Keepsakes Database

Browse the Keepsakes for Seasons. Each having their own unique touch and playstyle.

Showing 54 out of 80 Keepsakes (26 experimental Keepsakes are in internal testing and unavailable)
Mystic Water
Mystic Water
Water-type and Ocean Keepsake

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Peaceful Tide

Overworld I

Wild Terastal Pokémon are significant more likely to be Water-type. Your movement speed is increased by 2 if you start your turn on an Apricorn Reef.

Overworld II

Wild Ocean encounters are more likely to have traits and abilties and be Terastal. You gain any (one) Tier 2 Apricorn when discovering an Apricorn Reef.

Angry Seas

Battle I

The initiative of your Pokémon with Water-type moves is increased by 1. Your Terastal Water-Pokémon gain 1 additional initiative. Mystic Water now grants immunity to Paralyzed.

Battle II

Mystic Water reduces taken super-effective damage by 2. If the holder faints, you may equip it to a different valid Pokémon in your party if the target does not have any (including disabled) held item.

Charged Effect

4 turns During your turn (or in battle): You may discharge your Keepsake to heal 2 damage from all your (non-fainted) Pokémon in Dive Balls.

Item Effect

Can only be equipped to Water-type or Ocean Pokémon. The holder cannot be Frozen or Burned. The holder takes -1 damage from super-effective moves.

Bonus Notes

Dive Balls are added to the trade pool and your Star Piece exchange. You start with 1 Dive Ball.

Poison Barb
Poison Barb
Poison-type and -status Keepsake

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Nature's Defense

Overworld I

Your Forest Pokémon now have the Poison-type as learnable type in addition to their usual ones. Restoring your party in Villages (and Ports) is free.

Overworld II

Toxic Orbs are upgraded to Anthrax Orbs as long as you own them. You may equip up to 2 Anthrax Orbs to your Pokémon.

Bio Hazard

Battle I

Increase the base health of all your Pokémon with a Poison-type move or ability by 1. Poison Barb ignores status effect limits and status immunity.

Battle II

Poison Barb increases the damage of the Poisoned status on the opponent to 3. The first time in battle you use the Imbalance effect, regain that card at the end of the battle.

Charged Effect

4 turns During battle: You may discharge your Keepsake to inflict the Poisoned status on both Pokémon (if possible), replacing all currently applied status effects.

Item Effect

If the holder is Poisoned when attacked, inflict the Poisoned status on the attacker as well if any critical hits were rolled, if possible. Poison-type moves of the holder deal +1 damage.

Bonus Notes

Your starter Pokémon has the Toxic Mantle ability. It is returned to your bag, whenever you would otherwise discard it.

Fairy Feather
Fairy Feather
Fairy-type and Star Piece Keepsake

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Local Legends

Overworld I

You gain the Pixie Plate held item. You may reroll a wild encounter once (for free) if no generated Pokémon can learn Fairy-type moves.

Overworld II

Your Star Piece limit is increased by 2. Once per turn: You gain 1 Star Piece if you accept a trade offer in a Village (or Port).

Fairy Tale

Battle I

The initiative of your Fairy-type Pokémon with abilities is increased by 1. Fairy Feather inflicts Drowsy, if the signature move of the holder rolled 2 or more status symbols.

Battle II

The base health of your Fairy-type Pokémon with traits in increased by 1. Fairy Feather allows the holder to treat any of their moves as Fairy-type.

Charged Effect

4 turns You may discharge your Keepsake and reposition to the closest Apricorn Tree/Reef and discover it without ending your turn. You do not gain Apricorns or Journey Points from this.

Item Effect

Can only be equipped to Fairy-type or Forest Pokémon. The signature move of the holder is treated as Fairy-type and deals 1 extra damage.

Eevium V
Eevium V
Eevee based Keepsake

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Fluffy Tail

Overworld I

You are more likely to find Pokémon matching the type of Partner Eevee's signature move and Strong wild encounters offer 3 options to choose from. You may reroll a Strong wild encounter for free.

Overworld II

You gain the Fluffy Spice held item. Hand Size and Star Piece limit are increased by 1.

Evoboost

Battle I

The holder of Eevium V may use the signature moves of non-fainted evolutions of Eevee in your party. The base health of (Partner) Eevee and evolutions of Eevee is increased by 1.

Battle II

If the holder of Eevium V faints, increase the initiative of the next Pokémon switching in by 2 for the rest of the battle.

Charged Effect

5 turns During your turn outside of battle: You may discharge your Keepsake to change Partner Eevee to a different form to change it's signature move.

Item Effect

Can only be equipped to Partner Eevee. Increase the base health and initiative of the holder by 1 for every other Eevee and evolution of Eevee in your party.

Bonus Notes

Your starter Pokémon is Partner Eevee.

Keeper: Lucioss (Developer)

Never-melt Ice
Never-melt Ice
Ice-type and Cold Keepsake

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Cold Season

Overworld I

You are more likely to encounter Ice-type Pokémon. Wild Pokémon you encounter may have an Aspear Berry.

Overworld II

At the start of your turn, there is a chance you gain 1 Aspear Berry. Your Cold and Ice-type Pokémon may learn Water-type abilities.

Ice Age

Battle I

The initiative of your Pokémon with Ice-type or Water-type abilities is increased by 1. Never-melt Ice allows Ice-type moves of the holder to inflict the Frozen status on the target if any critical hits are rolled when attacking.

Battle II

Your Ice-type Pokémon are always Frozen (ignoring immunity), but are immune to the effect. The damage bonus of Never-melt Ice is increased by 2.

Charged Effect

4 turns During your turn (even in battle): You may discharge this Keepsake to heal 1 damage from up to 2 Pokémon in your party for every Ice-type move and ability they know.

Item Effect

Water-type moves of the holder may be treated as Ice-type. Ice-type moves of the holder deal 2 extra damage against Fire-type and Steel-type Pokémon.

Bonus Notes

Aspear Berries are added to the trade pool. You start with 1 Aspear Berry.

Silver Powder
Silver Powder
Bug-type and Berry Keepsake

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Critter Catcher

Overworld I

Wild encounters are significantly more likely to be Bug-type. Once per turn: Whenever you capture a wild Bug-type Pokémon or teach a new Bug-type move to your Pokémon, gain any (one) common berry.

Overworld II

You may gain a Tiny Mushroom consumable at the start of your turn. Multi Seeds are upgraded to Rainbow Seeds as long as you own them. You may equip up to 2 Rainbow Seeds to your Pokémon.

Swarm Intelligence

Battle I

You may choose to not trigger (your) equipped consumables when they would be triggered by their own effect. Silver Powder increases the effect (healing, damage, attack strength) of the held consumable by 1, if possible.

Battle II

The base health of your fully evolved Bug-type Pokémon is increased by 2. The signature move of the holder of Silver Powder ignores resistances.

Charged Effect

4 turns If you gain any berry during your turn: You may discharge this Keepsake to gain any (one) additional berry.

Item Effect

Can only be equipped to Bug-type Pokémon. The holder may equip a consumable next to having this item equipped. Bug-type moves of the holder deal +1 damage.

Proto Tera Orb
Proto Tera Orb
Terastal Pokémon Keepsake

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Terastal Research

Overworld I

Wild encounters are significantly more likely to be Terastal and you gain +1 to (manual) capture rolls against Terastal Pokémon with a Terastal-type that you do not own yet.

Overworld II

The chance to find Terastal Pokémon is further increased. Your Hand Size and Movement Speed is increased by 1 for every two Terastal Pokémon you own (max. 6 Pokémon).

Endless Energy

Battle I

The signature move of the holder of Proto Tera Orb may be treated as any learnable type. The initiative of your Terastal Pokémon is increased by 1.

Battle II

The base health of your Terastal Pokémon with unique Terastal-types is increased by 1. The holder of the Proto Tera Orb is immune to all status effects that match their learnable types.

Charged Effect

4 turns At the start of a wild encounter Discovery: You may discharge your Keepsake to reroll the Discovery up to 3 times. If you generate a Terastal wild encounter, you have to challenge it (choose, if multiple).

Item Effect

Can only be equipped to Terastal Pokémon. Moves matching the holder's Terastal-type deal +1 damage.

Auspicious Armor
Auspicious Armor
Defensive Mountain Keepsake

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Heavy Load

Overworld I

The first time each turn you visit a White Apricorn Tree, you gain any (one) Tier 1 Apricorn. Once per turn: You may reroll Alpha Pokémon and Tera Raid Pokémon encounters or NPC trainer types for free.

