Battle Boons
Browse all boons that enhance enemies parties in battle.
Fresh Start
Before the battle: Increase the base health of one of your Pokémon by 1.
Head Start
Before the battle: Increase the initiative of one of your Pokémon by 1.
Effect Roller
Once per battle: Add 1 status symbol to your next move.
Shielded Allies
The first time your non-active Pokémon would take damage, reduce the damage by 1 (for all affected Pokémon).
Green Energy
Once per battle: When you switch a Pokémon into battle: Heal 2 damage from the Pokémon.
Defense Curl
Once per battle (during your turn): Remove 1 regular hit from the next roll of the current target.
Staggered Cure
Once per battle (during your turn): Heal all status effects from a (non-active) Pokémon in your party.
Radiant Opening
On your first attack in battle: Add 1 regular hit and 1 status symbol to the roll.
Thorned Vengence
Once per battle: When one of your Pokémon faints, deal 2 damage to the active opponent.
Increased Efforts
Once per battle: When attacking with a super-active move, deal 1 extra damage.
Indecision
Once per battle: You may reroll up to 2 dice (from one of your attack rolls).
Finish Line
Increase the initiative of your last non-fainted Pokémon by 2.
Harvest Star
Your party generated with an extra exotic berry (If all item slots are used, a common berry is replaced with an exotic berry).
Great Catch
Your party generated with an additional rare Poké Ball (If all Poké Balls were rare, one is replaced with a Cherish Ball).
Good Potential
Your party generated with an additional trait (If all Pokémon had traits, one is replaced with a better trait).
Growth Enhancer
Before the battle: Increase the base health of two of your Pokémon by 1.
Speed Enhancer
Before the battle: Increase the initiative of two of your Pokémon by 1.
Tactical Roller
Once per battle: Add 1 regular hit or status symbol to your next move.
Extra Volley
Once per battle: Increase the attack strength of your next move by 1.
Fresh Water
Once per battle (during your turn): Heal 2 damage from your active Pokémon
Spoon Trick
Once per battle (during your turn): Inflict the Confused status on the active opponent.
Blue Flute
Once per battle (during your turn): Inflict the Drowsy status on the active opponent.
Full Heal
Once per battle (during your turn): Heal all status effects from one Pokémon in your party.
Delayed Contagion
Once per battle: If you roll 2 (or more) status symbols when attacking, roll the status dice and inflict the result on the target (if possible).
Fast Revocery
Whenever one of your Pokémon switches into battle: Heal 1 damage from that Pokémon.
Shared Stockpile
Whenever one of your Pokémon uses a consumable: Heal 1 damage from any Pokémon in your party.
Absorb Bubble
Once per battle: If your active Pokémon is attacked with a super-effective move, your Pokémon takes -2 damage.
Mirror Force
Once per battle: If your active Pokémon is attacked, redirect 2 damage to any (non-fainted) Pokémon in your party.
Second Chance
Once per battle: You may reroll all dice (from one of your attack rolls).
Surveillance
Once per battle: Your active Pokémon may use the signature move of a (non-fainted) Pokémon in your party, but the base attack strength is set to 1.
Harvest Moon
Your party generated with two extra exotic berries (If all item slots are used, up to two common berries are replaced with exotic berries).
Ultra Catch
Your party generated with two additional rare Poké Balls (If all Poké Balls were rare, up to two are replaced with a Cherish Balls).
Great Potential
Your party generated with two additional traits (If all Pokémon had traits, up to two are replaced with better traits).
Rare Blend
Your party generated with an extra Terastal Pokémon (If all Pokémon were Terastal, one generated with a better trait).
Battle Dojo
Your party generated with an extra battle item (If all item slots are used, a berry is replaced with a battle item).
Healthy Conditions
Before the battle: Increase the base health of one of your Pokémon by 2.
Frenzied Conditions
Before the battle: Increase the initiative of one of your Pokémon by 2.
Critical Roller
Once per battle: Add 1 critical hit or status symbol to your next move.
Neural Conception
Once per battle: Increase the attack strength of your next move by 2, if the base attack strength is 3 (or less).
Soda Pop
Once per battle (during your turn): Heal 3 damage from your active Pokémon.
Chain Heal
Once per battle (during your turn): Choose a status effect. Heal this status effect from all Pokémon in your party.
Lighting Coil
Once per battle (during your turn): Inflict the Paralyzed status on the active opponent.
Worry Seed
Once per battle (during your turn): Inflict the Poisoned status on the active opponent.
Afterburner
Once per battle: When you inflict a status effect on the active opponent, choose and inflict another status effect simultaneously.
Signal Jammer
Whenever one of your Pokémon switches into battle: Remove 1 added dice from the next attack of the current target.
Strategist
Once per battle: Your active Pokémon may use any move the current target knows, but the attack strength is decreased by 1.
Void Bubble
Once per battle: If your active Pokémon is attacked, your Pokémon takes -2 damage.
Mayhem
Once per battle: When one of your Pokémon faints, deal 3 damage to the active opponent.
Vocal Cords
Once per battle (during your turn): When your target next attacks, their move is selected at random.
Last Hurrah
Increase the initiative of your last non-fainted Pokémon by 3.
Harvest Soul
Your party generated with one extra berry (if possible). All generated berries are exotic berries.
Master Catch
All generated Poké Balls are rare (or better).
Exquisite Potential
Your party generated with three additional traits (If all Pokémon had traits, up to three are replaced with better traits).
Special Blend
Your party generated with two extra Terastal Pokémon (If all Pokémon were Terastal, up to two generated with a better trait).
Battle Resort
Your party generated with two extra battle items (If all item slots are used, up to 2 berries are replaced with a battle item).
Unworldly Endurance
Before the battle: Increase the base health of one of your Pokémon by 3.
Unworldly Stamina
Before the battle: Increase the initiative of one of your Pokémon by 3.
Specialization
Before the battle: Upgrade one of your battle items (to a different state).
Re-Evaluation
Once per battle: Re-enable a disabled battle item from a (non-active) Pokémon in your party.
Trouble in Paradise
Once per battle: When choosing a move, you may treat it as any type.
Invaluable Supply
Whenever one of your Pokémon switches into battle: Add 1 status symbol to the first attack roll of the switched in Pokémon.
Sweet Disaster
Once per battle (during your turn): Disable the ability of the current target until the end of the battle.
Afterglow
Once per battle: When one of your Pokémon faints, decrease the intiative of any Pokémon in the opponent's party by 2 until the end of the battle.
Unlimited Potential
All Pokémon in your party generated with traits. Better traits are more likely and at least one is a special trait (if possible).
Golden Glow
The rarity and quality of all generated items is increased. At least one Cherish Ball is generated.