, add any (one) attack dice to the roll.
bug
Quiver Dance
2
Effect:
When the user next attacks: Add 1 regular hit and 1 status symbol to the roll.
bug
Berry Mold
3
Effect:
You may consume (and trigger the effect of) a held berry, then heal 2 damage.
dark
Hangry Wheel
3
Effect:
You may consume any 1 Apricorn to increase attack strength by 1, then change to Full Belly Form if possible.
normal
Stuff Cheeks
3
Effect:
Heal 1 damage. You may discard any (one) Apricorn to heal 1 additional damage.
typeless
Colour Change
3
Effect:
You may discard any (one) Apricorn to heal 2 damage.
fighting
Brick Break
3
Effect:
You may reroll all status symbols from the initial roll.
psychic
Psyshock
3
Effect:
You may take 2 damage to increase the attack strength by 1 this turn.
dark
Lash Out
3
Effect:
If the user's battle fatigue is 2 or higher: Attack strength is increased by 2.
grass
Frozen Oak Hammer
2
Effect:
Add 1 critical hit to the roll. Critical hits deal +2 damage. Change all rolled regular hits into status symbols.
fighting
Triple Arrows
3
Effect:
Add 1 regular hit to the roll. If the target faints, deal 2 damage to the next Pokémon the opponent switches in.
ground
Fissure
5
Effect:
Add 2 regular hits to the roll. If two or more non-regular hits are rolled: Remove all regular hits from the roll and take 2 damage.
ice
Sheer Cold
5
Effect:
Add 2 regular hits to the roll. If two or more non-regular hits are rolled: Remove all regular hits from the roll and take 2 damage.
normal
Strength
4
Effect:
All added and removed dice of the next roll of the target also affect this roll.
rock
Prehistoric Rage
3
Effect:
Attack strength is increased by 1 for every 'Ancient Force' ability in your party (max. 3). May be treated as any secondary type of 'Ancient Force' Pokémon in your party.
water
Gulp Frenzy
3
Effect:
Attack strength is increased by 2 if the user and target share at least one learnable type. If that's the case: This move may be treated as Electric-type move.
fire
Eruption
?
Effect:
Base attack strength is equal to the current health (max. 6) of the user.
grass
Power Whip
?
Effect:
Base attack strength is equal to the difference (max. 6) between the current health values of both active Pokémon.
steel
Gyro Ball
?
Effect:
Base attack strength is equal to the difference (max. 6) between the intiative values of both active Pokémon.
normal
G-Max Cuddle
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Choose any type, this attack becomes the chosen type.
water
G-Max Cannonade
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Deals 1 extra damage for every fainted Pokémon in the opponent's party.
water
G-Max Foam Burst
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Decrease the initiative of the target and another Pokémon in the opponent's party by 2 until the end of the battle.
flying
G-Max Wind Rage
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Disable any (one) ability from a Pokémon in the opponent's party until the end of the battle.
normal
G-Max Gold Rush
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Roll 2 status dice. Inflict the rolled results on any Pokémon in the opponent's party simultaneously.
fairy
G-Max Finale
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Heal 2 damage from up to two different (non-fainted) Pokémon in your party.
normal
G-Max Replenish
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Heal 5 damage and any status effects. Status symbols heal +1 damage.
grass
G-Max Sweetness
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Heal all status effects from all Pokémon in your party.
rock
G-Max Volcalith
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Increase the battle fatigue of the target to 4. The target may no longer switch out.
fire
G-Max Wildfire
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Inflict the Burned status on the target and another Pokémon in the opponent's party.
fairy
G-Max Smite
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Inflict the Confused status on the target and another Pokémon in the opponent's party.
electric
G-Max Volt Crash
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Inflict the Paralyzed status on the target and another Pokémon in the opponent's party.
poison
G-Max Malodor
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Inflict the Poisoned status on the target and another Pokémon in the opponent's party.
grass
G-Max Tartness
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Heal 3 damage and all status effects from a (non-fainted) Pokémon in your party.
ghost
G-Max Terror
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. The target has to switch out after taking damage from this move.
dragon
G-Max Depletion
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. The target may no longer switch out. The target may only use the same move, if possible.
fire
G-Max Centiferno
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. The user faints. Inflict the Burned, Paralyzed and Poisoned statuses (individually) on 3 different Pokémon in the opponent's party.
rock
G-Max Stonesurge
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. For every critical hit rolled: Deal 1 damage to every Pokémon in the opponent's party.
steel
G-Max Steelsurge
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the use switches out: Status symbols of the user deal +1 damage.
grass
G-Max Vine Lash
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: Heal 1 damage from the user for every status symbol rolled when attacking.
grass
G-Max Drum Solo
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: Heal 2 damage at the end of your turns.
ground
G-Max Sandblast
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: If the user is attacked, increase the target's battle fatigue by 1.
fire
G-Max Fireball
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: If the user is attacked, inflict the Burned status on the target.
steel
G-Max Meltdown
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: If the user is attacked, inflict the Poisoned status on the target.
fighting
G-Max Chi Strike
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: Critical hits deal +1 damage.
psychic
G-Max Gravitas
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: The user takes -1 damage from status symbols.
ice
G-Max Resonance
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Until the user switches out: When the user is attacked, remove any (one) dice from the roll.
water
G-Max Hydrosnipe
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. You may deal the calculated damage to any Pokémon in the opponent's party instead.
dark
G-Max Snooze
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Inflict the Drowsy status on all Pokémon in the opponent's party that already have a status effect, ignoring status exclusivity.
bug
G-Max Befuddle
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. Inflict the Paralyzed, Poisoned and Drowsy statuses on the target simultaneously.
electric
G-Max Stun Shock
4
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. The user may use a second move this turn.
fairy
Resonance
3
Effect:
Cannot be copied. The user faints. The next (own) Pokémon switching in heals 5 damage and all status effects. Additionally, add 1 regular hit and 1 status symbol to the first move of that Pokémon.
normal
Explosion
4
Effect:
Effect may only be used if the user is not your last non-fainted Pokémon. Cannot be used as a second move during your turn. Add 2 critical hits to the roll. The user faints.
psychic
Psychic Noise
3
Effect:
Choose a status. Heal this status from all Pokémon in both parties, then heal the user by 1 for every status healed.
typeless
Hidden Punch
4
Effect:
Choose any learnable type of the user as the type of this attack.
fighting
Cross Chop
4
Effect:
Critical hits deal +1 damage.
flying
Air Slash
4
Effect:
Critical hits deal +1 damage.
ghost
Shadow Claw
4
Effect:
Critical hits deal +1 damage.
grass
Leaf Blade
4
Effect:
Critical hits deal +1 damage.
ground
Drill Run
4
Effect:
Critical hits deal +1 damage.
water
Aqua Cutter
4
Effect:
Critical hits deal +1 damage.
grass
Flower Trick
3
Effect:
Critical hits deal +1 damage. Status symbols deal +1 damage.
rock
Stone Edge
4
Effect:
Critical hits deal +1 damage. Status symbols deal -1 damage.