Overworld II

Your Heavy Balls roll 2 additional dice. Assault Vests are upgraded to Assault Armors as long as you own them. You may equip up to 2 Assault Armors to your Pokémon.

Solid Defense

Battle I

The base health of all of your Mountain Pokémon is increased by 1. Auspicious Armor allows the holder to switch out of battle if brought to 50% health (or less) by an opponent's move. The item is disabled afterwards.

Battle II

The base health of all of your Mountain Pokémon is increased by 1. Auspicious Armor now grants immunity to Burned.

Charged Effect

4 turns During battle: You may discharge your Keepsake to increase the initiative of a Pokémon in your party by 2 until the end of the battle.

Item Effect

The holder is immune to effects of the opponent that would force the holder to switch out. The holder takes -1 damage from attacks while at 50% health (or more).

Bonus Notes

Heavy Balls are added to the trade pool and your Star Piece exchange. You start with 1 Heavy Ball.

Copy Bell
Copy Bell
Evolution Keepsake

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Rising Evolution

Overworld I

If you evolve a Pokémon, you gain any (one) Apricorn (up to Tier 2). When the Copy Bell Pokémon is destroyed by unequipping the held item, you may teach the attached moves and ability to other (valid) Pokémon instead of discarding them.

Overworld II

The holder of the Copy Bell may learn any ability. Eviolites are upgraded to Fantalites as long as you own them. You may equip up to 2 Fantalites to your Pokémon.

Calming Sound

Battle I

The initiative of the holder of the Copy Bell is increased by 2. When the Copy Bell holder faints in battle, your next Pokémon switching in may use the signature move of the Copy Bell holder on the first turn, if possible.

Battle II

You gain 1 Flavour Mint: Booster item. The base health of your Moderate Pokémon (except Mega and G-Max Pokémon) is increased by 2.

Charged Effect

6 turns You may discharge your Keepsake to create a copy of a (non-Legendary) Pokémon card (and it's Ball) you just evolved. Equip the Copy Bell item to this card. You may not trade or evolve this Pokémon.

Item Effect

This item can only be equipped with the Keepsake charged effect and if you do: Add the Keepsake Trait (decal) to the holder. The holder may use the signature move of your left-most Pokémon in your party (if not fainted). This item cannot be disabled by any effect. The holder cannot evolve. If this item is unequipped, the holder of this item is destroyed.

Choice Scarf
Choice Scarf
Initiative Keepsake

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Multi-Tasking

Overworld I

You may take an additional move (or all remaining consumables) as reward after winning a battle against an NPC party. Your movement speed is increased by 1.

Overworld II

Add another option to all Shrine Events for free. Swiftness Sashes are upgraded to Frenzy Sashes as long as you own them. You may equip up to 2 Frenzy Sashes to your Pokémon.

Slipstream

Battle I

Choice Scarf now grants immunity to Paralyzed. You gain the Accelerator ability chip. It is returned to your bag, whenever you would otherwise discard it.

Battle II

The initiative bonus of the Choice Scarf is increased by 1. Increase the base health of your Pokémon by 1, if the initiative is higher than their base initiative at the start (or outside) of battle.

Charged Effect

3 turns You may discharge your Keepsake to flip any Special Hidden Spot or Node token on the map.

Item Effect

Increase the initiative of the holder by 2, but the holder may only use the same move until switched out. The holder cannot switch out by any move effects.

Seed Planter
Seed Planter
Consumables Keepsake

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Greenhouse

Overworld I

The Greenhouse becomes available: You may pay any (one) Apricorn to plant berries. Berries take 3 turns to grow. Berries in trade offers are cheaper for you.

Overworld II

Wild encounters are significantly more likely to have consumables. Your Berry Mixer only takes 1 turn to finish and generates better rewards.

Golden Harvest

Battle I

The initiative of your Pokémon is increased by 1 for every consumable or 'Seed' held item they have equipped at the start (or outside of) battle. When the holder of the Seed Planter may equip an additional consumable.

Battle II

Seed Planter now allows all other (own) Pokémon to gain consumables when the holder faints.

Charged Effect

3 turns At the start of a battle: You may discharge your Keepsake to equip a (second) berry to a Pokémon in your party that has a berry or 'Seed' held item already equipped. Secondary berries are returned to the bag after the battle.

Item Effect

When the holder faints in battle: You may equip consumables (from your bag) to up to 3 different (non-fainted) Pokémon in your party that currently have no items equipped.

Bonus Notes

Kee, Sitrus, Belue and Lansat Berry are added to the trade pool.

Big Root
Big Root
Healing Keepsake

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Revitalising Energy

Overworld I

At the start of your turn: you may heal any status effects from your Pokémon and if you do: You gain any (one) Tier 1 Apricorn. You gain +1 to (manual) capture rolls against Grass-type Pokémon and Pokémon with self-healing moves.

Overworld II

Leftovers are upgraded to Vital Cores as long as you own them. You may equip up to 2 Vital Cores to your Pokémon. The first stew you craft every turn only costs the right-most Apricorn.

Strength Sap

Battle I

If the holder of the Big Root faints during battle, you may heal any status effects from one Pokémon in your party. The base health of your Pokémon with self-healing moves, items or abilities (outside or at the start of battles) is increased by 1.

Battle II

The Big Root item now removes a status symbol or a regular hit from the next roll of the target after healing and after the holder faints, also heal 2 damage from a chosen Pokémon in your party.

Charged Effect

5 turns If the holder of the Big Root item faints in battle and was not your last non-fainted Pokémon, you may discharge your Keepsake to revive the holder with 1 health after switching out.

Item Effect

The holder cannot be Poisoned. The holder heals 1 damage at the end of your turns.

Rare Ore
Rare Ore
Artifact Keepsake

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Grand Exploration

Overworld I

The Excavation Site becomes available: You may pay the listed resources to create a Dig Site. Dig Sites have a chance to level up at the start of your turns (up to Tier 4) if not collected. Higher tiers reward better items.

Overworld II

+1 Artifact Slot (max. 5 slots). The Dig Sites level up more easily and the max tier is increased to 5 to find artifacts and other rare items. Effects of most artifacts trigger more often for you.

Treasure Hunter

Battle I

Rare Ore now grants immunity to Paralyzed. If you have 2 or more artifacts active: Increase the initiative of your Mountain Pokémon by 1.

Battle II

You gain the Fossilized Apricorn artifact. If you have 4 or more artifacts active: The base health of all your Pokémon is increased by 1.

Charged Effect

3 turns During battle: You may discharge your Keepsake to disable an equipped artifact and heal any status effects and 2 damage from the holder.

Item Effect

The holder may use a Typeless move with the attack strength equal to the amount of your active artifacts (min. 1 attack strength). The initiative of the holder is increased by 1.

Shed Shell
Shed Shell
Defensive Keepsake

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Escape Rod

Overworld I

Wild Pokémon you encounter cannot flee the battle (after defeating one of your Pokémon). Every time a player blacks out (even in Cities): You gain 1 Star Piece and any (one) Apricorn (up to Tier 2).

Overworld II

Your Hand Size and Star Piece limit are increased by 1. Eject Buttons are upgraded to Emergency Buttons as long as you own them. You may equip up to 2 Emergency Buttons to your Pokémon.

Baton Pass

Battle I

Shed Shell adds 1 regular hit to the next attack roll of the switched in Pokémon. The base health of your Pokémon with moves, abilities or items that lets the Pokémon (or target) switch out in battle is increased by 1.

Battle II

Shed Shell adds (instead) 1 critical hit to the next attack roll of the switched in Pokémon. The initiative of Legendary Pokémon in your party is increased by 2.

Charged Effect

5 turns During your turn: You may discharge your Keepsake to gain the Apricorn rewards (except Black Apricorns) from the Apricorn Tree/Reef tile your Trainer Token is standing on.

Item Effect

After the holder takes non-lethal damage from the opponent, the holder may switch out without resetting the turn order. The switched in Pokémon will inherit all 'until switched out' effects and changes to dice rolls. This item is disabled for remainder of the battle afterwards.

Loaded Dice
Loaded Dice
Lucky Keepsake

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Running Shoes

Overworld I

At the start of your turn, your movement speed is increased by 1-3 randomly (see tracker). Strong wild encounters offer 3 options to choose from.

