Ability Cards

Browse and search through all available abilities in the game.

Ability Badges
Passive Attached to a Pokémon by default, can be overwritten.
Party Active while Pokémon is in your party and not fainted.
Persistent Always active while you own a Pokémon with this ability.
Keepsake Available through a Keepsake effect.

Filter Abilities

Showing 326 of 326 abilities
dragon flying
White Smoke
Effect:
All effects of the signature move of the target are negated when the move is used the first time against the user.
Move effects of the user and the target cannot remove dice from their opponent's rolls.
electric water
Galvanize
Effect:
All moves are treated as Electric-type moves. Converted moves deal +1 damage.
All moves are treated as Electric-type moves. Converted moves deal 1 extra damage.
fairy rock
Pixilate
Effect:
All moves are treated as Fairy-type moves. Converted moves deal +1 damage.
All moves are treated as Fairy-type moves. Converted moves deal 1 extra damage.
flying dragon
Aerilate
Effect:
All moves are treated as Flying-type moves. Converted moves deal +1 damage.
All moves are treated as Flying-type moves. Converted moves deal 1 extra damage.
ice psychic
Refrigerate
Effect:
All moves are treated as Ice-type moves. Converted moves deal +1 damage.
All moves are treated as Ice-type moves. Converted moves deal 1 extra damage.
normal fighting
Normalize
Effect:
All moves are treated as Normal-type moves. Converted moves deal +1 damage.
All moves are treated as Normal-type moves. Converted moves deal 1 extra damage.
flying dragon
Air Lock
Effect:
All moves of the user and target ignore resistances.
The signature move of the user and the target ignore resistances.
fighting fire
No Guard
Effect:
All moves used by the user and target deal 1 extra damage.
normal flying
Ball Fetch
Effect:
Always active. After a successful capture attempt: Gain 1 Journey Point.
After a successful capture attempt: Gain 1 extra Journey Point.
fire fairy
Well-Baked Body
Effect:
Always active. If a Pokémon in your party takes damage from Fire-type moves, redirect the calculated damage to the user.
If your active Pokémon is attacked with a Fire-type or Dragon-type move, you may redirect the calculated damage to the user.
ghost fighting
Steely Spirit
Effect:
Always active. If a Pokémon in your party takes damage from Steel-type moves, redirect the calculated damage to the user.
If your active Pokémon is attacked with a Steel-type or Fighting-type move, you may redirect the calculated damage to the user.
fire psychic
Protosynthesis
Effect:
Always active. Increase the base health or intiative by 1. Whichever value is higher natually will be chosen. On tie, choose when first equipping this ability.
Increase the base health or intiative by 1, whichever base value is higher. On tie, choose when first equipping this ability. Cannot be disabled.
electric steel
Quark Drive
Effect:
Always active. Increase the base health or intiative by 1. Whichever value is higher natually will be chosen. On tie, choose when first equipping this ability.
Increase the base health or intiative by 1, whichever base value is higher. On tie, choose when first equipping this ability. Cannot be disabled.
normal steel
Guard Dog
Effect:
Always active. Once per battle: If your active Pokémon is attacked, you may switch the user in from your party and take the calculated damage.
Once per battle: If your active Pokémon is attacked, you may switch the user in from your party and take the calculated damage.
ice grass
Quick Draw
Effect:
Always active. Once per battle: Switch the user in and use the signature move with a base attack strength of 1.
Once per battle (during your turn): Switch the user into battle and use the signature move with a base attack strength of 1.
bug psychic
Suction Cups
Effect:
Always active. Once per turn: You may gain 1 extra applicable Apricorn when gaining Apricorns from a battle.
When gaining Apricorns after a wild battle, you gain any (one) additional Apricorn of the same tier.
normal poison
Sticky Hold
Effect:
Always active. Once per turn: You may gain any tier 1 Apricorn when crafting any item.
Once per turn: You gain any (one) Tier 1 Apricorn after crafting a stew or held item.
bug dragon
Illuminate
Effect:
Always active. When a non-active Pokémon in your party takes damage, you may redirect the damage to the user.
When a non-active Pokémon in your party takes damage, you may redirect the calculated damage to the user, if possible.
bug flying
Honey Gather
Effect:
Always active. When gaining Apricorns after a battle, you may change one to any other Apricorn of the same tier or lower.
Once per turn: When gaining Apricorns, you may exchange one of them for another Apricorn of the same or lower tier.
ghost dragon
Trace
Effect:
Always active. When receiving battle rewards, you may take one additional ability.
When receiving battle rewards, you may take one additional ability.
typeless typeless
Hustle
Effect:
Attack strength is increased by 1 but all status symbols deal -1 damage.
Attack strength for all user's moves is increased by 1 but all status symbols deal -1 damage.
terastal terastal
Tera Shift
Effect:
Attack strength is increased by 1 for all moves matching the user's Terastal-type.
water flying
Gulping Missile
Effect:
Attack strength is increased by 1 if any Water-type move was used (by either Pokémon) last turn.
Attack strength is increased by 1 for all Water-type and Flying-type moves of the user.
fire flying
Rivalry
Effect:
Attack strength is increased by 1 if the target is the same type as the user.
Attack strength is increased by 1 for all moves of the user that the target could learn.
fighting rock
Strong Jaw
Effect:
Attack strength is increased by 1 while the user's battle fatigue is 2 or higher.
Attack strength of the signature move is increased by 1 if the battle fatigue of the user or the target is 2 or higher.
fighting ground
Tough Claws
Effect:
Attack strength is increased by 1 while the user's battle fatigue is 2 or higher.
Attack strength of the signature move is increased by 1 if the battle fatigue of the user or the target is 2 or higher.
fire grass
Solar Power
Effect:
Attack strength is increased by 1, but the user takes 2 damage at the end of every turn.
Attack strength for all user's moves is increased by 1, but the user takes 2 damage after every (own) attack.
fighting steel
Reckless
Effect:
Attack strength is increased by 1, but the user takes 2 damage at the end of your turns.
Attack strength for all user's moves is increased by 1, but the user takes 2 damage after every (own) attack.
electric psychic
Stakeout
Effect:
Attack strength is increased by 1, if the target is different (form or Pokémon) than last turn.
Attack strength for all user's moves is increased by 1, if the target is different (form or Pokémon) than last turn.
normal fighting
Truant
Effect:
Attack strength is increased by 1. Remove 2 regular hits from attacks if the battle fatigue of the user is odd.
typeless typeless
Adaptability
Effect:
Attack strength of moves matching the user's type is increased by 1.