grass
Chloroblast
4
Effect:
Critical hits deal +1 damage. The user takes 1 damage. May be treated as Electric-type move.
dragon
Dragon Hammer
4
Effect:
Critical hits deal +2 damage but for each critical hit rolled: The user takes 2 damage.
fire
Flare Blitz
4
Effect:
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
flying
Brave Bird
4
Effect:
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
grass
Wood Hammer
4
Effect:
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
normal
Double-Edge
4
Effect:
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
rock
Head Smash
5
Effect:
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
steel
Steel Beam
4
Effect:
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
water
Heroic Wave
4
Effect:
Critical hits deal +2 damage. For each critical hit rolled: The user takes 2 damage.
electric
Amped Overdrive
3
Effect:
Critical hits deal +2 damage. Status symbols deal -1 damage.
electric
Low-Key Overdrive
3
Effect:
Critical hits deal -1 damage. Status symbols deal +2 damage.
normal
Conversion 2
4
Effect:
For every status symbol rolled: Add 1 regular hit to the next attack roll of the user.
psychic
Heal Pulse
3
Effect:
Heal 2 damage from a Pokémon in your party.
electric
Double Shock
4
Effect:
Damage may instead be applied as 1 (typeless) damage to any Pokémon in the opponent's party for every regular hit rolled.
ground
Muddy Water
4
Effect:
Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
fire
Chest Thump
5
Effect:
Deal 2 damage to the user. Change to Zen Form if possible.
ice
Freezing Headbutt
5
Effect:
Deal 2 damage to the user. Change to Zen Form if possible.
ice
Freeze-Dry
4
Effect:
Deals 3 extra damage if the target knows a Water-type move.
fighting
Meteor Assault
5
Effect:
Decrease the attack strength of the user's next move by 2.
rock
Meteor Beam
5
Effect:
Decrease the attack strength of the user's next move by 2.
steel
Gigaton Hammer
5
Effect:
Decrease the attack strength of the user's next move by 2.
dragon
Cotton Storm
4
Effect:
Decrease the initiative of the target by 1 until the end of the battle.
grass
Drum Beating
4
Effect:
Decrease the initiative of the target by 1 until the end of the battle.
steel
Metal Sound
3
Effect:
Decrease the initiative of the target by 3 until the end of the battle. If the target's initiative is 4 (or less), attack strength is increased by 2.
steel
Armor Polish
4
Effect:
Decrease the initiative of the user by 2 (if possible) until the end of the battle, then increase the initiative of a Pokémon in your party by 2 until the end of the battle.
fighting
Close Combat
4
Effect:
During this attack and when the target next attacks, status symbols deal +1 damage.
fire
Overheat
4
Effect:
During this attack and when the target next attacks, status symbols deal +1 damage.
ground
Headlong Rush
4
Effect:
During this attack and when the target next attacks, status symbols deal +1 damage.
grass
Leaf Storm
4
Effect:
During this attack and when the target next attacks, status symbols deal +1 damage.
typeless
Spotlight
3
Effect:
May be treated as Normal-type move. Heal 1 damage. This move may be used by all other Pokémon in your party while the user is not fainted.
fairy
Magical Torque
2
Effect:
Effect can only be used once per battle. Attack strength is increased by 3. If any status symbols are rolled: Inflict the Confused status on the target.
ghost
Rage Fist
3
Effect:
For each 3 health (maximum 9) the user is missing, attack strength is increased by 1.
fighting
High Jump Kick
5
Effect:
For every critical hit rolled: Remove 1 regular hit from the roll.
fighting
Superpower
4
Effect:
For every critical hit rolled: When the user next attacks, add 1 status symbol to the roll and remove 1 regular hit from the roll.
ground
Stomping Tantrum
4
Effect:
For every status symbol rolled: When the user next attacks, add 1 regular hit to the roll.
dragon
Dragon Surge
2
Effect:
Heal 1 damage from every Pokémon in your party that knows a Dragon-type move or ability.
grass
Matcha Gotcha
3
Effect:
Heal 1 damage. If any status symbols are rolled: Inflict the Burned status on the target.
normal
After You
2
Effect:
Heal 1 damage. The user may switch out at the start of your next turn (your turn does not end) and if it does: Increase the attack strength of the first move of the switched in Pokémon by 2.
water
School Storm
1
Effect:
Heal 1 damage. The user may switch out. This move is unaffected by any effects of moves, abilties or items.
psychic
Zen Restoration
1
Effect:
Heal 2 damage and inflict the Burned status on the user and the target, if possible. Change to Blazing Form, if possible.
ice
Frozen Heat
1
Effect:
Heal 2 damage and inflict the Frozen status on the user and the target, if possible. Change to Blazing Form, if possible.
water
Dive
2
Effect:
Heal 2 damage. If any critical hits are rolled: Change to Gorging Form, otherwise change to Gulping Form, if possible.
grass
Gather Sunlight
1
Effect:
Heal 3 damage. Change to Sunshine Form, if possible. This move is treated as 'Solar Beam'.
steel
Spin Out
4
Effect:
Heal any status effect from one Pokémon in your party. Decrease the initiative of the user by 2 until the end of the battle.
fairy
Mythical Tumult
3
Effect:
Heal any status effects from a Pokémon in your party and if you do: Heal 2 damage from that Pokémon.
fairy
Teatime
3
Effect:
Heal any status effects from the user and if you do: Inflict the Burned or Drowsy status on the target.
poison
Mortal Spin
3
Effect:
Heal any status effects from the user and if you do: Inflict the Poisoned status on the target.
rock
Shell Smash
3
Effect:
Heal any status effects from the user. Change to Core Form, if possible, then heal to full health and you may switch out.
water
Hydro Loader
1
Effect:
Heal any status effects from the user. Increase the attack strength of the user's next move by 3.
bug
Leech Life
4
Effect:
Heal for half the damage dealt, rounded down.
fighting
Drain Punch
4
Effect:
Heal for half the damage dealt, rounded down.
fire
Bitter Blade
4
Effect:
Heal for half the damage dealt, rounded down.
grass
Giga Drain
4
Effect:
Heal for half the damage dealt, rounded down.
normal
Mega Kick
5
Effect:
If (at least) one critical hit, one status symbol and one regular hit are rolled: This move deals -3 damage.
fire
Heat Wave
4
Effect:
If 2 or more status symbols are rolled: Inflict the Burned status on any Pokémon in the opponent's party that is not the target.
fire
Fire Blast
4
Effect:
If any critical hits are rolled: Inflict the Burned status on the target.
water
Scald
4
Effect:
If any critical hits are rolled: Inflict the Burned status on the target.
flying
Hurricane
4
Effect:
If any critical hits are rolled: Inflict the Confused status on the target.
dark
Night Slash
4
Effect:
If any critical hits are rolled: Inflict the Drowsy status on the target.
ice
Blizzard
4
Effect:
If any critical hits are rolled: Inflict the Frozen status on the target.