Overworld II

Whenever you find items during Random Events, a random item is added to the rewards. Change the Unloaded Dice to state 2. The Unloaded Dice now yields better rewards.

Loaded Rolls

Battle I

Loaded Dice adds another dice to its effect. The base health of your Pokémon with moves that mention critical hits is increased by 1.

Battle II

Loaded Dice adds another dice to its effect. When you roll attack dice in battle (except Typeless dice), critical hits may be replaced with strategic hits ('3').

Charged Effect

5 turns During your turn outside of battle: Roll the Unloaded Dice and gain the result.

Item Effect

Whenever the holder is switched into battle: Roll 2 dice. For every regular hit rolled: Deal 1 damage to the active opponent. For every non-regular hit rolled: Deal 1 damage to the holder (this counts as self-inflicted damage). The result of this roll cannot be changed. The holder may not switch out by own move effects. Disable this item after any non-regular hits are rolled from this effect.

Bonus Notes

You start with the Unloaded Dice.

Shiny Pearl
Shiny Pearl
Ponyta based Keepsake

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Brilliant Shine

Overworld I

Whenever you play a Ruined Treasure Assemble effect, draw 1 new Ruined Treasure card. On your first capture attempt every turn: You may reroll one rolled dice.

Overworld II

You gain the second Partner Ponyta card. This Pokémon is in a (free) regular Poké Ball. Partner Ponyta (and Rapidash) may learn any ability.

Blazing Gallop

Battle I

The initiative of Pokémon matching the (primary) type of your Partner Ponyta (or Rapidash) is increased by 1. The base health of all your Ponyta and Rapidash Pokémon is increased by 1.

Battle II

The base health of all your Dragon-type Pokémon is increased by 1. If Partner Ponyta (or Rapidash) faints during battle: Deal 2 damage to the active opponent.

Charged Effect

3 turns You may discharge your Keepsake to discard up to 3 Ruined Treasure cards. Draw that many new Ruined Treasure cards.

Item Effect

Can only be equipped to Dragon-type Pokémon. Dragon-type moves of the holder may be treated as the primary type of your Partner Ponyta (or Rapidash) in your party.

Bonus Notes

Your starter Pokémon is one of the available Partner Ponyta. Put the other card to the side.

Keeper: Astaroth (Contributor)

Miracle Seed
Miracle Seed
Grass-type and Forest Keepsake

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Jungle Floor

Overworld I

Wild encounters are more likely to be Grass-type. If you gain Apricorn rewards from wild encounters, you may exchange one of them for a different one of the same or lower tier.

Overworld II

Your Grass-type Pokémon now have the Poison-type and Bug-type as learnable types in addition to their usual ones.

Aromatherapy

Battle I

Increase the initiative of your Grass-type or Forest Pokémon by 1. Miracle Seed healing is increased to 3.

Battle II

You gain the Bloom Doom move card. It is returned to your bag whenever you would otherwise discard it. Your Legendary Pokémon are also treated as Forest Pokémon.

Charged Effect

4 turns During your turn outside of battle: You may discharge your Keepsake to relocate to the closest Green Apricorn Tree.

Item Effect

Can only be equipped to Grass-type or Forest Pokémon. If equipped to your active Pokémon in battle: You may disable this item for the rest of the battle to heal 2 damage and any status effects from any non-fainted Pokémon in your party.

Bonus Notes

Maranga Berries are added to the trade pool. You start with 1 Maranga Berry.

Charcoal
Charcoal
Fire-type and Warm Keepsake

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Smooth Rock

Overworld I

If you start your turn on any Apricorn Tree/Reef tile, your movement speed is increased by 1. Whenever you defeat or capture a wild Warm Pokémon, you gain 1 Journey Point and 1 Red Apricorn.

Overworld II

You gain the Irradiance ability chip. It is returned to your bag, whenever you would otherwise discard it.

Sunny Day

Battle I

Charcoal allows Fire-type moves of the holder to inflict the Burned status on the target if any critical hits are rolled when attacking. The base health of your Fire-type and Warm Pokémon is increased by 1.

Battle II

Your Fire-type Pokémon are always Burned (ignoring immunity), but are immune to the effect. Charcoal increases the attack strength of the signature move of the holder by 1 if the active opponent is Burned.

Charged Effect

4 turns During battle: You may discharge your Keepsake to inflict the Burned status on both active Pokémon, if possible.

Item Effect

Can only be equipped to Fire-type or Warm Pokémon. The holder takes -2 damage from Water-type and Ice-type moves.

Magnet
Magnet
Electric-type and Mountain Keepsake

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Reverse Dynamo

Overworld I

While your Keepsake is fully charged: Wild encounters are more likely to be Electric-type and Terastal. While your Keepsake is charging: Your movement speed is increased by 1.

Overworld II

Your Mountain Pokémon now have the Electric-type as learnable type in addition to their usual ones.

Magnetic Field

Battle I

While your Keepsake is fully charged: Your Electric-type Pokémon are inflicted with Paralyzed (ignoring immunity) when switched into battle, but are immune to the effect.

Battle II

The base health of your Mountain Pokémon is increased by 1. The Ground weakness of (all) Electric-type Pokémon is now neutral (+0).

Charged Effect

5 turns During your turn in battle: You may discharge your Keepsake to increase the initiative of the holder of the Battery held item by 3 until the end of the battle.

Item Effect

Can only be equipped to Electric-type. If your Keepsake is charging (and has more than 0 charge), the initative of the holder is increased by 1. If your Keepsake is fully charged, the active opponent cannot activate their (non-passive) ability.

Bonus Notes

You start with the Battery held item.

Moon Ball
Moon Ball
Poké Ball Keepsake

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Collector

Overworld I

At the start of your turn you may be visited by an Antique Trader who sells an exotic Poké Ball. Your movement speed, hand size and Star Piece limit are increased by 1, if all Pokémon in your party are caught in non-craftable Poké Balls.

Overworld II

You gain +1 to capture rolls when using a Poké Ball that none of your owned Pokémon are currently caught in. Your Antique Trader spawns more often.

Moon Light

Battle I

Increase the base health of your Pokémon caught in non-craftable Poké Balls by 1. The Moon Ball held item adds a status symbol to all attack rolls of the holder.

Battle II

You gain 2 Luxury Balls and Luxury Balls are added to the trade pool and your Star Piece exchange. Increase the initiative of your Pokémon caught in unique Poke Balls.

Charged Effect

4 turns During your turn outside of battle: You may discharge your Keepsake to discard a currently used Poké Ball and exchange it with a different one from your bag.

Item Effect

The holder is inflicted with Drowsy whenever switched into battle, replacing all currently applied status effects and ignoring type resistance.

Bonus Notes

Moon, Premier and Heal Balls are added to the trade pool and your Star Piece exchange. You start with 1 Moon Ball.

Keeper: Lunero (Contributor)

Harmony Stone
Harmony Stone
Typeless and Ruined Treasure Keepsake

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Skilled Haggling

Overworld I

Whenever you gain Apricorns from wild encounters: Gain any (one) Tier 1 Apricorn, if you own 3 or less. When crafting, Tier 1 Apricorn requirements can be fulfilled using any combination of Tier 1 Apricorns.

Overworld II

Hand Size is increased by 2. The chance to encounter Random Events is significantly increased. A better deal for Ruined Treasure cards is available in your Star Piece exchange.

Balanced Chi

Battle I

The first (non-signature) move of the holder of the Harmony Stone held item may be treated as Typeless. The initiative of your Pokémon with Typeless moves or abilities is increased by 1.

Battle II

If you use the Tag Team or Enkindle Assemble effect in battle: Heal 2 damage from your active Pokémon and any status effects. The Pickpocketing Assemble effect can be used on your own battle rewards.

Charged Effect

4 turns Whenever you want to play an Assemble effect: You may discharge your Keepsake to ignore the last two symbols needed.

Item Effect

The signature move of the holder may be treated as Typeless. Typeless moves of the holder cannot have dice removed from the roll by opponent's effects (excluding Paralyzed effect).

Keeper: LT (Contributor)

Crater Shard
Crater Shard
Terastal Pokémon Keepsake

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Hidden Treasure

Overworld I

Wild encounters are more likely to be Terastal. If you have less than 5 Ruined Treasure cards in your hand at the start of your turn, there is a chance you gain 1 Ruined Treasure card.