Attack strength of moves matching the user's primary type is increased by 1.
rock water
Power Spot
Effect:
Attack strength of moves used by the user and target is increased by 1.
Attack strength of all moves of the user and target is increased by 1.
fighting dragon
Gorilla Tactics
Effect:
Attack strength of moves used twice in a row is increased by 1.
poison dark
Toxic Boost
Effect:
Attack strength of the signature move is increased by 1 if any non-fainted Pokémon in your party is Poisoned.
Attack strength of the signature move is increased by 1 if the user known any non-signature Poison-type moves.
typeless typeless
Beads of Ruin
Effect:
Attack strength of the signature move is increased by 1.
typeless typeless
Tablets of Ruin
Effect:
Base health is increased by 2.
Base health is increased by 2. Cannot be disabled.
typeless typeless
Vessel of Ruin
Effect:
Base initiative is increased by 1.
Base health and Initiative are increased by 1. Cannot be disabled.
bug water
Queenly Majesty
Effect:
Battle fatigue for the user and the target will always be treated as 3. Pokémon still take normal damage from fatique.
The battle fatigue of the target and the user is treated as (but not changed to) 3, if their battle fatigue is lower than 3.
dark electric
Hadron Engine
Effect:
Bug-type and Psychic-type moveH39:I40s of the user and the target deal -1 damage.
Bug-type and Psychic-type moves of the user and the target deal -1 damage.
bug dark
Swarm
Effect:
Bug-type moves of the user and the target deal 1 extra damage.
ice rock
Aura Break
Effect:
Dark-type and Fairy-type moves of the user and the target deal -1 extra damage.
dragon electric
Orichalcum Pulse
Effect:
Dark-type and Ghost-type moves of the user and the target deal -1 damage.
dark fighting
Dark Aura
Effect:
Dark-type moves of the user and the target deal 1 extra damage.
dragon ice
Dragon's Maw
Effect:
Dragon-type moves of the user and the target deal 1 extra damage.
electric poison
Transistor
Effect:
Electric-type moves of the user and the target deal 1 extra damage.
fairy dragon
Fairy Aura
Effect:
Fairy-type moves of the user and the target deal 1 extra damage.
normal grass
Scrappy
Effect:
Fighting-type and Normal-type moves of the user and the target ignore resistances.
Moves of the user and the target that match their (own) primary type ignore resistances.
fighting normal
Mind's Eye
Effect:
Fighting-type and Normal-type moves of the user and the target ignore resistances.
fighting steel
Iron Fist
Effect:
Fighting-type moves of the user and the target deal 1 extra damage.
water fairy
Primordial Sea
Effect:
Fire-type and Steel-type moves of the user and the target deal -1 damage.
fire ground
Drought
Effect:
Fire-type moves of the user and the target deal 1 extra damage.
flying dark
Gale Wings
Effect:
Flying-type moves of the user and the target deal 1 extra damage.
dragon fairy
Delta Stream
Effect:
Grass-type and Bug-type moves of the user and the target deal -1 damage.
Ice-type and Poison-type moves of the user and the target deal -1 damage.
fairy grass
Flower Veil
Effect:
Grass-type and Fairy-type moves of the user cannot be negatively affected by the target.
Grass-type and Fairy-type moves of the user cannot have their dice removed from opponent's move effects.
grass poison
Overgrow
Effect:
Grass-type moves of the user and the target deal 1 extra damage.
ground water
Sand Stream
Effect:
Ground-type moves of the user and the target deal 1 extra damage.
water ice
Rain Dish
Effect:
Heal 1 damage at the end of your turns.
ghost normal
Unnerve
Effect:
Held items of the user and the target cannot be activated.
dark ghost
Frisk
Effect:
Held items of the user and the target cannot be activated.
ground ghost
Klutz
Effect:
Held items of the user and the target cannot be activated. Form changes are not affected.
Held items of the user and the target cannot be activated.
ice flying
Snow Warning
Effect:
Ice-type moves of the user and the target deal 1 extra damage.
poison ghost
Toxic Chain
Effect:
If 2 or more status symbols are rolled when attacking, inflict the Poisoned status on the target.
Once per battle (during your turn): If the target is Poisoned, you may transfer the Poisoned status to a different Pokémon in the opponent's party.
psychic steel
Skill Link
Effect:
If 3 or more regular hits are rolled when attacking, deal 1 extra damage.
ground grass
Technician
Effect:
If a move's attack strength is 2 or lower, increase it by 1.
steel rock
Sharpness
Effect:
If any critical hits are rolled when attacking, deal 1 extra damage.
fire grass
Sniper
Effect:
If any critical hits are rolled when attacking, deal 1 extra damage.
flying normal
Simple
Effect:
If any status symbols are rolled when attacking, deal 1 extra damage.
fairy ice
Serene Grace
Effect:
If any status symbols are rolled when attacking, deal 1 extra damage.
poison rock
Shields Down
Effect:
If the health of the user is 2 or less at the end of your turn: Faint and deal 4 damage to the target.
If the health of the user is 2 or less at the end of your turn: Faint, then deal 4 damage to the target.
water fire
Battle Bond
Effect:
If the target faints, add 1 critical hit to the next roll of the user.
Once per battle: If the target faints, add 1 critical hit to the next roll of the user.
ice fairy
Chilling Neigh
Effect:
If the target faints, add 1 regular hit and 1 status symbol to the next roll of the user.
If the target faints, add 1 regular hit to the next roll of the user.
ice grass
Moxie
Effect:
If the target faints, add 1 regular hit to the next roll of the user.
fairy ice
Soul-Heart
Effect:
If the target faints, add 1 status symbol to the next roll of the user.
ghost dark
Grim Neigh
Effect:
If the target faints, add 2 status symbols to the next roll of the user.
If the target faints, add 1 status symbol to the next roll of the user.
ghost dark
Bad Dreams
Effect:
If the target is Drowsy, attack strength is increased by 1.
Attack strength of the signature move of the user is increased by 1 if any Pokémon in the opponent's party is Drowsy.
ghost normal
Merciless
Effect:
If the target is Poisoned, attack strength is increased by 1.
Attack strength of the signature move of the user is increased by 1 if any Pokémon in the opponent's party is Burned.
poison steel
Poison Point
Effect:
If the target is Poisoned, non-signature moves of the target deal -1 damage.