electric
Thunder
4
Effect:
If any critical hits are rolled: Inflict the Paralysed status on the target.
normal
Body Slam
4
Effect:
If any critical hits are rolled: Inflict the Paralysed status on the target.
poison
Poison Jab
4
Effect:
If any critical hits are rolled: Inflict the Poisoned status on the target.
psychic
Future Sight
1
Effect:
If any non-regular hit is rolled: Remove all dice from this roll. Otherwise deal 4 extra damage.
electric
Rising Voltage
4
Effect:
If any status symbols are rolled: Add 1 regular hit to the roll.
fairy
Alluring Voice
4
Effect:
If any status symbols are rolled: Add 1 regular hit to the roll.
poison
Sludge Wave
3
Effect:
If any status symbols are rolled: Add 1 regular hit to the roll.
electric
Discharge
4
Effect:
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
fairy
Misty Explosion
4
Effect:
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
fire
Burn Up
4
Effect:
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
ground
Earthquake
4
Effect:
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
ice
Mountain Gale
4
Effect:
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
water
Surf
4
Effect:
If any status symbols are rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target, twice.
fire
Flamethrower
4
Effect:
If any status symbols are rolled: Inflict the Burned status on the target.
ground
Scorching Sands
4
Effect:
If any status symbols are rolled: Inflict the Burned status on the target.
dark
Dark Pulse
4
Effect:
If any status symbols are rolled: Inflict the Confused status on the target.
psychic
Expanding Force
4
Effect:
If any status symbols are rolled: Inflict the Confused status on the target.
dark
Night Daze
4
Effect:
If any status symbols are rolled: Inflict the Drowsy status on the target.
dragon
Dragon Rush
4
Effect:
If any status symbols are rolled: Inflict the Drowsy status on the target.
ice
Ice Beam
4
Effect:
If any status symbols are rolled: Inflict the Frozen status on the target.
bug
Bug Buzz
4
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target.
electric
Thunderbolt
4
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target.
fighting
Force Palm
4
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target.
poison
Sludge Bomb
4
Effect:
If any status symbols are rolled: Inflict the Poisoned status on the target.
psychic
Psychic
4
Effect:
If any status symbols are rolled: When the target next attacks, status symbols deal -2 damage.
dragon
Fickle Beam
4
Effect:
If exactly 2 status symbols are rolled: Status symbols deal +2 damage.
ice
Frost Breath
3
Effect:
If exactly one critical hit is rolled: Add 2 regular hits to the roll.
water
Hydro Pump
4
Effect:
If only regular hits are rolled: Deal 2 extra damage.
ground
High Horsepower
3
Effect:
If the move is resisted by the target, inflict the Confused status on the target.
ghost
Poltergeist
2
Effect:
If the target has a held item and any critical hit is rolled: Disable the held item and if you do, deal 2 extra damage.
dark
Pursuit
3
Effect:
If the target is different (Pokémon or form) form last turn, attack strength is increased by 2.
ghost
Infernal Parade
3
Effect:
If the target has a status effect, attack strength is increased by 2.
poison
Barb Barrage
3
Effect:
If the target has a status effect, attack strength is increased by 2.
water
Sparkling Aria
3
Effect:
If the target has a status effect, attack strength is increased by 2.
dark
Midnight Claw
3
Effect:
If the target has a status effect: Attack strength is increased by 2. Inflict the Drowsy status on the target, ignoring status immunity.
steel
King's Blade
4
Effect:
If the user attacked with a different Steel-type move last turn: Deal 2 extra damage. Change to Shield Form, if possible.
water
Torrential Vortex
2
Effect:
If the user changed forms this battle: Attack strength is increased by 3.
water
Gorg Missile
4
Effect:
If the user changed forms this battle: This move may be treated as Electric-type. Change to Glutton Form, if possible.
steel
Superior Slash
3
Effect:
If the user does not have the initiative advantage: Add 1 critical hit and 1 regular hit to the roll.
rock
Payload
3
Effect:
If the user is holding an item, disable it, then deal 3 extra damage.
grass
Frenzy Plant
4
Effect:
If the user used a Grass-type move last turn: Heal 2 damage from any Pokémon in your party.
fighting
Reversal
3
Effect:
If the user's health is equal to or less than half it's base value, attack strength is increased by 2.
water
Water Spout
2
Effect:
If the user's health is equal to or more than half it's base value, attack strength is increased by 2.
electric
Bolt Beak
3
Effect:
If the user's initiative is higher than the target's: Attack strength is increased by 2.
water
Fishious Rend
3
Effect:
If the user's initiative is higher than the target's: Attack strength is increased by 2.
bug
Attack Order
4
3
-
Effect:
If there is a non-fainted Bug-type Pokémon in your party that is not the user, deal 2 extra damage.
dragon
Order Up
4
Effect:
If there is a non-fainted Water-type Pokémon in your party that is not the user, deal 2 extra damage.
bug
First Impression
3
Effect:
If this is the user's first move after being switched in, attack strength is increased by 2.
grass
Vine Sabre
4
Effect:
If this move is super effective: Deal 2 extra damage.
grass
Solar Beam
3
Effect:
If this move was used last turn: Attack strength is increased by 2.
normal
Hyper Beam
3
Effect:
If this move was used last turn: Attack strength is increased by 2.
ice
Triple Axel
3
Effect:
If three or more regular hits are rolled: Deal 2 extra damage.
psychic
Zen Headbutt
4
Effect:
If two or more non-regular hits are rolled: Inflict the Drowsy or Confused status on the target.
dragon
Dragon Darts
3
Effect:
If two or more regular hits are rolled: Deal 2 extra damage.
normal
Blood Moon
4
Effect:
Ignores resistances.
psychic
Magic Powder
4
Effect:
Ignores resistances.
grass
Solar Blade
3
Effect:
Inflict the Paralyzed status on the target. Increase the attack strength of the user's next move by 1.
normal
Giga Impact
3
Effect:
Inflict the Confused status on the target. Increase the attack strength of the user's next move by 1.
rock
Rock Wrecker
3
Effect:
Inflict the Drowsy status on the target. Increase the attack strength of the user's next move by 1.
bug
Needle Rain
3
Effect:
Increase the battle fatigue of the target by 1. Inflict the Poisoned status on the target. If the target is Poisoned, attack strength is increased by 2.
dark
Jaw Lock
3
Effect:
Increase the battle fatigue of the target by 2. The user and the target may no longer switch out.
ghost
Spirit Shackle
3
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out.
grass
Snap Trap
3
Effect:
Increase the battle fatigue of the target by 2. The target may no longer switch out.
psychic
Esper Wing
3
Effect:
Increase the initiative of the user by 1 until the end of the battle.
fire
Blast Burn
3
Effect:
Inflict the Burned status on the target. If this is not possible, inflict the Paralyzed status on the taget instead, ignoring status exclusivity.
flying
Beak Blast
3
Effect:
Inflict the Burned status on the target. Increase the attack strength of the user's next move by 1.
fire
Inferno
5
Effect:
Inflict the Burned status on the target. Status symbols deal -1 damage.