Overworld II

Legendary encounters are drastically more likely to be Terastal. You are more likely to find items during Random Events and found items generate rarer rewards.

Unknown Potential

Battle I

If 2 or more Terastal Pokémon in your party have the same Terastal-type, base health and initiative of these Pokémon are increased by 1. The Crater Shard may treat the holder's signature move as its Terastal-type.

Battle II

The Crater Shard increases the initiative of the holder by 1 if the holder and the opponent have the same initiative when the turn order is reset and initiative values are compared. This effect may happen multiple times per battle.

Charged Effect

4 turns Whenever you want to play the Terastalize Assemble effect: You may discharge this Keepsake to reduce the cost to 1 Terapagos Ruined Treasure card.

Item Effect

Can only be equipped to non-Terastal Pokémon. The holder is treated as Terastal Pokémon and it's primary type is treated as it's Terastal-type (this does not change type effectiveness in battle). The holder deals 1 extra damage against non-Terastal Pokémon.

Bonus Notes

The Terapagos card and symbols are added to the Ruined Treasure deck.

Black Glasses
Black Glasses
Dark-type and Plains Keepsake

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Sleepwalker

Overworld I

Wild encounters are more likely to be Dark-type. At the start of your turn: Your movement speed is increased by 1 for every two Pokémon in your party inflicted with at least one status effect.

Overworld II

Once per turn: If you heal the Drowsy status of one of your Pokémon: Gain any (one) Apricorn up to Tier 2. Trade offers in Ports are guaranteed to offer Mago Berries for you.

Comatose

Battle I

The initiative of your Dark-type and Plains Pokémon that are Drowsy or Confused is increased by 2. Black Glasses inflicts the holder with the Drowsy status whenever the holder is switched into battle.

Battle II

Black Glasses increases the attack strength of the signature move of a status inflicted holder by 1. Your Pokémon only take 1 damage from Confused status.

Charged Effect

4 turns During your turn in battle: You may discharge your Keepsake to heal any status effects from up to 2 Pokémon in your party.

Item Effect

Can only be equipped to Dark-type or Plains Pokémon. If the holder inflicts the active opponent with a status effect: heal 2 damage. The holder is immune to the effects of Drowsy.

Bonus Notes

Mago Berries are added to the trade pool. You start with 1 Mago Berry.

Spell Tag
Spell Tag
Ghost-type and Fatigue Keepsake

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Beyond Destiny

Overworld I

Once per turn: If you win any battle encounter by using a Ghost-type move as your final attacking move: Gain any (one) Apricorn up to Tier 2. All your Pokémon may learn Ghost-type abilities.

Overworld II

Whenever one of your Pokémon learns a new Ghost-type move or ability (excluding the Curse move), you draw 2 Ruined Treasure cards. Your hand size is increased by 1.

Shadow Halls

Battle I

You always gain the initiative token at the start of battles your party participates in and you send out your Pokémon first. The Spell Tag increases the battle fatigue damage of the active opponent by 1.

Battle II

You gain two Curse move cards. They are returned to your bag whenever you would otherwise discard them. The base health of your Pokémon with moves that mention battle fatigue is increased by 2.

Charged Effect

5 turns At the end of your turn: You may discharge your Keepsake to relocate to the nearest Village (or Port) and discover it, ignoring usual limitations.

Item Effect

Ghost-type moves of the holder increase the battle fatigue of the opponent by 1. The active opponent may not longer switch out or flee the battle while the holder is your active Pokémon.

Silk Scarf
Silk Scarf
Normal-type Keepsake

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Perseverance

Overworld I

Wild Normal-type Pokémon are significantly more likely to have traits. Once per turn: You may reroll wild encounters for free.

Overworld II

Wild Terastal Pokémon are significantly more likely to be Normal-type and if they are: They are guaranteed to have a trait, ability and consumable. Wild Legendary Pokémon are drastically more likely to be Terastal.

Pink Bow

Battle I

The initiative of your Pokémon with non-signature Normal-type move is increased by 1. You gain the Spotlight move card. It is returned to your bag whenever you would otherwise discard it.

Battle II

The Fighting weakness of (all) Normal-type Pokémon is now neutral (+0). The holder of the Silk Scarf is immune to opponent's status effects, if less than 2 status symbols were rolled.

Charged Effect

2 turns During battle: You may discharge your Keepsake to add a regular hit or a status symbol to any attack roll.

Item Effect

Self-inflicted damage of the holder (including status effects) is decreased by 1. If the holder knows a Normal-type or Typeless ability: Normal-type and Typeless moves of the holder deal +1 damage.

Soft Sand
Soft Sand
Ground-type Keepsake

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Excavation

Overworld I

Wild Terastal Pokémon are significantly more likely to be Ground-type. Fast-traveling between your Tunnel Tokens is free for you. You may choose to allow other players to use Tunnel Tokens (you decide the usage cost).

Overworld II

Once per turn: You may discover one (different) additional Shrine during your turn if it is adjacent to a Tunnel Token. Your movement speed is increased by 1 for every 2 placed Tunnel Tokens.

Sand Mantle

Battle I

Soft Sand increases the attack strength by 1 if either battle fatigue is 4 or higher. The base health of your Ground-type Pokémon is increased by 2. All your Pokémon take -1 damage from battle fatigue.

Battle II

Soft Sand stops the active opponent from switching out. (All) Super-effective moves used again Ground-type Pokémon cannot exceed a bonus of +2 damage.

Charged Effect

6 turns During your turn outside of battle: You may discharge your Keepsake to place or move a Tunnel Token to an unoccupied empty tile up to 2 movement steps away from your Player Token.

Item Effect

Can only be equipped to a Ground-type Pokémon. The holder cannot be Paralyzed or Burned. The battle fatigue of the holder is set to 2 upon switching into battle.

Bonus Notes

You start with 4 Tunnel Tokens.

Heavy-duty Boots
Heavy-duty Boots
Habitat Variety Keepsake

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Globetrotter

Overworld I

You can move between tiles that have 2 elevation levels between them (except The Great Crater of Paldea). You gain +1 to (manual) capture rolls against Pokémon that have a Biome or Climate you do now own yet.

Overworld II

Your Legendary Pokémon may learn any ability. You gain a second Heavy-duty Boots held item. You may equip both of them to your Pokémon.

Nature Studies

Battle I

The holder of the Heavy-duty Boots takes 1 less damage from moves Pokémon with a different Temperature. If at least 2 Pokémon in your party have the same Temperature: The base health of these Pokémon is increased by 1.

Battle II

If you have at least 1 Mountain, 1 Plains, 1 Ocean and 1 Forest Pokémon in your party: The initiative of all your Pokémon is increased by 1. The Biome-based bonus damage of Heavy-duty Boots is increased to 2.

Charged Effect

3 turns During your turn outside of battle: You may discharge your Keepsake to change the Heavy-duty Boots held item(s) to a different state to change its Biome effectiveness.

Item Effect

The holder deals 1 additional damage against opponent's with the Ocean Biome, if they have full health. If the holder deals (more than 0) damage to a Pokémon with a different Temperature (than the holder): Heal 1 damage.

Twisted Spoon
Twisted Spoon
Psychic-type and Space Keepsake

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Relativity

Overworld I

At the start of your turn: You may decrease your movement speed by 3 this turn to relocate to the closest Village. For every 2 Psychic-type Pokémon in your party, the movement speed cost above is decreased by 1.

Overworld II

Your Psychic-type and Space Pokémon now have the Dark-type as learnable type in addition to their usual ones. Your party may contain 2 Legendary Pokémon, if both of them have the Psychic-type.

Bad Omen

Battle I

You gain the Pure Incense held item. The initiative of your Confused Pokémon is increased by 2.

Battle II

You gain the Odd Incense held item. Twisted Spoon increases the damage of the Confused status of the target to 5. This item can no longer be disabled.

Charged Effect

4 turns During battle: You may discharge your Keepsake to inflict the Confused status on both active Pokémon (ignoring status immunity), if possible.

Item Effect

Can only be equipped to Psychic-type or Space Pokémon. All moves of the holder that inflict status effects, inflict the Confused status instead. If the holder would inflict Confused on an active opponent that is already Confused, roll the status dice and inflict the result on the target (ignoring status effect limits if the opponent was only inflicted with Confused before).

Hard Stone
Hard Stone
Defensive Rock-type Keepsake

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Cave Dwelling

Overworld I

You may fast-travel between Sealed Ruins tokens. If you gain Apricorn rewards from wild encounters, you may exchange one of them for a different one of the same or lower tier.