Attack strength of the signature move of the user is increased by 1 if any Pokémon in the opponent's party is Poisoned.
ghost ground
Mummy
Effect:
If the user faints, inflict the Drowsy status on the target.
poison steel
Corrosion
Effect:
If the user faints, inflict the Poisoned status on the target.
poison dark
Aftermath
Effect:
If the user faints, roll 3 typeless dice. Deal damage to the target equal to the damage rolled.
bug poison
Innards Out
Effect:
If the user faints, roll 3 typeless dice. Deal damage to the target equal to the damage rolled.
typeless typeless
Accelerator
Effect:
If the user has a consumable or no held item, initiative is increased by 2.
flying fire
Quick Feet
Effect:
If the user has any status effect, initiative is increased by 1.
If the user has any status effect, initiative is increased by 2.
poison normal
Tangled Feet
Effect:
If the user has any status effect, the user takes -1 damage from all sources.
If the user has any status effect, the user takes -1 damage from all attacks from the target.
dragon bug
Marvel Scale
Effect:
If the user has any status effect, the user takes -1 damage from all sources.
The user takes no damage from the Poisoned or Confused status.
water flying
Deepsea Swarm
Effect:
If the user has full health, attack strength is increased by 1.
Attack strength for all user's moves is increased by 1, if the user has full health.
ghost psychic
Shadow Shield
Effect:
If the user has full health, opponent's Ghost-type, Normal-type and Dark-type attacks deal -2 damage.
If the user has full health: Ghost-type, Normal-type and Dark-type moves of the target deal -2 damage.
electric water
Minus
Effect:
If the user has no held item, attack strength is increased by 1.
Attack strength of the signature move of the user is increased by 1, if the user has a consumable or no held item.
electric ice
Plus
Effect:
If the user has no held item, initiative is increased by 1.
If the user has a consumable or no held item, initiative is increased by 1.
dark ice
Unburden
Effect:
If the user has no held item, initiative is increased by 1.
If the user has a consumable or no held item, initiative is increased by 1.
dark ground
Pickpocket
Effect:
If the user has no held item, you may use the berry equipped to the target if the usage conditions are met.
If the user has no held item, you may use (and discard) the target's berry (during your turn), if the usage conditions are met.
fighting fire
Stamina
Effect:
If the user is attacked and any status symbols are rolled, take -1 damage.
dragon bug
Shed Skin
Effect:
If the user is attacked by a Dragon-type move: You may remove any status effect from a Pokémon in your party.
If the user is attacked by a Pokémon that knows a Dragon-type move, you may remove any status effect from a Pokémon in your party.
grass fairy
Leaf Guard
Effect:
If the user is attacked by a Grass-type move: You may remove any status effect from a Pokémon in your party.
If the user is attacked by a Pokémon that knows a Grass-type move, you may remove any status effect from a Pokémon in your party.
grass poison
Mycelium Might
Effect:
If the user is attacked by a Poison-type move: You may remove any status effect from a Pokémon in your party.
If the user is attacked by a Pokémon that knows a Poison-type move, you may remove any status effect from a Pokémon in your party.
grass normal
Wonder Skin
Effect:
If the user is attacked by a Psychic-type move: You may remove any status effect from a Pokémon in your party.
If the user is attacked by a Pokémon that knows a Psychic-type move, you may remove any status effect from a Pokémon in your party.
bug flying
Overcoat
Effect:
If the user is attacked, Flying-type and Ice-type moves deal -2 damage.
electric fairy
Motor Drive
Effect:
If the user is attacked, Psychic and Electic-type moves deal -2 damage.
fairy psychic
Friend Guard
Effect:
If the user is attacked, take -1 damage if the move matches any learnable type of the user.
ground ghost
Water Compaction
Effect:
If the user is attacked, Water-type and Rock-type moves deal -2 damage.
ghost dark
Perish Body
Effect:
If the user is attacked, battle fatigue is increased by 2 for the user and the target.
If the user is attacked, battle fatigue of the target is increased by 1.
steel bug
Battle Armor
Effect:
If the user is attacked, change 1 critical hits into a status symbol.
If the user is attacked, change 1 regular hit into a status symbol.
dragon bug
Rough Skin
Effect:
If the user is attacked, deal 1 damage to the target.
flying electric
Wind Power
Effect:
If the user is attacked, Electric-type and Flying-type moves deal -2 damage.
steel poison
Volt Absorb
Effect:
If the user is attacked, Electric-type moves deal -4 damage.
electric rock
Lightning Rod
Effect:
If the user is attacked, Electric-type moves deal -4 damage.
If the user is attacked and the target knows an Electric-type move: Heal 2 damage at the end of the target's turn.
ground fire
Thermal Exchange
Effect:
If the user is attacked, Fire-type and Fairy-type moves deal -2 damage.
normal dragon
Fluffy
Effect:
If the user is attacked, Fire-type moves deal 2 extra damage and Fighting-type moves deal -2 damage.
ground poison
Dry Skin
Effect:
If the user is attacked, Fire-type moves deal 2 extra damage and Water-type moves deal -2 damage.
steel ice
Heatproof
Effect:
If the user is attacked, Fire-type moves deal -4 damage.
grass dragon
Wind Rider
Effect:
If the user is attacked, Flying-type moves deal -4 damage.
rock water
Shell Armor
Effect:
If the user is attacked, for every critical hit rolled, remove one regular hit.
If the user is attacked, change 1 regular hit into a status symbol.
normal ghost
Sap Sipper
Effect:
If the user is attacked, Grass-type moves deal -4 damage.
rock fairy
Levitate
Effect:
If the user is attacked, Ground-type and Fighting-type moves deal -2 damage.
rock normal
Sand Veil
Effect:
If the user is attacked, Ground-type moves deal -4 damage.
normal fairy
Thick Fat
Effect:
If the user is attacked, Ice-type and Fire-type moves deal -2 damage.
ice water
Snow Cloak
Effect:
If the user is attacked, Ice-type moves deal -4 damage.
If the user is attacked and 2 status symbols were rolled: Inflict the Frozen status on the target, if possible.
dark fighting
Punk Rock
Effect:
If the user is attacked, Normal-type and Flying-type moves deal -2 damage.
electric steel
Soundproof
Effect:
If the user is attacked, Normal-type moves deal -4 damage.
normal flying
Fur Coat
Effect:
If the user is attacked, Normal-type, Fighting-type and Ground-type moves deal -2 damage.
If the user is attacked, Steel-type and Fighting-type moves deal -2 damage.
ground bug
Earth Eater
Effect:
If the user is attacked, Rock-type moves deal 2 extra damage and Ground-type moves deal -2 damage.
fairy bug
Cute Charm
Effect:
If the user is attacked, roll 1 attack dice and 1 status dice in response. On critical hit, inflict the rolled status on the target.