fighting
Axe Kick
3
Effect:
Inflict the Confused status on a Pokémon in the opponent's party. If the target is Confused, add 1 regular hit to the roll.
fighting
Dynamic Punch
4
Effect:
Inflict the Confused status on the target.
normal
Dizzy Punch
4
Effect:
Inflict the Confused status on the target.
water
Gulp Missile
4
Effect:
Inflict the Confused status on the target. Change to Glutton Form, if possible.
flying
Bounce
3
Effect:
Inflict the Confused status on the target. Increase the attack strength of the user's next move by 1.
dragon
Outrage
4
Effect:
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
fire
Raging Fury
4
Effect:
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
grass
Petal Dance
4
Effect:
Inflict the Confused status on the user. Until the user switches out: All Confused damage taken by the user is also dealt to the active opponent.
electric
Zap Cannon
4
Effect:
Inflict the Paralyzed status on the target.
electric
Electro Shot
3
Effect:
Inflict the Paralyzed status on the target. Increase the attack strength of the user's next move by 1.
poison
Poison Fang
4
Effect:
Inflict the Poisoned status on the target.
poison
Dire Claw
2
Effect:
Inflict the Poisoned status on the target. If any status symbols are rolled: Roll the status dice and inflict the result on the target simultaneously.
water
Shadow Harpoon
2
Effect:
May be treated as Dark-type move. Inflict both the Confused and Drowsy statuses on the target simultaneously.
fighting
Flying Press
4
Effect:
May be treated as Flying-type move.
normal
Raging Bull
4
Effect:
May be treated as the second learnable type of the user.
dark
Deepsea Vortex
4
Effect:
May be treated as Water-type move. If the user used a Water-type move last turn: Inflict the Drowsy status on the target.
steel
Make It Rain
4
Effect:
Once per battle: Gain any (one) Tier 2 Apricorn.
dragon
Draconic Roar
3
Effect:
Once per battle: The target must switch out, if possible, then the user may use a second move this turn.
steel
Autotomize
2
Effect:
Once until the user switches out: Increase the initiative of a Pokémon in your party by 2 until the end of the battle.
normal
Extreme Speed
3
Effect:
Once until the user switches out: The user may use a second move this turn.
rock
Accelerock
3
Effect:
Once until the user switches out: The user may use a second move this turn.
ghost
Disguise
2
Effect:
Once until the user switches out: When the user is next attacked, change all regular hits into status symbols.
electric
Wild Charge
2
3
+
Effect:
Regular hits deal +1 damage. If the user knows another Electric-type move, deal 2 extra damage.
If the user knows another Electric-type move, deal 2 extra damage.
fire
Lava Plume
2
3
+
Effect:
Regular hits deal +1 damage. If the user knows another Fire-type move, deal 2 extra damage.
If the user knows another Fire-type move, deal 2 extra damage.
steel
Double Iron Bash
2
3
+
Effect:
Regular hits deal +1 damage. If the user knows another Steel-type move, deal 2 extra damage.
If the user knows another Steel-type move, deal 2 extra damage.
water
Water Shuriken
2
3
+
Effect:
Regular hits deal +1 damage. If the user knows another Water-type move, deal 2 extra damage.
If the user knows another Water-type move, deal 2 extra damage.
bug
Twineedle
2
Effect:
Regular hits deal +1 damage. Status symbols deal +1 damage.
normal
Double Impact
3
Effect:
Regular hits deal +1 damage. Status symbols deal -1 damage.
normal
Hyper Drill
3
Effect:
Remove all added dice from the target's next move.
flying
Burr Hurricane
3
Effect:
Roll 3 status dice. Inflict the first status effect on the user (ignoring status exclusivity) and the rest on the target, if possible.
ghost
Phantom Wisp
1
Effect:
Roll a status dice and inflict the result on the target, ignoring status exclusivity. Repeat until a status cannot be inflicted. Increase the battle fatigue of the user by 1 for every status effect applied.
ice
Crystal Chill
1
Effect:
Roll only 1 dice (ignoring added and removed dice). If a critical hit was rolled: This move deals 6 damage, otherwise, deal 4 damage.
fighting
Forceful Gale
4
Effect:
Reduce the attack strength of the user's next move by 2. Add 1 critical hit, 1 regular hit and 1 status symbol to the next roll of the user.
ghost
Perish Song
3
Effect:
Until the user switches out: Whenever the active opponent attacks, increase their battle fatigue by 1.
dragon
Dragon Pulse
4
Effect:
Status symbols deal +1 damage.
fighting
Aura Sphere
4
Effect:
Status symbols deal +1 damage.
steel
Metal Claw
4
Effect:
Status symbols deal +1 damage.
water
Snipe Shot
4
Effect:
Status symbols deal +1 damage.
steel
Razor Trap
4
Effect:
Status symbols deal +1 damage. The user and the target may no longer switch out.
dark
Kowtow Cleave
3
4
+
Effect:
If exactly one status symbol is rolled: Deal 2 extra damage.
Status symbols deal +1 damage.
normal
Hyper Voice
3
Effect:
Critical hits deal -1 damage. Status symbols deal +2 damage.
fighting
Focus Punch
5
Effect:
Status symbols deal -1 damage.
bug
X-Scissor
2
Effect:
Status symbols deal -1 damage. Deal the calculated damage to the target twice.
fire
Pyro Ball
5
Effect:
Status symbols deal -1 damage. If 3 or more regular hits are rolled: Inflict the Burned status on the target.
bug
Megahorn
4
Effect:
Status symbols deal -1 damage. If no critical hits are rolled: Inflict either the Poisoned or Paralyzed status on the target.
flying
Drill Peck
4
Effect:
Status symbols deal -1 damage. When the target is next attacked, add 2 regular hits to the roll.
dark
Darkest Lariat
4
Effect:
The dice rolled by this attack cannot be replaced or removed by the target's ability and move effects.
fighting
Sacred Sword
4
Effect:
The dice rolled by this attack cannot be replaced or removed by the target's ability and move effects.
dark
Sucker Punch
3
Effect:
The active opponent takes 2 damage at the end of your opponent's next turn.
water
Zero Flip
2
Effect:
The user may switch out if possible and if so: Change to Hero Form if possible, then heal any status effects.
electric
Lightning Drive
4
Effect:
Heal 1 damage from the user. The user may switch out and if it does: Heal 1 damage from the switched in Pokémon.
dark
Parting Shot
2
Effect:
The user may switch out, if possible and if it does: When the target next attacks, remove 2 regular hits from the roll.
normal
Shed Tail
2
Effect:
The user may switch out, if possible and if it does: When the target next attacks, remove 2 regular hits from the roll.
ghost
Curse
2
Effect:
The user takes 2 damage. Increase the battle fatigue of the target by 2 and roll the status dice. Inflict the rolled result on the target.
dragon
Clanging Scales
4
Effect:
The user may take 2 damage (after the roll) to heal any status effect and add 1 regular hit to the roll.