Overworld II

Traveling downhill does not cost you any movement anymore. Trade offers in Ports are guaranteed to offer Dusk Balls for you.

Mineral Cure

Battle I

Hard Stone allows the holder to ignore being inflicted with status effects and take 1 damage instead. The base health of your Rock-type Pokémon and Pokémon with moves with self-inflicting damage is increased by 2.

Battle II

The Water weakness of (all) Rock-type Pokémon is now neutral (+0). The self-inflicted damage of your Rock-type Pokémon (including status effects) is decreased by 1.

Charged Effect

3 turns During battle: You may discharge your Keepsake to heal 3 damage from your active Pokémon. Then deal 1 damage to any Pokémon in your party, three times.

Item Effect

The holder takes 1 self-inflicted damage after attacking. While the holder is below half of it's base health (rounded down), moves of the holder matching the holder's type(s) add 1 regular hit or 1 status symbol to the roll.

Bonus Notes

Dusk Balls are added to the trade pool and your Star Piece exchange. You start with 1 Dusk Ball.

Adventure Bag
Adventure Bag
Move Variety Keepsake

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An Adventure..

Overworld I

Wild encounters are more likely to be Terastal and Alluring Stews only cost 1 Pink Apricorn for you. If your party has 9 different move types: Your movement speed, hand size and Star Piece limit are increased by 1.

Overworld II

The Star Piece cost of drawing 3 abilities or moves is reduced to 2 for you. If your party has 15 different move types: When drawing ability or move cards, you draw 1 extra one (max. 5).

.. Never Ending

Battle I

Adventure Bag allows the holder to use the signature move of the left-most Pokémon in your party, if possible. If your party has 12 different move types: The base health or initiative of your Pokémon with 3 different move types is increased by 1, whichever is higher by default. On tie, base health is increased.

Battle II

Adventure Bag's initiative boost is increased to 2. If your party has 18 different move types: Your Pokémon may equip 2 (different) consumables at once, if no other held items are equipped.

Charged Effect

5 turns You may discharge your Keepsake to gain a random On Demand item.

Item Effect

The signature move of the holder may be treated as Typeless. If the holder used a "once per battle" ability this battle: The initiative of the holder is increased by 1.

Dragon Fang
Dragon Fang
Offensive Dragon-type Keepsake

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House in the Sky

Overworld I

Wild Terastal Pokémon are significantly more likely to be Dragon-type. Whenever you defeat or capture a wild Pokémon that can learn Dragon-type moves, you gain 1 Star Piece.

Overworld II

Your Pokémon that learn Dragon-type moves may learn any ability, even if they cannot learn them normally. Wild Dragon-type Pokémon are significantly more likely to have traits.

Energized Brood

Battle I

Dragon Fang deals 2 damage to the active opponent if the holder faints by an opponent's attack. The initiative of your Pokémon is increased by 1 for every Dragon-type move and ability they know.

Battle II

The Dragon resistance of (all) Fairy-type Pokémon is now neutral (+0).

Charged Effect

4 turns During other player's turns: You may discharge your Keepsake to take a move or ability (except Legendary moves) from remaining battle rewards and teach it to a (valid) Dragon-type Pokémon.

Item Effect

Can only be equipped to Dragon-type Pokémon. Whenever the holder is attacked, the attacker takes 1 damage. Dragon-type moves of holder deal 1 extra damage.

Bonus Notes

You start with the Dragon Scale held item.

Metal Coat
Metal Coat
Defensive Steel-type Keepsake

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Stainless Steel

Overworld I

Wild Terastal Pokémon are significantly more likely to be Steel-type. After you battle a wild Steel-type Pokémon, you gain 1 Journey Point. If your Keepsake is fully charged: Your movement speed is increased by 2.

Overworld II

Tricky Charms are upgraded to Iron Charms as long as you own them. You may equip up to 2 Iron Charms to your Pokémon.

Molten Core

Battle I

Metal Coat now decreases the battle fatigue of the holder by 2 whenever the target faints or switches out. Your Steel-type Pokémon have -2 initiative, but their base health is increased by 2.

Battle II

You gain two Metal Sound move cards. They are returned to your bag whenever you would otherwise discard them.

Charged Effect

3 turns During your turn outside of battle: You may discharge your Keepsake to draw 2 abilities or 2 attacks from their corresponding decks. You may learn a (one) valid of these and shuffle the rest back into their decks.

Item Effect

The holder is ignoring own status effects if own battle fatigue is 1 or less. In this case, the dice penalty of Paralyzed is negated. The initiative of the holder is set to 1 and cannot be increased. The base health of the holder is increased by 3.

Shell Bell
Shell Bell
Defensive Ocean Keepsake

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Graceful Aria

Overworld I

Wild Ocean encounters are significantly more likely to be Terastal and have abiltiies or consumables. If your party only contains Ocean (or Space) Pokémon: You may gain 1 Ruined Treasure card at the start of your turn (if you have less than 5).

Overworld II

You may gain a Shoal Salt (or Shoal Shell) held item at the start of your turn. Your Forest Pokémon now have the Grass-type as learnable type in addition to their usual ones.

Repeating Melody

Battle I

When Shell Bell heals a Pokémon, you may disable it to heal 3 additional health. You may use the effect of Imbalance and Empower twice per dice roll, excluding capture attempts.

Battle II

You gain 2 Shoal Shell held items. Shoal Shells may appear by Graceful Aria's effect. The base health of your Pokémon that have Shoal Shell or Salt equipped at the start (or outside) of battle is increased by 1.

Charged Effect

3 turns During your turn in battle: You may discharge your Keepsake to equip a berry to your active Pokémon if it does not have a held item or their item is disabled. An unused berry is returned to the bag after the battle.

Item Effect

The holder cannot be restricted from healing and takes -1 damage from being Poisoned. After being attacked and taking (more than 0) damage from the opponent: You may heal 1 health from any of your non-fainted Pokémon.

Bonus Notes

Shoal Salt is added to the trade pool. You start with 2 Shoal Salt held items.

Frozen Jewel
Frozen Jewel
Vulpix based Keepsake

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Northern Lights

Overworld I

Whenever you battle at a Pink Apricorn Tree, you gain 1 Star Piece, if you have 1 or less. For every Vulpix and Ninetales Pokémon in your party: Increase your Hand Size and Star Piece limit by 1.

Overworld II

Your Star Piece exchange is expanded and now offers Peach Apricorns, and various new items. Wild Ice-type are more likely to have traits. Wild Fairy-type Pokémon are more likely to have abilities.

Winter Coat

Battle I

The base health of your Pokémon with an Ice-type or Fairy-type ability is increased by 1. Frozen Jewel now inflicts the Frozen status on the holder. The holder is immune to the effects of being Frozen.

Battle II

Increase the initiative of your Vulpix (and Ninetales) Pokémon by 2. The move effect of the signature move of Partner Ninetales is not restricted to one use per battle.

Charged Effect

4 turns During your turn outside of battle: You may discharge your Keepsake to gain 1 Star Piece and any (one) Tier 2 Apricorn.

Item Effect

Can only be equipped to Plains or Space Pokémon. Move effects of the holder that (explicitly) require status symbols to trigger require one less (1 status symbol requirements are guaranteed to trigger).

Bonus Notes

Your starter Pokémon is Partner Vulpix.

Keeper: tronofcool (Snowpix Enthusiast)

Covert Cloak
Covert Cloak
Defensive Trait Keepsake

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Shadow Dealer

Overworld I

Star Piece limit is increased by 1. If your turn starts on a Village (or Port), movement speed is increased by 2 this turn. Whenever you gain Black Apricorns, you gain any (one) Apricorn (up to Tier 2) additionally.

Overworld II

Your Star Piece exchange offers various Trait items. Wide Shields are upgraded to Fog Shields as long as you own them. You may equip up to 2 Fog Shields to your Pokémon.

Eternal Shield

Battle I

The holder of Covert Cloak cannot be inflicted with status effects by opponent's moves if the opponent did not roll a critical hit. You gain the Shadow Walker ability chip. It is returned to your bag, whenever you would otherwise discard it.

Battle II

The first time in battle (except capture rolls) you use the Imbalance card effect, return the used card back to your hand. The base health of the holders of the Covert Cloak and Wide Shields (or Fog Shields) is increased by 1.