If the user is attacked and 2 (or more) non-regular hits were rolled: Inflict the Drowsy status on the target, if possible.
fire ground
Flame Body
Effect:
If the user is attacked, roll 1 status dice in response. Inflict the Burned status on the target if it was rolled.
If the user is attacked and 2 status symbols were rolled: Inflict the Burned status on the target, if possible.
steel poison
Iron Barbs
Effect:
If the user is attacked, roll 1 status dice in response. Inflict the Confused status on the target if it was rolled.
If the user is attacked and 2 (or more) non-regular hits were rolled: Inflict the Confused status on the target, if possible.
electric steel
Static
Effect:
If the user is attacked, roll 1 status dice in response. Inflict the Paralyzed status on the target if it was rolled.
If the user is attacked and 2 (or more) non-regular hits were rolled: Inflict the Paralyzed status on the target, if possible.
poison ghost
Liquid Ooze
Effect:
If the user is attacked, roll 1 status dice in response. Inflict the Poisoned status on the target if it was rolled.
If the user is attacked and 2 (or more) non-regular hits were rolled: Inflict the Poisoned status on the target, if possible.
poison ground
Toxic Debris
Effect:
If the user is attacked, roll 1 status dice in response. Inflict the Poisoned status on the target if it was rolled.
Once per battle: If the user or the target is inflicted with the Poisoned status, initiative is increased by 1 until the end of the battle.
electric steel
Magnet Pull
Effect:
If the user is attacked, Steel-type and Ghost-type moves deal -2 damage.
bug psychic
Filter
Effect:
If the user is attacked, super-effective moves deal -1 damage.
psychic ice
Justified
Effect:
If the user is attacked, take -1 damage if the target knows a Dark-type or Ghost-type move.
grass ground
Grass Pelt
Effect:
If the user is attacked, take -1 damage if the target knows a Grass-type or Poison-type move.
steel poison
Mirror Armor
Effect:
If the user is attacked, take -1 damage if the target knows a Psychic-type or Dark-type move.
water dragon
Water Absorb
Effect:
If the user is attacked, take -1 damage if the target knows a Water-type or Ice-type move.
fighting fire
Intimidate
Effect:
If the user is attacked, take -1 damage if the target rolled any critical hit.
fairy dark
Disguise
Effect:
If the user is attacked, type effectiveness is flipped.
steel rock
Steam Engine
Effect:
If the user is attacked, Water-type and Fire-type moves deal -2 damage.
flying ground
Storm Drain
Effect:
If the user is attacked, Water-type moves deal -4 damage.
rock flying
Inner Focus
Effect:
If the user is being inflicted with the Confused status, negate it and (once per battle) initiative is increased by 1 for the rest of the battle.
Once per battle: If the user or the target is inflicted with the Confused status, heal 2 damage.
flying ghost
Oblivious
Effect:
If the user is being inflicted with the Confused status, negate it and (once per battle) initiative is increased by 1 for the rest of the battle.
Once per battle: If the user or the target is inflicted with the Confused status, (own) initiative is increased by 1 until the end of the battle.
psychic water
Insomnia
Effect:
If the user is being inflicted with the Drowsy status, negate it and (once per battle) initiative is increased by 1 for the rest of the battle.
Once per battle: If the user or the target is inflicted with the Drowsy status, (own) initiative is increased by 1 until the end of the battle.
flying grass
Early Bird
Effect:
If the user is being inflicted with the Drowsy status, negate it and heal 2 damage instead.
Once per battle: If the user or the target is inflicted with the Drowsy status, heal 2 damage.
fire dragon
Magma Armor
Effect:
If the user is being inflicted with the Frozen status, negate it and heal 2 damage instead.
Once per battle: If the user or the target is inflicted with the Frozen status, heal 2 damage.
ghost ground
Limber
Effect:
If the user is being inflicted with the Paralyzed status, negate it and (once per battle) initiative is increased by 1 for the rest of the battle.
Once per battle: If the user or the target is inflicted with the Paralyzed status, (own) initiative is increased by 1 until the end of the battle.
fighting normal
Immunity
Effect:
If the user is being inflicted with the Poisoned status, negate it and heal 2 damage instead.
Once per battle: If the user or the target is inflicted with the Poisoned status, heal 2 damage.
steel fire
Power Construct
Effect:
If the user is below half health rounded down, attack strength is increased by 1.
Attack strength for all user's moves is increased by 1, if the user's health is equal to or less than half its base value.
poison normal
Guts
Effect:
If the user is inflicted by any status effect, attack strength is increased by 1.
Attack strength for all user's moves is increased by 1, if the user's has any status effect.
fighting ground
Competitive
Effect:
If the user is inflicted by any status effect, initiative is increased by 1.
If the user has any status effect, initiative is increased by 1.
dark psychic
Synchronize
Effect:
If the user is inflicted with a status effect, inflict the same status effect on the target, if possible.
Once per battle: If the user is inflicted with a status effect, you may inflict the same status on the target, if possible.
grass psychic
Flower Gift
Effect:
If the user is not in it's base form (excluding dynamax and mega evolution), attack strength is increased by 1.
Attack strength of the signature move is increased by 1 if the user is not in it's base form.
ground grass
Poison Heal
Effect:
If the user is Poisoned, heal 1 damage at the end of every turn instead of taking damage.
dark ghost
Poison Puppeteer
Effect:
If the user or the target are inflicted with Poisoned status, also inflict Confused.
If the user or the target are inflicted with Poisoned status, also inflict Confused simultaneously.
electric fire
Battery
Effect:
If the user switched out or faints, your next Pokémon deals 1 extra damage on the first move.
If the user faints, the next Pokémon you switch into battle heals 2 damage and any status effects.
fighting poison
Anger Point
Effect:
If the user took more than half of it's base health as damage in one hit, attack strength of the next attack is increased by 2.
Once per battle: If the user has 2 or less health, you may add 2 regular hits or 2 status symbols to your next roll.
dark normal
Hunger Switch
Effect:
If the user used a berry this battle: Attack strength is increased by 1.
If the user used a consumable this battle: (All) moves of the user deal 1 extra damage.
normal psychic
Cheek Pouch
Effect:
If the user used a berry this battle: Heal 1 damage at the end of your turns.
When the user uses a berry: Heal 1 damage at the end of your turns (until switched out).
bug rock
Harvest
Effect:
If the user used a berry this battle: Roll an attack dice. On critical hit: You may return the berry to your bag instead of discarding it.
When the user uses a berry: Roll the status dice and inflict the result on the target, if possible.
rock electric
Defeatist
Effect:
If the user's health is equal to or more than half it's base value, attack strength is increased by 1.