bug
Lunge
3
Effect:
This move can be used from your party: Switch the user in and then use this attack.
flying
Acrobatics
3
Effect:
This move can be used from your party: Switch the user in and then use this attack.
typeless
Star Shower
2
Effect:
Attack strength is increased by 1 for every two owned Star Pieces (max 6. Star Pieces).
fighting
Crimson Uppercut
4
Effect:
This move deals 4 extra damage when it is resisted by the target.
fighting
Hard Press
4
Effect:
This move ignores resistances. Until the user switches out: Bug-type moves of the user deal 1 extra damage.
fighting
Aura Blade
4
Effect:
This move may be treated as any learnable type of the user or the target.
fairy
Moonblast
3
Effect:
Until the target switches out: Remove 1 regular hit to the target's attack rolls.
flying
Floaty Fall
4
Effect:
Until the target switches out: Remove 1 regular hit to the target's attack rolls.
dragon
Glaive Rush
3
Effect:
Until the target switches out: The target take 1 extra damage from attacks.
dark
Ceaseless Edge
3
Effect:
Until the user switches out: Critical hits of the user deal +1 damage.
rock
Stone Axe
3
Effect:
Until the user switches out: If the opponent switches in a new Pokémon, that Pokémon takes 2 damage.
fire
Blaze Kick
3
Effect:
Until the user switches out: Add 1 critical hit to all 'Kick' moves of the user.
fire
Torch Song
3
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls.
grass
Energy Ball
3
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls.
ground
Earth Power
3
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls.
flying
Sky Attack
3
Effect:
Until the user switches out: Add 1 regular hit to your attack rolls. Flying-type moves of the user deal 1 extra damage.
rock
Rockstorm
3
Effect:
Until the user switches out: At the end of your turns, the target takes 1 damage. The target may no longer switch out.
fairy
Liquid Amber
3
Effect:
Until the user switches out: Heal 1 damage after the user takes damage from any source.
bug
Pollen Puff
2
Effect:
Until the user switches out: Heal 1 damage from any (non-fainted) Pokémon in your party at the end of your turns.
fire
Vulcano Howl
4
Effect:
Until the user switches out: Heal 2 damage at the end of your turns.
psychic
Eerie Spell
2
Effect:
Until the user switches out: If the user is attacked, inflict the Confused status on the target.
poison
Terror Ooze
3
Effect:
Until the user switches out: If the user is attacked, inflict the Poisoned status on the target, if possible.
steel
Steel Tempest
3
Effect:
Until the user switches out: Non-Steel moves of the user ignore resistances.
bug
Tail Glow
2
Effect:
Until the user switches out: Status symbols of the user deal +1 damage.
dragon
Draco Meteor
3
Effect:
Once per battle: Attack strength is increased by 2 and inflict the Drowsy status on the target.
dark
Perish Abyss
4
Effect:
Until the user switches out: The target may no longer switch out and the target's ability is disabled.
dark
Crunch
4
Effect:
When the target is next attacked, add 1 regular hit to the roll.
dragon
Dragon Claw
4
Effect:
When the target is next attacked, add 1 regular hit to the roll.
steel
Iron Tail
4
Effect:
When the target is next attacked, add 1 regular hit to the roll.
ghost
Shadow Bone
4
Effect:
When the target is next attacked, add 1 regular hits to the roll.
normal
Noble Roar
3
Effect:
When the target next attacks, remove 1 regular hit and 1 status symbol from the roll.
electric
Overdrive
4
Effect:
When the target next attacks, remove 1 regular hit from the roll.
fairy
Spirit Break
4
Effect:
When the target next attacks, remove 1 regular hit from the roll.
ghost
Bitter Malice
4
Effect:
When the target next attacks, remove 1 regular hit from the roll.
grass
Trop Kick
4
Effect:
When the target next attacks, remove 1 regular hit from the roll.
ice
Icicle Crash
4
Effect:
When the target next attacks, remove 1 regular hit from the roll.
water
Liquidation
4
Effect:
When the target next attacks, remove 1 regular hit from the roll.
dark
Obstruct
1
Effect:
When the target next attacks, remove 2 regular hits, then deal 2 damage to the target.
dark
Throat Chop
4
Effect:
When the target next attacks, status symbols deal -1 damage.
fairy
Dazzling Gleam
4
Effect:
When the target next attacks, status symbols deal -1 damage.
fire
Mystical Fire
4
Effect:
When the target next attacks, status symbols deal -1 damage.
psychic
Lumina Crash
4
Effect:
When the target next attacks, status symbols deal -1 damage.
steel
Flash Cannon
4
Effect:
When the target next attacks, status symbols deal -1 damage.
ice
Ice Spinner
4
Effect:
When the target next attacks, super effective moves deal -2 damage.
steel
Steel Roller
4
Effect:
When the target next attacks, super effective moves deal -2 damage.
normal
Boomburst
4
Effect:
When the target next attacks, their move is selected at random.
psychic
Psyshield Bash
4
Effect:
When the user is next attacked, remove 1 regular hit from the roll.
water
Commander
4
Effect:
When the user is next attacked, remove 1 regular hit from the roll.
fire
Armor Cannon
5
Effect:
When the user is next attacked, status symbols deal +1 damage.
grass
Spiky Shield
2
Effect:
When the user is next attacked, the attacker takes 3 damage.
steel
King's Shield
1
Effect:
When the user is next attacked,change all regular hits into status symbols. Change to Blade Form, if possible.
steel
Shift Gear
2
Effect:
When the user next attacks, add 1 regular hit and 1 status symbol to the roll.
electric
Supercell Slam
3
Effect:
When the user next attacks, add 1 regular hit and 1 status symbol to the roll.
fire
Fiery Dance
4
Effect:
When the user next attacks, add 1 regular hit to the roll.
ghost
Shadow Ball
4
Effect:
When the user next attacks, add 1 regular hit to the roll.
water
Aqua Step
4
Effect:
When the user next attacks, add 1 regular hit to the roll.
fairy
Decorate
1
Effect:
When the user next attacks, add 2 regular hits and 1 status symbol to the roll.
fighting
Victory Dance
1
Effect:
When the user next attacks, add 3 regular hits to the roll.
poison
Belch
3
Effect:
You may consume (and trigger the effect of) a held consumable to increase attack strength by 2 for this turn.
dark
Brutal Swing
2
Effect:
You may deal the calculated damage to any Pokémon in the opponent's party.
dragon
Energy Wings
4
Effect:
You may decrease the initiative of the user by 2 until the end of the battle (if possible) to add 1 regular hit to the roll and switch out, if possible.
fighting
Hammer Arm
3
Effect:
You may decrease the initiative of the user by 2 (if possible) until the end of the battle to increase the attack strength by 2 this turn.
ice
Ice Hammer
4
3
-
Effect:
You may decrease the initiative of the user by 2 until the end of the battle to increase the attack strength by 2 this turn.
psychic
Psychic Fangs
4
Effect:
You may reroll all status symbols from the initial roll.
normal
Take Down
4
Effect:
You may take 2 damage to increase the attack strength by 1 this turn.
psychic
Telekinesis
1
Effect:
You may use a second move this turn. This move can be used from your party: Switch the user in and then use this attack. The user may not switch out this turn.
dark
Wicked Blow
4
Effect:
When the target is next attacked, add 2 regular hits to the roll. This move ignores resistances.
steel
Tachyon Cutter
2
Effect:
After attacking the target, also deal the calculated damage to any other Pokémon in the opponent's party.
psychic
Psystrike
?