Charged Effect

4 turns If you are challenged to any battle, you may discharge your Keepsake to negate the battle (before it starts) and relocate to the closest Village (or Port). A revealed Hidden Spot is kept face-up on the map.

Item Effect

The initiative of the holder is increased by 1. The holder's dice cannot be removed from attack rolls by opponent's effects (excluding Paralyzed effect).

Bonus Notes

You start with 3 Star Pieces and a Flavour Mint: 'Healthy' item.

Sharp Beak
Sharp Beak
Flying-type Keepsake

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Wind Rider

Overworld I

Wild encounters are more likely to be Flying-type and wild Flying-type Pokémon are more likely to have abilities and consumables. Whenever you gain (Tier 2 or 3) Apricorns from wild encounters, gain 1 White Apricorn additionally.

Overworld II

Upgrade your Wing Tokens to Aerial Tokens (state 2). Wild Legendary Pokémon are drastically more likely to be Terastal and Flying-type and if they are: The chance for traits, abilties and consumables is increased.

Sonic Speed

Battle I

The initiative of your Flying-type is increased by 1. Shark Beak increases initiative of the holder by 1.

Battle II

The initiative of your Pokémon with a Flying-type move is increased by 1. The initiative of your Legendary Pokémon is increased by 1. Flying-type moves of the holder of Sharp Beak ignore resistances.

Charged Effect

4 turns During your turn outside of battle: You may discharge your Keepsake to place or move a Wing (or Aero) Token to an unoccupied empty tile next to any Green or White Apricorn Tree. Flip all Wing Token face-up.

Item Effect

Flying-type moves deal +1 damage if any status symbols are rolled. If two or more non-regular hits are rolled when using Flying-type moves, inflict Confused on the target, if possible.

Bonus Notes

You start with 3 Wing Tokens.

Eco Essence
Eco Essence
Ruined Treasure Keepsake

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Natural Order

Overworld I

Apricorn rewards from wild encounters are arbitrary. You gain 3 Green Apricorns instead after a successful non-Black Apricorn Tree/Reefs encounter. All Tier 1 and Tier 2 Apricorn requirements during crafting and trade offers can be replaced with Green Apricorns.

Overworld II

Your hand size is increased by 2. Your Star Piece exchange now offers a unique On Demand item for the Eco Trait. This trait increases the effectiveness of Assemble effects used in battle.

Florishing Grades

Battle I

The first time in battle you play an Assemble effect, you may ignore the last symbol needed. The holder if the Eco Essense cannot be inflicted with any status effects (from the opponent).

Battle II

Increase the base health of your Pokémon with the Beyond Limits Trait or Eco Trait by 1. Eco Essence increases initiative by 2.

Charged Effect

5 turns During your turn outside of battle: If you have less than 3 cards in your hand, you may discharge your Keepsake to search and take any 2 Ruined Treasure cards from their deck.

Item Effect

Super-effective moves of the holder deal +1 damage and resisted moves of the holder deal -1 damage. The holder heals 1 damage (if it is your active Pokémon) whenever you use a Ruined Treasure effect in battle. This effect can only happen once per turn.

Bonus Notes

The Zygarde card and symbols are added to the Ruined Treasure deck.

Black Belt
Black Belt
Trait-based Fighting-type Keepsake

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Perfect Practice

Overworld I

Wild Fighting-type encounters are more likely to have traits and consumables. Whenever you defeat or capture a wild Pokémon with Fighting-type or a Fighting-type move or ability: Gain 1 Star Piece.

Overworld II

Your Hand Size and Star Piece limit are increased by 1. You gain 2 Training Weights On Demand items. Your Star Piece exchange now offers Training Weights.

Extra Training

Battle I

Increase the base health of your Fighting-type Pokémon with traits by 1. Black Belt adds a regular hit to all Fighting-type moves of the holder.

Battle II

The Fighting resistance of (all) Bug-type and Flying-type Pokémon is now neutral (+0).

Charged Effect

6 turns During your turn outside of battle: You may discharge your Keepsake to create a copy of a (non-Legendary) move card currently attached to one of your Pokémon and teach the copy to any applicable (own) Pokémon.

Item Effect

Can only with equipped to Pokémon with Fighting as learnable type. Fighting-type moves of the holder increase the battle fatigue of the target by 1 and remove 1 status symbol from the next roll of the target.

Sticky Barb
Sticky Barb
Offensive Keepsake

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Scarred Perception

Overworld I

Wild encounters are more likely to have battle traits. Hand Size is increased by 2. You may gain a Sweet Chestnut at the start of your turns, if you do not own any.

Overworld II

You are now able to find the Thorn Trait on wild encounters and with Mints. This trait damages Pokémon that attack the user. Wild Legendary encounters are guaranteed to have a battle trait.

Barbed Thorn

Battle I

The Sticky Barb now inflicts the Poisoned status on the holder if any critical hits were rolled when attacking. The first consumable you use (each battle) is returned to your bag instead of being discarded.

Battle II

The base health of Pokémon with moves that target (or deal damage to) non-active Pokémon of the opponent is increased by 2. You gain the Thorn Storm move card. It is returned to your bag whenever you would otherwise discard it.

Charged Effect

4 turns During battle: You may disable this Keepsake when a consumable is used (by your active Pokémon) to equip a held item from your bag to this Pokémon. Must obey held item restrictions.

Item Effect

After the holder attacks or is attacked in battle: You may equip this item to the active opponent (even if other held items are equipped). This item is returned to the owner of the Sticky Barb Keepsake at the end of the battle. This item cannot change holders more than once per battle. Decrease the initiative of the holder by 2. The holder takes 2 damage at the end of your turns.

Bonus Notes

Sweet Chestnuts are added to the trade pool. You start with 1 Sweet Chestnut.

Companion Bracelet
Companion Bracelet
Companion Pokémon Keepsake

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Forevermore

Overworld I

You are more likely to find Pokémon matching the type(s) of your Best Friend Pokémon. These Pokémon are more likely to have abilities. Wild encounters might have 1 less option to choose from and if they do: You gain a random assortment of items instead.

Overworld II

Star Piece limit is increased by 2. Your Best Friend Pokémon may learn any ability. Bottle Caps are more likely to generate moves that match the learnable types of your Best Friend Pokémon.

Strong Bond

Battle I

Companion Bracelet increases the initiative of the holder by 1 and now also heals any status effects from your Best Friend Pokémon when fainted. Whenever you use the Empower or Imbalance effect during battle: Gain a matching (Red or Blue) Apricorn.

Battle II

Increase the base health or initiative of your Best Friend Pokémon by 2, whichever is higher. On tie, initiative is increased. Companion Bracelet allows the holder to use the third move of your Best Friend Pokémon.

Charged Effect

4 turns During your turn: You may discharge your Keepsake to increase the rarity of all trade offers this turn. You are drastically more likely to find Unique items in trade offers and you may reroll trades for free (once) this turn.

Item Effect

Cannot be equipped by a Pokémon with the Best Friend trait. The holder takes -1 damage from attacks as long as your Best Friend Pokémon is in your party and not fainted. When the holder faints: Heal 2 damage from your Best Friend Pokémon.

Bonus Notes

You start with the Flavour Mint: 'Best Friend' item to apply the Best Friend trait to a Pokémon.

Ancient Stardust
Ancient Stardust
Star Piece and DIY Keepsake

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Night Fall

Overworld I

Star Piece limit is increased by 1. Trade offers in Villages (and Ports) sometimes contain rarer items for Star Pieces for you.

Overworld II

Your Star Piece exchange is expanded to contain various rare items. Whenever you gain Star Pieces at the start of your turn from the Fallen Stars bonus, you might get an extra one.

Million Lights

Battle I

At the start of your turn you may be visited by an Antique Trader (below this Keepsake) who sells permanent effects for your Ancient Stardust (until you bought 3 effects) for Star Pieces. Increase the base health of your Pokémon with the Space trait or Shooting Star trait by 1.

Battle II

Ancient Stardust can no longer be disabled by any effect. You gain two Star Shower move cards. They are returned to your bag, whenever you would otherwise discard it.

Charged Effect

4 turns After a wild encounter before collecting your rewards, you may discharge your Keepsake to take other (same or lower tier) Apricorns instead as reward.

Item Effect

The base health and initiative of the holder is increased by 1.

Bonus Notes

You start with a Flavour Mint: 'Space' item.