If the user is missing 2 health or less: The attack strength of all moves of the user is increased by 1.
ice fire
Defiant
Effect:
If the user's initiative is higher than it's base value, moves deal 1 extra damage.
water electric
Surge Surfer
Effect:
If the user's initiative is lower than the target's, the user's signature move ignores resistances.
electric steel
Electromorphosis
Effect:
If the user's initiative is lower than the target's: Electric-type moves deal 1 extra damage.
electric steel
Analytic
Effect:
If the user's initiative is lower than the target's: The first move of the user deals 2 extra damage.
Once until switched out (during your turn): You may heal any status effect from the target to heal 2 damage.
steel bug
Light Metal
Effect:
Increases the initiative of the user by 1 for every Steel-type move it knows.
Increases the initiative of the user by 1 for every Steel-type move the user knows.
grass fire
Chlorophyll
Effect:
Initiative is increased by 1.
If the user has a Fire-type or Grass-type non-signature move, initiative is increased by 1.
flying electric
Speed Boost
Effect:
Initiative is increased by 1.
If the user has a Electric-type or Flying-type non-signature move, initiative is increased by 1.
flying electric
Cloud Nine
Effect:
Move effects of the user and target that increase the attack strength of moves are negated.
Move effects of the user and target that increase the attack strength of (own) moves are negated.
dragon fire
Sheer Force
Effect:
Move effects that inflict status effects are negated. Attack strength of affected moves is increased by 1.
rock electric
Mold Breaker
Effect:
Non-signature moves deal +2 damage if the move type is resisted by the target.
Non-signature moves deal +2 damage if the move is resisted by the target.
bug ice
Tinted Lens
Effect:
Non-signature moves ignore resistances.
The third move of the user ignores resistances.
psychic ghost
Screen Cleaner
Effect:
Once ber battle: If the opponent uses their signature move, you may disable the move effect for this turn.
typeless typeless
Multitype
Effect:
Once per battle: Your next signature move roll may be treated as super-effective (+2).
Once per battle (during your turn): Your next signature move roll may be treated as super-effective (+2).
dragon bug
Mega Launcher
Effect:
Once per battle: Add 1 critical hit to the next attack roll of the user.
Once per battle (during your turn): Add 1 critical hit to the next attack roll of the user.
fire flying
Super Luck
Effect:
Once per battle: Add 1 critical hit to your attack roll.
Once per battle (during your turn): Change all your rolled status symbols into regular hits.
flying dark
Moody
Effect:
Once per battle: Add 1 regular hit and 1 status symbol to the next attack roll of the user.
Once per battle (during your turn): Add 1 regular hit and 1 status symbol to the next attack roll of the user.
water ghost
Stance Change
Effect:
Once per battle: Add 1 regular hits or 1 status symbols to the next attack roll of the user.
Once per battle (during your turn): Add 1 regular hit and 1 status symbol to the next attack roll of the user.
fire electric
Victory Star
Effect:
Once per battle: Add 2 regular hits or 1 critical hit to the next attack roll of the user.
Once per battle (during your turn): Add 2 regular hits to the next attack roll of the user.
fairy ghost
Zero to Hero
Effect:
Once per battle: Add 2 regular hits to the next attack roll of the user.
Once per battle (during your turn): Add 2 regular hits to the next attack roll of the user.
electric ghost
Download
Effect:
Once per battle: Add 2 regular hits to the next attack roll of the user.
Once per battle (during your turn): Add 2 regular hits to the next attack roll of the user.
poison ground
Regenerator
Effect:
Once per battle: Heal 2 damage.
Once per battle (during your turn): Heal 2 damage.
dark water
Triage
Effect:
Once per battle: Heal 2 damage.
Once per battle (during your turn): Heal 2 damage.
dragon fairy
Beast Boost
Effect:
Once per battle: If the target faints, add 2 regular hits to the next roll of the user.
rock ground
Rocky Payload
Effect:
Once per battle: If the user attacked with a Rock-type move: You may heal 2 damage.
Once until switched out: If the user attacks with a Rock-type move, you may heal 1 damage and any status effects.
normal terastal
Tera Shell
Effect:
Once per battle: If the user has full health, take -2 damage from all sources.
ice rock
Ice Face
Effect:
Once per battle: If the user has full health, take -2 damage from all sources.
dragon bug
Multiscale
Effect:
Once per battle: If the user has full health, take -2 damage from all sources.
dark psychic
Illusion
Effect:
Once per battle: If the user has full health, take -2 damage from all sources.
psychic ghost
Symbiosis
Effect:
Once per battle: If the user has no held item, you may use the effect of a held item in your party (for one turn) if the usage conditions are met.
Once per battle (during your turn): If the user has no held item, you may equip a berry from your bag to the user.
psychic bug
Magician
Effect:
Once per battle: If the user has no held item, you may use the effect of the target's held item (for one turn) if the usage conditions are met.
Once per battle (during your turn): If the user has no held item, you may equip a berry from your bag to the user.
grass poison
Effect Spore
Effect:
Once per battle: If the user inflicts the target with a status effect, you may roll the status dice and inflict the result on the target instead.
bug ghost
Emergency Exit
Effect:
Once per battle: If the user is about to take lethal damage, negate all damage and inflict the Drowsy status on the user.
Once per battle: If the user is about to take lethal damage from an opponent's move, negate all damage and inflict the Drowsy status on the user.
normal dark
Rattled
Effect:
Once per battle: If the user is attacked by a Ghost-type, Dark-type or Bug-type move, initiative is increased by 2 for the rest of the battle.
Once per battle: If the user is attacked by a Pokémon knowing a Bug-type or Dark-type move, initiative is increased by 2 for the rest of the battle.
rock ice
Purifying Salt
Effect:
Once per battle: If the user is attacked by a Pokémon knowing a Ghost-type move: Remove any status effect from a Pokémon in your party.
water ground
Hydration
Effect:
Once per battle: If the user is attacked by a Pokémon knowing a Water-type move: Remove any status effect from a Pokémon in your party.
poison rock
Steadfast
Effect:
Once per battle: If the user is attacked, initiative is increased by 1 for the rest of the battle.
ground bug
Sand Spit
Effect:
Once per battle: If the user is attacked, roll 1 status dice in response. Inflict the result on the target.
grass fairy
Seed Sower
Effect:
Once per battle: If the user is attacked, roll 1 status dice in response. Inflict the result on the target.
dragon grass
Weak Armor
Effect:
Once per battle: If the user is attacked, take 1 extra damage and increase initiative by 2 for the rest of the battle.
steel rock
Bulletproof
Effect:
Once per battle: If the user is attacked, you may change all critical hits into a regular hits.