Effect:
Base attack strength is equal to the current health (max. 6) of the target.
dark
G-Max One Blow
5
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. For each critical hit rolled: Deal 2 damage to any Pokémon in the opponent's party.
water
G-Max Rapid Flow
5
Effect:
Cannot be copied. Effect may be used once per battle. Attack strength is increased by 1. For each status symbol rolled: Deal 1 damage to any two Pokémon in the opponent's party.
typeless
Hidden Force
5
Effect:
Choose any learnable type of the user as the type of this attack.
typeless
Judgement
5
Effect:
Add 2 regular hits to the roll.
ghost
Spectral Thief
5
Effect:
Copy all currently active 'until the user switches out' effects of the target.
flying
Aeroblast
5
Effect:
Critical hits deal +1 damage. Dice cannot be removed from this move by opponent's effects.
grass
Jungle Healing
3
Effect:
Damage is instead applied as healing to the user. Heal any status effects from a Pokémon in your party. Change to Dada Form, if possible.
psychic
Light That Burns the Sky
3
Effect:
Deal 2 damage to any Pokémon in the opponent's party that is not the target, twice.
electric
Thunderclap
3
Effect:
When the user is next attacked, the attacker takes 3 damage and is inflicted with the Paralyzed status.
typeless
Multi-Attack
2
Effect:
Deal the calculated damage to the target twice.
ground
Thousand Arrows
5
Effect:
If this move is resisted by the target: Deal 3 extra damage.
normal
Tera Blast
4
Effect:
If the target is a Terastal, Mega or Gigantamax Pokémon: Deal 3 extra damage, then change to Stellar Form, if possible.
ground
Land's Wrath
4
Effect:
If the target can learn Flying-type or Dragon-type moves, attack strength is increased by 2.
ghost
Moongeist Beam
5
Effect:
Disable the target's ability until the end of the battle.
steel
Sunsteel Strike
5
Effect:
Disable the target's ability until the end of the battle.
ghost
Astral Barrage
4
Effect:
If at least 3 Pokémon in your party can learn Ghost-Type moves: Deal 1 damage to three different Pokémon in the target party.
electric
Thunder Song
4
Effect:
If any other (non-fainted) Pokémon in your party knows a 'Song' move: Attack strength is increased by 2.
fire
Fire Song
4
Effect:
If any other (non-fainted) Pokémon in your party knows a 'Song' move: Attack strength is increased by 2.
ice
Frost Song
4
Effect:
If any other (non-fainted) Pokémon in your party knows a 'Song' move: Attack strength is increased by 2.
psychic
Psycho Boost
3
Effect:
For every status symbol rolled: Add 2 regular hits to the roll.
flying
Oblivion Wing
4
Effect:
Heal 1 damage. Heal for half the damage dealt, rounded down.
psychic
Psychic Restoration
3
Effect:
Heal 2 damage. Heal 1 damage from all other (non-fainted) Dark-type, Ghost-type and Psychic-type Pokémon in your party.
psychic
Lunar Blessing
4
Effect:
Heal 2 damage from a (non-fainted) Pokémon in your party.
psychic
Psychic Shield
3
Effect:
Heal any status effect(s) from the user. When the target next attacks, remove all added dice from the roll, then remove 1 regular hit additionally.
grass
Sappy Seed
4
Effect:
Heal for half the damage dealt, rounded down. If the target has any status effects, attack strength is increased by 1.
water
Bouncy Bubble
4
Effect:
Heal for half the damage dealt, rounded down. If the target has any status effects, attack strength is increased by 1.
normal
Tera Starstorm
5
Effect:
If 2 or more status symbols are rolled: Deal 2 damage to 2 different Pokémon in the opponent's party that are not the target.
dark
Hyperspace Fury
5
Effect:
If 2 or more status symbols are rolled: The opponent has to switch in a different Pokémon, if possible. The calculated damage is applied to the switched in target.
psychic
Prismatic Laser
5
Effect:
If a critical hit, a regular hit and a status symbol are rolled: Deal 2 extra damage.
electric
Fusion Bolt
4
Effect:
If another (non-fainted) Pokémon in your party knows a Fire-type move: Attack strength is increased by 2.
fire
Fusion Flare
4
Effect:
If another (non-fainted) Pokémon in your party knows an Electric-type move: Attack strength is increased by 2.
grass
Forest Reign
4
Effect:
If any status symbols are rolled: Inflict status effect(s) on the target matching the type(s) of the target, ignoring status immunity.
grass
Seed Flare
5
Effect:
If any status symbols are rolled: Inflict the Burned status on the target.
water
Steam Eruption
5
Effect:
If any status symbols are rolled: Inflict the Burned status on the target.
ground
Sandsear Storm
5
Effect:
If any status symbols are rolled: Inflict the Burned status on the target. You may change to Therian Form if possible.
normal
Relic Song
5
Effect:
If any status symbols are rolled: Inflict the Drowsy status on the target, then change to Pirouette Form if possible.
flying
Bleakwind Storm
5
Effect:
If any status symbols are rolled: Inflict the Frozen status on the target. You may change to Therian Form if possible.
electric
Bolt Strike
5
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target.
electric
Wildbolt Storm
5
Effect:
If any status symbols are rolled: Inflict the Paralysed status on the target. You may change to Therian Form if possible.
fairy
Springtide Storm
5
Effect:
If any status symbols are rolled: Inflict the Poisoned status on the target. You may change to Therian Form if possible.
dragon
Renegade Fury
5
Effect:
If the target faints from this move's damage, the next opponent switching in takes 2 damage.
fighting
Magical Dance
4
Effect:
If the target has a status effect, attack strength is increased by 2.
fire
Magma Storm
5
Effect:
If the target has a status effect: Inflict the Burned status on the target ignoring status exclusivity.
fire
Volcanic Ash
4
Effect:
If the target is a Cold Pokémon, attack strength is increased by 2.
fairy
Blossom Tail
4
Effect:
If the target is a Forest Pokémon, attack strength is increased by 2.
ground
Land's Judgement
4
Effect:
If the target is a Mountain Pokémon, attack strength is increased by 2.
electric
Disaster Volt
4
Effect:
If the target is a Plains Pokémon, attack strength is increased by 2.
electric
Raging Thunder
4
Effect:
If the target is a Temperate Pokémon, attack strength is increased by 2.
water
Tsunami
4
Effect:
If the target is a Warm Pokémon, attack strength is increased by 2.
flying
Destructive Cyclone
4
Effect:
If the target is an Ocean Pokémon, attack strength is increased by 2.