Flame Orb
Flame Orb
Status effect Keepsake

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Glowing Hearth

Overworld I

Wiki Berries and Apples are more likely to appear in trade offers, the Berry Mixer and during wild encounters. When a wild encounter has any consumable, you may (take and) put that consumable into your bag before the battle begins.

Overworld II

Wild encounters are more likely to have consumables. At the start of your turn: You may heal any status effects from Pokémon in your party. If you healed 2 (or more) status effects this way: Gain any (one) Apricorn (up to Tier 2) and increase your movement speed by 2 this turn.

Wildfire

Battle I

When the holder of the Flame Orb faints in battle, inflict the Burned status on any Pokémon in the opponent's party. Increase the base health of your Pokémon with 'Orb' held items by 1.

Battle II

Increase the base health of Pokémon with status inflicting moves, items or abilities by 1 (even if the status would be inflicted on the user). The holder of the Flame Orb deals +1 damage against targets with status effects.

Charged Effect

5 turns During your turn in battle: You may discharge your Keepsake to choose a status effect. Heal the chosen status effect from all your affected Pokémon and if you do: Each affected Pokémon heals 1 damage.

Item Effect

Whenever the holder switches into battle: Inflict the Burned status on the holder (ignoring all restrictions) and replacing all currently inflicted status effects. The holder is immunity to the effects of being Burned. At the end of your turn: Heal 1 damage from every Pokémon in your party that has a status effect. Poisoned Pokémon may still heal by this effect.

Bonus Notes

You start with a Tart Apple, Sweet Apple and Syrupy Apple.

Reaper Cloth
Reaper Cloth
Trait Keepsake

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Soul Collector

Overworld I

Your Hand Size is increased by 1 for every 3 Pokémon with traits in your party. At the start of your turn: If any Pokémon in your party is fainted and has a trait, you gain 1 Star Piece.

Overworld II

Your Star Piece limit is increased by 1. Magic Charms are upgraded to Soul Charms as long as you own them. You may equip up to 2 Soul Charms to your Pokémon.

Death's Touch

Battle I

The initiative of your Ghost-type and Dark-type Pokémon with traits is increased by 1. Reaper Cloth allows the holder to treat any move as Ghost-type as Dark-type and vice versa, if the holder has a trait.

Battle II

When the holder of Reaper Cloth faints, the active opponent is also inflicted with the Confused status, if possible. The Tag Team effect may also choose moves from (own) fainted Pokémon.

Charged Effect

6 turns During your turn outside of battle: You may discharge your Keepsake to apply a random trait to the holder of the Reaper Cloth, if eligable for a (new) trait. Rare and battle traits are more likely to be applied.

Item Effect

Can only be equipped to Ghost-type or Dark-type Pokémon. The holder takes -1 damage from attacks if the active opponent has a trait. When the holder faints, you may inflict the Drowsy status on the active opponent, if possible.

Bonus Notes

You start with a Gem Mint.

Fruit Juice
Fruit Juice
Supportive Berry Keepsake

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Survival Instinct

Overworld I

Berries in trade offers are cheaper for you. Once per turn: When you gain berries from any source, you may exchange one of them for any other (common) berry. The Alchemy trait is more likely to generate on wild encounters and from Mints.

Overworld II

Whenever you use the Berry Mixer, a used ingredient might be refunded. All your Pokémon may learn Bug-type and Rock-type abilities.

Smoothie Making

Battle I

Increase the initiative of your Pokémon with Bug-type, Rock-type or Typeless abilities by 1. Increase the base health of your Pokémon with the Alchemy trait by 1.

Battle II

If the holder of the Fruit Juice faints, two consumables may be equipped to your Pokémon and (your) disabled Multi Seed items are re-enabled.

Charged Effect

4 turns During your turn outside of battle: You may discharge your Keepsake to discard any 2 consumables and if you do: Change the Fruit Juice item to a different effect (state).

Item Effect

The holder heals 1 damage after every used (own) move. If the holder faints in battle: Equip any consumable from your bag to a (non-fainted) Pokémon in your party that has no held item (including disabled items).

Bonus Notes

You start with a Flavour Mint: 'Alchemy' item.

Lava Cookie
Lava Cookie
Warm Terastal Keepsake

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Spicy Kitchen

Overworld I

Wild Warm encounters are more likely to be Terastal and have abilities or consumables. Your movement speed and hand size is increased by 1 for every three Warm Pokémon you own.

Overworld II

You may gain a Spicy Extract at the start of your turn and your Star Piece exchange now offers Spicy Extracts. Your Warm Pokémon now have the Water-type as learnable types in addition to their usual ones.

Heat Resistance

Battle I

The base health of your Terastal Pokémon is increased by 1. The Lava Cookie adds a status symbol to every roll of the holder.

Battle II

The initiative of your Pokémon holding Spicy Extract (outside and at the start of battles) by 1. If these Pokémon are Terastal, initiative is increased by 2 instead.

Charged Effect

4 turns During your turn in battle: You may discharge your Keepsake to allow your active Pokémon to use the signature move of a (non-fainted) Terastal Pokémon in your party this turn.

Item Effect

The holder cannot be Burned or Frozen. If the signature move of the holder is Terastal or Fire-type, attack strength is increased by 1.

Bonus Notes

Spicy Extracts are added to the trade pool. You start with 1 Spicy Extracts.

Azure Fruit
Azure Fruit
Legendary Pokémon Keepsake

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Path of Origin

Overworld I

Hand Size is increased by 1. You gain 2 Bazaar Gems. Players might get a Bazaar Gem at the start of their turns. The trade offers at the Sinnoh Bazaar are cheaper for you. Once per turn: You may re-roll wild encounters for free.

Overworld II

You gain a Box of Treats and wild Legendary encounters generate an additional option to choose from. Your Legendary Pokémon may learn any ability. Your party may contain 2 Legendary Pokémon, if no Pokémon in your party has the 'Beyond Limits' trait.

Creation's Manifest

Battle I

Once per battle: If you use an Origin or Relativity effect or you use an Arceus symbol card, return one of the used Arceus (or Arceus symbol) cards back to your hand. The healing effect of the Azure Fruit is increased by 1.

Battle II

Azure Fruit increases the initiative of the holder by 1 and additionally reduces the battle fatigue of the holder by 3 if the item is (manually) disabled. Increase the base health of all your Pokémon that share a type with a(nother) Legendary Pokémon in your team.

Charged Effect

5 turns During your turn outside of battle: You may disable your Keepsake to get a random assortment of items based on the amount of players. You have to give each (other) player one of these items.

Item Effect

The holder takes -1 damage from opponent's moves if the opponent is a lower encounter tier than the holder. During your turn in battle: You may disable this item to heal 2 damage from the holder.

Bonus Notes

The Arceus card and symbols are added to the Ruined Treasure deck. The Sinnoh Bazaar is added to the overworld.

Dubious Disc
Dubious Disc
Anomaly Keepsake

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Expected Error

Overworld I

Wild Pokémon are more likely to have (rare) traits and be Terastal for every anomaly on the overworld. You are immune to the negative effects of Greed and Distortion anomalies.

Overworld II

The Pocket Anomaly becomes available for you. You may configure it to your liking whenever you want. Your Pokémon with the Ruined trait are excluded from all party restrictions.

Recomputation

Battle I

Increase the initiative of your Terastal Pokémon by 1. You gain the Error Code ability chip. It is returned to your bag, whenever you would otherwise discard it.

Battle II

Dubious Disc increases the initiative of the holder by 3, but reduces the base health by 2. Increse the initiative of your Legendary Pokémon by 1.

Charged Effect

9 turns During your turn: Discharge your Keepsake to spawn an new anomaly. You gain rewards based on the type of anomaly that appeared.

Item Effect

The holder and target cannot be inflicted with status effects (by any source), cannot use two moves in the same turn and cannot switch using move effects. Moves of the holder that match learnable types of the target deal +1 damage.

Bonus Notes

If you choose this Keepsake, an anomaly spawns.

Prism Scale
Prism Scale
Ocean & Evolution Keepsake

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Ocean's Calling

Overworld I

Whenever you evolve a Pokémon: Gain 1 Star Piece. If the evolved Pokémon cannot evolve again: gain an additional Star Piece. Whenever you capture or defeat a wild Ocean Pokémon: Gain 1 extra Journey Point.