Once per battle: If the user is attacked, you may treat the type effectiveness as neutral (+0).
grass normal
Cotton Down
Effect:
Once per battle: If the user is attacked, you may decrease the initiative of the target by 2 for the rest of the battle.
steel psychic
Good as Gold
Effect:
Once per battle: If the user is inflicted by a status effect(s), you may change it to any (1) other status effect.
water normal
Cud Chew
Effect:
Once per battle: if the user used a berry, you may equip another berry from your bag.
Once per battle: if the user used a berry, you may equip the same berry from your bag, if possible.
steel rock
Sturdy
Effect:
Once per battle: If the user would take lethal while at full health, negate all damage but critical hits.
Once per battle (during the opponent's turn): If the user would take lethal damage while at full health, negate all damage but critical hits.
water flying
Swift Swim
Effect:
Once per battle: If the user's base initiative is lower than the target's, initiative is increased by 2 until the user switches out.
ice normal
Slush Rush
Effect:
Once per battle: If the user's base initiative is lower than the target's, initiative is increased by 2 until the user switches out.
ground rock
Sand Rush
Effect:
Once per battle: If the user's base initiative is lower than the target's, initiative is increased by 2 until the user switches out.
typeless typeless
Irradiance
Effect:
Once per battle: Take 1 damage and inflict the Burned status on the target.
Once per battle: The user may take 1 damage and inflict the Burned status on the target.
ground water
Mimicry
Effect:
Once per battle: The signature move can be treated as any learnable type of the target.
bug rock
RKS System
Effect:
Once per battle: The signature move can be treated as any type the user cannot learn.
Once per battle: The signature move can be treated as any learnable type of the target.
water fairy
Liquid Voice
Effect:
Once per battle: The signature move may be treated as a Water-type move and attack strength is increased by 1.
typeless typeless
Color Change
Effect:
Once per battle: The signature move may be treated as any learnable type of the user.
flying ice
Protean
Effect:
Once per battle: The signature move may be treated as any learnable type of the user.
fire grass
Libero
Effect:
Once per battle: The signature move may be treated as any learnable type of the user.
flying ice
Dancer
Effect:
Once per battle: The signature move may be treated as any non-signature move known by the target.
bug flying
Compound Eyes
Effect:
Once per battle: The user may reroll all non-regular hit dice when using a move.
psychic bug
Telepathy
Effect:
Once per battle: The user may switch out after using a move.
Once per battle: The user may switch out after using a move. Cannot be used if a second move was used this turn.
ghost flying
Run Away
Effect:
Once per battle: The user may switch out after using a move.
Once per battle: The user may switch out after using a move. Cannot be used if a second move was used this turn.
psychic fire
Magic Bounce
Effect:
Once per battle: When inflicted with a status effect, inflict it on the target instead.
grass fairy
Supersweet Syrup
Effect:
Once per battle: When the target next attacks, remove all regular hits from the roll.
Once per battle (during your turn): When the target next attacks, remove all regular hits from the roll.
poison bug
Stench
Effect:
Once per battle: When the user is attacked, inflict the Confused status on the target.
Once per battle: If the user is attacked, inflict the Confused status on the target.
fairy psychic
Dazzling
Effect:
Once per battle: When the user is attacked, you may change the attack strength to 3.
Once per battle (during your opponent's turn): If the user is attacked, you may change the attack strength to 3.
fighting flying
Costar
Effect:
Once per battle: When using the signature move, you may change the effect to the effect of a signature move of a non-fainted Pokémon in your party.
typeless typeless
Wimp Out
Effect:
Once per battle: While the user is below half of it's base health (rounded down), the user may switch out, ignoring all restrictions.
Once per battle (during your turn): While the user is below half of it's base health (rounded down), the user may switch out, ignoring all restrictions.
ice grass
Hospitality
Effect:
Once per battle: You may heal 3 damage from any Pokémon in your party.
Once per battle (during your turn): You may heal 2 damage from any Pokémon in your party.
rock fire
Huge Power
Effect:
Once per battle: You may increase the attack strength of your next move by 1.
Once per battle (during your turn): You may increase the attack strength of your next move by 1.
fighting water
Pure Power
Effect:
Once per battle: You may increase the attack strength of your next move by 1.
Once per battle (during your turn): You may increase the attack strength of your next move by 1.
psychic fairy
Healer
Effect:
Once per battle: You may remove any status effect from a Pokémon in your party.
Once per battle (during your turn): You may remove any status effect from a Pokémon in your party.
poison ghost
Curious Medicine
Effect:
Once per battle: You may remove any status effect from a Pokémon in your party.
Once per battle (during your turn): You may remove any status effect from a Pokémon in your party.
dark steel
Opportunist
Effect:
Once per battle: You may replace the effect of your signature move with an opponent's move effect when attacking.
Once per battle: When using the signature move, you may change the effect to the effect of a signature move of a non-fainted Pokémon in your party.
psychic dragon
As One
Effect:
Once per battle: You may treat this ability as one other ability attached to a non-fainted Pokémon in your party for one turn.
Once per battle: The user may use a spent 'Once per battle' ability of a non-fainted Pokémon in your party.
flying fighting
Receiver
Effect:
Once per battle: You may treat this ability as one other ability attached to a non-fainted Pokémon in your party for one turn.
Once per battle: The user may use a spent 'Once per battle' ability of a non-fainted Pokémon in your party.
fire water
Power of Alchemy
Effect:
Once per battle: You may treat this ability as one other ability attached to a non-fainted Pokémon in your party for one turn.
Once per battle: The user may use a spent 'Once per battle' ability of a non-fainted Pokémon in your party.
ground normal
Parental Bond
Effect:
Once per battle: You may use a second move this turn. Attack strength for the second move is set to 1 and cannot be altered by other effects.
Once per battle: You may use a second move this turn. Attack strength for this move is 1 and cannot be increased.
dark fairy
Prankster
Effect:
Once per battle: You may use a second move this turn. Attack strength for the second move is set to 1.
Once per battle: You may use a second move this turn. Attack strength for this move is 1 and cannot be increased.
dark poison
Gluttony
Effect:
Once per battle: You may use the effect of a berry in your bag if the usage conditions are met. Discard the berry afterwards.
Once per battle (during your turn): You may use the effect of a berry in your bag if the usage conditions are met. Discard the berry afterwards.
ground normal
Pickup
Effect:
Once per battle: You may use the effect of a berry in your bag. Discard the berry afterwards.