dragon
Dynamax Cannon
5
Effect:
If the target is not in its base form: Deal 3 extra damage.
fairy
Nature's Madness
3
Effect:
If the target's health is equal to or less than half its base value, attack strength is increased by 2.
dark
Ruination
3
Effect:
If the target's health is equal to or more than half its base value, attack strength is increased by 3.
dragon
Core Enforcer
4
Effect:
If the target's initiative is higher than the user's, attack strength is increased by 2.
dark
Jungle Wrath
4
Effect:
If the user changed forms this battle: Attack strength is increased by 2.
fairy
Adrenaline Pheromone
5
Effect:
If the user knows a Dark-type move, inflict the Poisoned status on the target.
fighting
Adrenaline Power
5
Effect:
If the user knows a Dark-type move, inflict the Poisoned status on the target.
psychic
Adrenaline Brain
5
Effect:
If the user knows a Dark-type move, inflict the Poisoned status on the target.
water
Hydro Steam
4
Effect:
If the user or target knows a Fire-type move: Inflict the Burned status on the target and attack strength is increased by 1.
psychic
Psyblade
4
Effect:
If the user or target knows an Electric-type move: Inflict the Paralysed status on the target and attack strength is increased by 1.
dragon
Dragon Energy
4
Effect:
If the user's health is equal to or more than half it's base value, attack strength is increased by 2.
bug
Techno Accord
5
Effect:
Once per battle: This move may be treated as the primary type of any (non-fainted) Pokémon in your party.
electric
Electro Drift
4
Effect:
If this move is super effective: Deal 2 extra damage.
fighting
Collision Course
4
Effect:
If this move is super effective: Deal 2 extra damage.
psychic
Psychic Javelin
6
Effect:
Decrease the attack strength of the user's next move by 1.
water
Resolute Blade
4
Effect:
If you have the least Black Apricorns of any player (ties count), attack strength is increased by 2.
grass
Sensitive Blade
4
Effect:
If you have the least Green Apricorns of any player (ties count), attack strength is increased by 2.
rock
Crushing Blow
4
Effect:
If you have the least Pink Apricorns of any player (ties count), attack strength is increased by 2.
steel
Righteous Edge
4
Effect:
If you have the least White Apricorns of any player (ties count), attack strength is increased by 2.
psychic
Supreme Blast
4
Effect:
If your party has 2 other (non-fainted) Psychic-type Pokémon: Attack strength is increased by 2.
fighting
Secret Sword
5
Effect:
Ignores resistances. You may change to Resolute Form, if possible.
typeless
Photon Geyser
4
Effect:
Inflict any status effect on the target. If any status symbols are rolled: Inflict another status effect simultaneously.
fairy
Sparkly Swirl
3
Effect:
Inflict both the Confused and Drowsy statuses on the target simultaneously.
dark
Dark Void
3
Effect:
Inflict both the Drowsy and Paralysed statuses on the target simultaneously.
ice
Ice Burn
3
Effect:
Inflict both the Frozen and Burned statuses on the target simultaneously.
ice
Freeze Shock
3
Effect:
Inflict both the Frozen and Paralysed statuses on the target simultaneously.
fairy
Light of Ruin
3
Effect:
Inflict both the Paralysed and Confused statuses on the target simultaneously.
fire
Sacred Fire
5
Effect:
Inflict the Burned status on the target.
fire
Sizzly Slide
4
Effect:
Inflict the Burned status on the target. When the target is next attacked, add 1 regular hit to the roll.
psychic
Mind Bend
3
Effect:
Inflict the Confused status on the target. Until the user switches out: The user takes -1 damage from attacks if the target has a status effect.
ghost
Astral Step
4
Effect:
Inflict the Drowsy status on the target and if you do: Heal 2 damage.
ice
Glacial Step
4
Effect:
Inflict the Frozen status on the target and if you do: Heal 2 damage.
psychic
Freezing Glare
5
Effect:
Inflict the Frozen status on the target.
ghost
Menacing Moonraze
4
Effect:
Inflict the Frozen status on the target. If the target is already Frozen, attack strength is increased by 2.
steel
Searing Sunraze
4
Effect:
Inflict the Frozen status on the target. If the target is already Frozen, attack strength is increased by 2.
ice
Freezy Frost
4
Effect:
Inflict the Frozen status on the target. When the target is next attacked, add 1 regular hit to the roll.
normal
Crush Grip
5
Effect:
Inflict the Paralysed status on the target. The target may no longer switch out or flee the battle.
electric
Buzzy Buzz
4
Effect:
Inflict the Paralysed status on the target. When the target is next attacked, add 1 regular hit to the roll.
poison
Malignant Chain
5
Effect:
Inflict the Poisoned status on the target. Until the user switches out: The target takes 1 additional damage from the Poisoned status.
fire
Blue Flare
5
Effect:
Inflicts the Burned status on the target, ignoring status exclusivity.
ice
Glacial Lance
3
Effect:
Inflicts the Frozen status on the target. If the target is already Frozen, inflict the Frozen status on a different Pokémon in the opponent's party instead, if possible.
typeless
Ultra Needle
4
Effect:
Is treated as the last learnable type of the user. Add 1 regular hit to the roll.
typeless
Ultra Waves
4
Effect:
Is treated as the last learnable type of the user. Deal 1 damage to any Pokémon in the opponent's party.
typeless
Ultra Radiance
4
Effect:
Is treated as the last learnable type of the user. Heal 1 damage from any Pokémon in your party.
typeless
Ultra Clash
4
Effect:
Is treated as the last learnable type of the user. When the target is next attacked, deal 1 extra damage.
typeless
Ultra Hurl
4
Effect:
Is treated as the last learnable type of the user. When the user is next attacked, deal 1 damage to the attacker.
typeless
Ultra Flare
4
Effect:
Is treated as the last learnable type of the user. When the user next attacks, add 1 status symbol to the roll.
flying
Dragon Ascent
5
Effect:
May be treated as Dragon-type move.
fire
Ivy Cudgel (Fire)
5
Effect:
May be treated as the same type as the user's secondary type, if possible.
grass
Ivy Cudgel
5
Effect:
May be treated as the same type as the user's secondary type, if possible.
rock
Ivy Cudgel (Rock)
5
Effect:
May be treated as the same type as the user's secondary type, if possible.
water
Ivy Cudgel (Water)
5
Effect:
May be treated as the same type as the user's secondary type, if possible.
electric
Haunt
4
Effect:
May be treated as the secondary type of the user. If Rotom and this move is not super-effective, the user may change form.
ghost
Soul Claw
3
Effect:
Once per battle: If the user has no held item (and no disabled held item), you may equip a consumable from your bag to the user.
steel
Raw Pressure
3
Effect:
Once per battle: Increase the attack strength by 3 and roll the status dice. Inflict the result on the target, if possible.
steel
Doom Desire
2
Effect:
Once until the user switches out: Attack strength is increased by 4 but the damage is dealt at the start of your next turn.