Overworld II

Your Star Piece limit is increased by 2. Ocean encounters are significantly more likely to be Terastal and have traits.

Swept Away

Battle I

Prism Scale increases the initiative of the holder by 1 for every fainted Pokémon in your party. You gain the Wave Incense held item.

Battle II

Prism Scale allows the holder heal in battle by paying Star Pieces. Increase the base health of your fully evolved Ocean Pokémon by 1.

Charged Effect

6 turns During your turn outside of battle: You may discharge your Keepsake to evolve one of your Pokémon for free.

Item Effect

Can only be equipped to Ocean Pokémon. All moves of the holder may be treated as Fairy-type.

Balm Mushroom
Balm Mushroom
Economy & Forest Keepsake

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Growing Spores

Overworld I

Mushroom consumables are more likely to appear in trade offers and in wild encounters. Mushrooms used in your Berry Mixer increase the rarity of the result significantly.

Overworld II

Wild encounters can now have Big Mushrooms. Your Pokémon may equip any amount of different Mushroom held items at once.

Symbiosis

Battle I

Increase the base health of your Forest-Pokémon by 1. The first time each battle you use a consumable: Return it to your bag instead of discarding it.

Battle II

Balm Mushroom increases the initiative of the holder by 1 for every equipped Mushroom item. Your Forest Pokémon with no held item or consumables heal 1 damage whenever switched into battle.

Charged Effect

4 turns You may discharge your Keepsake to gain 2 random Mushroom consumables.

Item Effect

Can only be equipped to Forest Pokémon. Moves of the holder that share their base attack strength (with at least one other move of the holder) deal +1 damage. During your turn in battle: You may disable this item to equip a different Mushroom item (from your bag) to the holder.

Bonus Notes

Tiny and Big Mushrooms is added to the trade pool. You start with 1 Tiny Mushroom.

Destiny Knot
Destiny Knot
Trait & Egg Keepsake

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Careful Planning

Overworld I

You may get a new Egg card at the start of the turns, if you do not have 3 (or more) Pokémon with the Hatched trait. This requires a free space in your PC. Whenever you attach an move or ability to an Egg card: You gain any (one) Tier 1 Apricorn.

Overworld II

You may attach Strong moves to your Egg cards now. (Own) Hatched Pokémon will be Moderate, if Strong moves are attached. Every time one of your Eggs hatch, you gain 3 Star Pieces.

Advanced Training

Battle I

Your Pokémon with the Hatched, Swift and Healthy trait gain 1 additional corresponding stats. After taking battle rewards from NPC parties, you may take an additional move and attach it to one of your Eggs.

Battle II

The holder of the Destiny Knot may use the signature move of other (own) Pokémon with the Hatched trait.

Charged Effect

3 turns During your turn outside of battle: You may discharge your Keepsake to move any amount of attack and move cards from (or to) your Eggs to (or from) other Pokémon in your team.

Item Effect

Can only be equipped to a Pokémon with the Hatched trait. This item cannot be disabled by opponent's effects. Increase the initiative of the holder by 1. Your active Pokémon may use the ability of the holder during your turn in battle and if it does: Disable this item at the end of your turn.

Bonus Notes

Each player gets an Egg card which is stored in the PC until hatched (or discarded).

Zoom Lens
Zoom Lens
Offensive Held Item Keepsake

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Trained Hunter

Overworld I

Whenever you craft (or trade for) a held item: You gain 1 Star Piece and any (one) Apricorn (not Peach Apricorns). You may equip two copies of the same held item to Pokémon in your parties instead of being restricted to one.

Overworld II

Scope Lenses are upgraded to Sniper Lenses as long as you own them. You gain the Utility Bag artifact.

Bounty Collection

Battle I

Increase the initiative of your Pokémon with a move or ability that mention 'critical hit(s)' by 1. You gain the Markman ability chip. It is returned to your bag, whenever you would otherwise discard it.

Battle II

Zoom Lense may be disabled (manually) in battle to add a critical hit to the next roll of the user. Increase the base health of your Pokémon with 'Lens' held items by 1 (even if the item is disabled).

Charged Effect

5 turns During your turn in battle: You may disable your Keepsake to switch the 2 (non-disabled) held items of non-fainted Pokémon in your party.

Item Effect

Whenever the holder adds a (specific) dice to attack rolls when attacking, add a critical hit instead.

Old Diary
Old Diary
Zorua based Keepsake

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Beautiful Memories

Overworld I

Wild encounters might generate Ghost-type or Cold Pokémon, ignoring usual Habitat restrictions. These Pokémon (spawning outside their usual habitat) are more likely to have traits and consumables. Once per turn: When you gain Pink Apricorn(s), you gain an additional one.

Overworld II

If all Pokémon in your party (except Legendary Pokémon) are Ghost-type or Cold Pokémon: You are significantly more likely to generate Shrine Rumor events during Shrine Events and whenever you do: You gain one random Apricorn or consumable.

Foolish Return

Battle I

Increase the base health or initiative of your Cold Pokémon (with Ghost as learnable type) by 1, whichever is higher by default. On tie, initiative is increased. Old Diary may be disabled when the holder switches out to inflict the Frozen status on the target.

Battle II

If the holder of the Old Diary faints, your next Pokémon switching in may use a move from the holder of the Old Diary on its first turn. Whenever you use the Empower effect in battle, you may decide to roll a regular hit with it (before rolling).

Charged Effect

4 turns During your turn: You may discharge your Keepsake to draw 1 Ruined Treasure card (or take any 1 card from the Ruined Treasure discard deck) and gain every Tier 2 Apricorn once.

Item Effect

Moves of the holder that do not match the type(s) of the holder deal +1 damage. Whenever the holder switches out: If the next (own) Pokémon switching in is a Ghost-type Pokémon, heal 1 damage from the holder.

Bonus Notes

Your starter Pokémon is Partner Zorua with the Memory trait.

Kit Katt (Burgundy Cat)

Picnic Set
Picnic Set
Type Variety Keepsake

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Wildlife Observation

Overworld I

Increase your Movement Speed and Star Piece limit by 1 for every 6 unique Pokémon types in your team. Items found during Random Events spawn an additional reward.

Overworld II

Your Legendary Pokémon may learn any abilities. Bottle Caps are more likely to generate moves that match the encounter tier and types of Pokémon in your party.

Camping Season

Battle I

Increase the base health of your Pokémon in your party by 1 if their type(s) are unique (in your party). Picnic Set rolls an additional dice.

Battle II

Picnic Set now also rolls a status dice and inflicts the result on the target. Increase the initiative of your Pokémon by 1 if they share their primary type with any other Pokémon in your team.

Charged Effect

5 turns You may discharge your Keepsake to increase the turn counter on your (actively running) Berry Mixer by 3. The rewards from this Berry Mixer routine are drastically increased in rarity and quantity.

Item Effect

When the holder is switched into battle: You may roll 2 Typeless dice. Heal damage from any Pokémon in your party equal to the rolled result. Disable this item afterwards for the remainder of the battle.

Beast Ball
Beast Ball
Trait & Ultra Beast Keepsake

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Multi Dimension

Overworld I

Wild encounters are more likely to have traits and trade offers are more likely to have trait-based items. Your Berry Mixer is more likely to reward Flavour Mint items. This chance increases for every Terastal Pokémon you own.

Overworld II

Legendary encounters are likely to generate Ultra Beasts, bypassing usual spawn restrictions. You may use 2 Legendary Pokémon in your party if both have the 'Ultra Space' ability.

Ultra Wormhole

Battle I

Your Pokémon with Typeless and Terastal abilties are more likely to get battle traits from Mints. The Beast Ball (held item) heals the switched in Pokémon by 2.

Battle II

Increase the initiative of your Pokémon with Typeless and Terastal abilities by 1. The Beast Ball (held item) now grants immunity to status effects.

Charged Effect

4 turns You may discharge your Keepsake to draw 2 abilities. At least one of these will be Typeless or Terastal (if possible). You may teach one to your Pokémon and return the other.

Item Effect

The ability of the holder cannot be disabled by opponent's effects. Once per battle during your turn: You may disable this item (for the rest of the battle) to switch in a Pokémon (caught in a Beast Ball) without resetting the turn order. The switched in Pokémon heals 1 damage and adds 1 regular hit to the next attack roll.

Bonus Notes

You start with (Terastal) Partner Poipole with a random Terastal-type. Beast Balls are added to the trade pool and your Star Piece exchange.