Once per battle (during your turn): You may use the effect of a berry in your bag if the usage conditions are met. Discard the berry afterwards.
flying fighting
Wandering Spirit
Effect:
Once per battle: You may use the effect of the ability of the target.
typeless typeless
Sword of Ruin
Effect:
Once per battle: Your next signature move roll deals 2 extra damage.
Attack strength of the third move of the user is increased by 1.
fighting dragon
Supreme Overlord
Effect:
Once until switched out: For each 2 fainted Pokémon in your party: Your next move may deals 1 extra damage.
dragon poison
Gooey
Effect:
Once until switched out: If the user is attacked, decrease the initiative of the target by 1 for the rest of the battle.
grass fire
Tangling Hair
Effect:
Once until switched out: If the user is attacked, decrease the initiative of the target by 1 for the rest of the battle.
fire rock
Flash Fire
Effect:
Once until switched out: If the user is attacked, Fire-type and Dragon-type moves deal -2 damage.
fighting electric
Intrepid Sword
Effect:
Once until switched out: The next signature move roll deals 1 extra damage.
Once until switched out: The first use of the signature move deals 1 extra damage.
psychic fighting
Hyper Cutter
Effect:
Once until switched out: The user may change all non-regular hits to regular hits when using a move.
rock fighting
Rock Head
Effect:
Once until switched out: The user takes no self-inflicted damage from using a move (including Confused damage).
The user takes -1 self-inflicted damage from moves effects.
fire fighting
Keen Eye
Effect:
Once until switched out: You may change all critical hits into status symbols when attacking.
ice dragon
Ice Scales
Effect:
Once until switched out: You may remove all added dice from any roll.
Once until switched out: You may remove one added dice froman opponent's roll.
rock ground
Sand Force
Effect:
Rock-type moves of the user and the target deal 1 extra damage.
steel fighting
Steelworker
Effect:
Steel-type moves of the user and the target deal 1 extra damage.
ice rock
Neuroforce
Effect:
Super-effective moves deal 1 extra damage.
grass fighting
Embody Aspect
Effect:
The base health of the user is increased by 1 for each move matching the user's types.
The base health of the user is increased by 1 for each move matching the user's type(s). Cannot be disabled.
fairy psychic
Unaware
Effect:
The dice rolled when attacking cannot be replaced or removed by any effect.
Once until switched out: The first time the user has to remove a dice (from the next roll) by an opponent's effect, negate this effect.
fighting electric
Stalwart
Effect:
The dice rolled when using non-signature moves cannot be replaced or removed by opponent's effect.
The dice rolled when using non-signature moves cannot be removed by opponent's move effects.
normal electric
Propeller Tail
Effect:
The dice rolled when using the signature move cannot be replaced or removed by any opponent's effects.
The dice rolled when using the signature move cannot be removed by opponent's move effects.
fighting ground
Unseen Fist
Effect:
The dice rolled when using the signature move cannot be replaced or removed by opponent's effect.
The dice rolled when using the signature move cannot be removed by opponent's move effects.
grass ground
Ripen
Effect:
The effect (healing, damage, attack strength) of consumed berries is increased by 1.
normal steel
Armor Tail
Effect:
The opponent may not use moves effects that copy other moves (or move effects) or allow the usage of a second move in the same turn.
The opponent may not use moves effects that allow the usage of a second move in the same turn.
poison dark
Infiltrator
Effect:
The signature move ignores resistances.
dragon terastal
Teraform Zero
Effect:
The signature move ignores resistances.
normal water
Big Pecks
Effect:
The target may not use move effects that add regular hits to rolls.
The target may not use move effects that add regular hits to (own) rolls.
ghost dark
Clear Body
Effect:
The target may not use move effects that add status symbols to rolls.
The target may not use move effects that add status symbols to (own) rolls.
fairy grass
Contrary
Effect:
The target may not use move effects that remove dice from the user's rolls.
If a move effect of the opponent removes dice (from your next roll), add 1 regular hit to the next roll.
dragon fire
Pressure
Effect:
The target may not use the same move twice in a row, if possible.
poison fairy
Neutralizing Gas
Effect:
The target's and all abilities in the parties cannot be activated.
fire dark
Turboblaze
Effect:
The target's and all abilities in the parties cannot be activated.
electric terastal
Teravolt
Effect:
The target's and all abilities in the parties cannot be activated.
ground grass
Arena Trap
Effect:
The user and the target may not change form, switch out or flee the battle.
ghost dark
Shadow Tag
Effect:
The user and the target may not change form, switch out or flee the battle.
water ground
Damp
Effect:
The user and the target may not use moves that deal self-inflicted damage, if possible.
fairy bug
Lingering Aroma
Effect:
The user and the target's ability are treated as: Heal 1 damage at the end of every turn.
water psychic
Water Veil
Effect:
The user cannot be inflicted with the Burned status.
The user is immune to the effect of the Burned status. If the user is Burned, heal 1 damage at the end of your turns.
dark grass
Own Tempo
Effect:
The user cannot be inflicted with the Confused status.
The user is immune to the effect of the Confused status. If the user is Confused, increase initiative by 1.
fighting bug
Vital Spirit
Effect:
The user cannot be inflicted with the Drowsy status.
The user is immune to the effect of the Paralyzed status. If the user is Paralyzed, increase initiative by 1.
fairy psychic
Sweet Veil
Effect:
The user cannot be inflicted with the Drowsy status.
The user is immune to the effect of the Drowsy status. If the user is Drowsy, the user takes -1 damage from opponent's moves.
fairy ice
Pastel Veil
Effect:
The user cannot be inflicted with the Poisoned status.
The user is immune to the effect of the Poisoned status. If the user is Poisoned, heal 1 damage at the end of your turns.
rock water
Anger Shell
Effect:
The user deals and takes 1 extra damage from all sources (except status effects).
All moves of the user and the target deal 1 extra damage.
fire dragon
Flare Boost
Effect:
The user is always Burned. The user does not suffer negative effects from being Burned.
The user is always Burned, ignoring type resistance. The user does not suffer negative effects from being Burned.
psychic ground
Comatose
Effect:
The user is always Drowsy. The user does not suffer negative effects from being Drowsy.
The user is always Drowsy, ignoring type resistance. The user does not suffer negative effects from being Drowsy.
ice normal
Ice Body
Effect:
The user is always Frozen. The user does not suffer negative effects from being Frozen.
The user is always Frozen, ignoring type resistance. The user does not suffer negative effects from being Frozen.
typeless typeless
Toxic Mantle
Effect:
The user is always Poisoned, ignoring status immunity. The user does not suffer negative effects from (all) status effects.
grass bug
Aroma Veil
Effect:
The user is not affected by move effects of opponent's move that are used twice in a row against the user.