ice
Glaciate
4
Effect:
Reduce the initiative of the target by 1 until the end of the battle.
water
Surging Strikes
3
Effect:
Regular hits deal +1 damage. Critical hits deal +1 damage.
typeless
Razzy Rush
4
Effect:
Roll a status dice and inflict the result on the target.
dragon
Roar of Time
3
Effect:
The target take damage equal to its current battle fatigue, then set the battle fatigue of the user and the target to 0.
ghost
Shadow Force
5
Effect:
The target faints if it has 2 (or less) health remaining at the end of this turn.
water
Ripple in Space
4
Effect:
The target has to switch out, if possible, then the user has to switch out, if possible. The turn order is not reset.
dragon
Spacial Rend
4
Effect:
Until the target switches out: The target may not use the same move twice in a row, if possible.
dragon
Eternabeam
7
Effect:
The user may no longer switch out. Decrease the attack strength of the user's next move by 3.
fighting
Forcefield
5
Effect:
The user may remove any dice from this roll and if you do: when the target next attacks, remove the same dice from the roll.
psychic
Hyperspace Hole
3
Effect:
The user may switch out. The first move of the switched in Pokémon ignores resistances.
water
Ocean Stream
2
Effect:
The user may switch out. The switched in Pokémon heals 2 damage at the end of your turns until switched out.
psychic
Psycho Tempo
2
Effect:
The user may use another move this turn but decrease its attack strength by 1 this turn.
psychic
Take Heart
3
Effect:
Heal any status effects from any (one) Pokémon in your party. Inflict the healed status effect(s) on the target.
typeless
Motor Torque
5
Effect:
This move becomes the same type as the user's primary type. Roll a status dice and inflict the result on the target.
psychic
Mind Meditation
3
Effect:
This move may be used by all other Pokémon in your party while the user is not fainted.
psychic
Mist Ball
4
Effect:
Until the target switches out: When the target attacks, status symbols deal -1 damage.
ground
Precipice Blades
5
Effect:
Until the user switches out: (All) Fire-type moves deal 1 extra damage. (All) Water-type moves deal -1 damage.
water
Origin Pulse
5
Effect:
Until the user switches out: (All) Water-type moves deal 1 extra damage. (All) Fire-type moves deal -1 damage.
rock
Repairing Rock
3
Effect:
Until the user switches out: Heal 2 damage at the end of your turns.
dark
Fiery Wrath
3
Effect:
Until the user switches out: If the user is attacked, inflict the Drowsy status on the target.
ice
Frigid Ice
3
Effect:
Until the user switches out: If the user is attacked, inflict the Frozen status on the target.
electric
Thunder Cage
3
Effect:
Until the user switches out: If the user is attacked, inflict the Paralyzed status on the target.
normal
Brushy Burst
3
Effect:
Until the user switches out: Normal-type moves deal 2 extra damage and ignore resistances.
fire
V-Create
5
Effect:
Once per battle: Attack strength is increased by 2 and inflict the Burned status on the user and target, ignoring status immunity.
fairy
Fleur Cannon
6
Effect:
For every critical hit rolled: Remove 1 regular hit from the roll.
steel
Tempered Steel
4
Effect:
Until the user switches out: The user is immune to all status effects. Heal any status effects from the user.
fairy
Geomancy
2
Effect:
Until the user switches out: When the user attacks, add 1 regular hit and 1 status symbol to the roll.
dark
Baddy Bad
4
Effect:
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
psychic
Glitzy Glow
4
Effect:
Until the user switches out: When the user is attacked, remove 1 regular hit from the roll.
rock
Diamond Storm
2
Effect:
Until the user switches out: When the user is attacked, remove any (one) dice from the roll.
fighting
Thunderous Kick
4
Effect:
When the target is next attacked, add 1 regular hit and 1 status symbol to the roll.
psychic
Luster Purge
4
Effect:
When the target next attacks, remove 2 regular hits from the roll.
steel
Temporal Guard
4
Effect:
When the target next attacks, status symbols deal -2 damage.
electric
Plasma Fists
5
Effect:
When the target next attacks, the target's move is treated as Electric-type.
fire
Burning Bulwark
3
Effect:
When the user is next attacked, the attacker takes 3 damage and is inflicted with the Burned status.
steel
Behemoth Bash
4
Effect:
When the user is next attacked, the user takes -2 damage.
steel
Behemoth Blade
4
Effect:
When the user next attackes, deal 2 extra damage.
flying
Horizon Flare
5
Effect:
You may decrease the attack strength by 2 (before the roll) and deal the calculated damage to any Pokémon in the opponent's party.
rock
Mighty Cleave
5
Effect:
You may reroll all status symbols from the initial roll.
grass
Eternal Glade
4
Effect:
The user may switch out. All 'until switched out' effects of the user are applied to the switched in Pokémon.
rock
Rock Polish
3
Effect:
The user may switch out and if it does: The initiative of the user is increased by 2 until the end of the battle.
typeless
Thorn Storm
4
Effect:
Status symbols deal +1 damage. For every status symbol rolled: Deal 1 damage to any Pokémon in the opponent's party that is not the target.
grass
Doom Bloom
4
Effect:
Once per battle: Attack strength is increased by 1. Choose and inflict any status effect on the target.
dragon
Dragon Glow
4
Effect:
Calculated damage may instead be applied as healing to a non-fainted Pokémon in your party (except the user).
typeless
Coin Toss
4
Effect:
Critical hits deal +2 damage. For every critical hit rolled: The user takes 2 damage or you discard any 2 Apricorns.
poison
Acid Coat
4
Effect:
Inflict the Poisoned status on the target. Until the user switches out: The user takes -2 damage from Pokémon with status effects.
fighting
Ring Ace
3
Effect:
You may choose a non-fainted Pokémon in your party and treat this move as the primary type of that Pokémon. After attacking, switch the chosen Pokémon (if any) into battle, if possible.
dark
Topsy Hypnosis
2
Effect:
Heal 1 damage. Inflict both the Frozen and Drowsy statuses on the target simultaneously.
dark
Midnight Shuriken
3
Effect:
May be treated as Water-type move. If any critical hits are rolled: Inflict the Drowsy status on any Pokémon in the opponent's party.
grass
Woodwork Bulwark
4
Effect:
For every non-regular hit rolled: When the user is next attacked, remove 1 regular hit from the roll.
fire
Spectral Torch
4
Effect:
If this move was not used last turn: You may treat this move as any type matching the user's or target's (learnt) move or ability types.
electric
Storm Rod
4
Effect:
Inflict the Drowsy or Confused status on the target. This move may be treated as a type matching status effect(s) inflicted on the active opponent.
electric
Gigavolt
3
Effect:
Inflict the Paralyzed status on the target (ignoring status immunity). If any other (non-fainted) Pokémon in your party knows a 'Volt' move: Attack strength is increased by 2.
ice
Festive Surprise
2
Effect:
If any status symbols are rolled: Heal 2 damage from any Pokémon in your party. If any critical hits are rolled: Deal 2 damage to any Pokémon in the opponent's party.