Inflict the Drowsy status on the target, if the target used the same move against the user twice in a row.
ghost fairy
Cursed Body
Effect:
The user is not affected by move effects of opponent's move that are used twice in a row against the user.
Inflict the Poisoned status on the target, if the target used the same move against the user twice in a row.
psychic flying
Forewarn
Effect:
The user is not negatively affected by move effects of moves of the target that are super-effective.
The user cannot be inflicted by status effects by the target's super-effective moves.
poison fire
Copycat
Effect:
The user may use the signature move of the target, but the attack strength is set to 1.
The user may use the signature move of the target, but the attack strength is set to 1 and cannot be increased.
ghost steel
Shell Guard
Effect:
The user takes -1 damage all moves that are not super-effective.
The user takes -1 damage all moves that are resisted.
steel electric
Prism Armor
Effect:
The user takes -1 damage from all super-effective moves.
The user takes -1 damage from super-effective moves.
steel rock
Dauntless Shield
Effect:
The user takes -1 damage from neutral (+0 effectiveness) moves.
ghost psychic
Anticipation
Effect:
The user takes -1 damage from super-effective moves.
steel fire
Full Metal Body
Effect:
The user takes -1 self-inflicted damage from all instances (including status effects).
The user takes -1 self-inflicted damage from moves effects.
rock ghost
Long Reach
Effect:
The user takes -1 self-inflicted damage from all instances (including status effects).
The user takes -1 self-inflicted damage from moves effects.
bug typeless
Wonder Cloak
Effect:
The user takes -3 damage from moves that match the type of non-fainted Pokémon in your party.
The user takes -4 damage from moves that don't match the user's learnable types.
bug ghost
Wonder Guard
Effect:
The user takes -4 damage from non-super-effective moves.
psychic dragon
Magic Guard
Effect:
The user takes no damage from status effects.
Once per battle: The user may ignore fatigue damage.
normal fighting
Slow Start
Effect:
The user's initiative is decreased by 4, but attack strength is increased by 1.
The user's initiative is decreased by 4, but attack strength of all moves of the user is increased by 1.
bug dark
Stall
Effect:
The user's initiative is decreased by 4, but base health is increased by 3.
The user's initiative is decreased by 4, but base health is increased by 3. Cannot be disabled.
ground grass
Desolate Land
Effect:
Water-type and Ice-type moves of the user and the target deal -1 damage.
water steel
Water Bubble
Effect:
Water-type moves deal 1 extra damage. If the user is attacked, Fire-type moves deal -2 damage.
water dragon
Commander
Effect:
Water-type moves may be treated as Dragon-type moves.
water ice
Drizzle
Effect:
Water-type moves of the user and the target deal 1 extra damage.
terastal normal
Forecast
Effect:
Water-type, Fire-type, Ice-type and Ground-type moves of the user and the target ignore resistances.
normal typeless
Imposter
Effect:
When first switched into battle: Copy the ability, non-signature moves and initative (max. 12) of the target until the end of the battle.
ice poison
Natural Cure
Effect:
When rolling any critical hits when attacking: Remove any status effect from the user.
water typeless
Schooling
Effect:
When switched into battle and the user has full health: Change to School Form.
ice poison
Zen Mode
Effect:
While the user is below half of it's base health (rounded down), attack strength is increased by 1.
While the user is below half of it's base health (rounded down), attack strength of all moves of the user is increased by 1.
bug fighting
Berserk
Effect:
While the user is below half of it's base health (rounded down), attack strength is increased by 1.
While the user is below half of it's base health (rounded down), attack strength of all moves of the user is increased by 1.
bug fairy
Shield Dust
Effect:
While the user is below half of it's base health (rounded down), Bug-type moves deal 1 extra damage.
electric dark
Electric Surge
Effect:
While the user is below half of it's base health (rounded down), Electric-type moves deal 1 extra damage.
fairy ghost
Misty Surge
Effect:
While the user is below half of it's base health (rounded down), Fairy-type moves deal 1 extra damage.
fire dragon
Blaze
Effect:
While the user is below half of it's base health (rounded down), Fire-type moves deal 1 extra damage.
grass rock
Grassy Surge
Effect:
While the user is below half of it's base health (rounded down), Grass-type moves deal 1 extra damage.
poison psychic
Poison Touch
Effect:
While the user is below half of it's base health (rounded down), Poison-type moves deal 1 extra damage.
psychic dark
Psychic Surge
Effect:
While the user is below half of it's base health (rounded down), Psychic-type moves deal 1 extra damage.
rock ice
Solid Rock
Effect:
While the user is below half of it's base health (rounded down), Rock-type moves deal 1 extra damage.
steel electric
Heavy Metal
Effect:
While the user is below half of it's base health (rounded down), Steel-type moves deal 1 extra damage.
water electric
Torrent
Effect:
While the user is below half of it's base health (rounded down), Water-type moves deal 1 extra damage.
bug ground
Living Husk
Effect:
When the user evolves, you may keep all evolutions. Additional Pokémon may be stored in any Poké Ball from your bag.
rock typeless
Ancient Force
Effect:
The user takes -1 damage from neutral (+0) moves, if another Pokémon in your party has this ability.
bug fairy
Resin Shell
Effect:
The first time (each turn) the user heals damage, heal 1 additional damage.
psychic dragon
Lightspeed
Effect:
Once per battle: If you have would lose the initiative token, keep it.
Once per battle: Gain the initiative token.
water water
Storm Flood
Effect:
The user takes no damage from resisted moves.
fire ground
Desert Storm
Effect:
The user takes no damage from resisted moves.
flying dragon
Stratosphere
Effect:
The user takes no damage from resisted moves.
Once per battle: The user takes -3 damage from a super-effective move.
steel typeless
Righteousness
Effect:
When the user faints, the next (own) Pokémon switched in heals 2 damage and any status effect(s).
typeless typeless
Ultra Space
Effect:
Once per battle: You may increase the effect of the signature move of the user from '1' to '3'.
Once per battle: You may increase the effect of the signature move of the user from '1' to '3' this turn.
typeless typeless
Paradox
Effect:
The user takes -2 damage from moves matching the user's learnable types.
typeless typeless
Shadow Walker
Effect:
If your active Pokémon is attacked, you may switch the user in from your party. Reduce the calculated damage by 2, then deal the damage to the user.
normal ghost
Starry Illusion
Effect:
After the user takes non-lethal damage (from an opponent's attack), you may choose to switch the user out. The current turn continues afterwards.
typeless typeless
Marksman
Effect:
Once per battle: Heal 1 damage and Add 1 critical hit to the next roll of the user.